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Can you please make the Revan weekly a little less obnoxious?

STAR WARS: The Old Republic > English > General Discussion
Can you please make the Revan weekly a little less obnoxious?

branmakmuffin's Avatar


branmakmuffin
07.02.2015 , 07:18 AM | #81
Quote: Originally Posted by Legolose View Post
I do it for the Elite Comms so..
Me, too. What's your point? I'm having a hard time figuring out if the quest is "obnoxious" because it is too hard because of Revan's constant CC or because it's too easy since you can do it almost literally AFK or because it only takes 5 minutes or so and therefore gives out too much reward for too little effort.

thewitchdoctor's Avatar


thewitchdoctor
07.02.2015 , 07:33 AM | #82
Quote: Originally Posted by branmakmuffin View Post
Elaborate. Tell us all why you "have" to do the Revan weekly.
Its not the point of whether it has to be done or not. Nothing in this game really has to be done. The point some of us, and all we have been saying, is that the design of the fight is ridiculous. It isn't that it is too hard. It isn't. It isn't that it is too easy, well, on its own, though it is. Its not that it gives too much or too little reward.

This is Revan. The Big Bad for this expac. (And since it seems you haven't completed SOR via the TOS option, spoiler, you don't 'kill' him in TOS, you go and do the solo to 'resolve' it afterwards.) So, the issue is, Revan, the Big Bad, is essentially killed in a glorified, too-long, Quicktime Event. Regardless of your actions, the 'fight' resolves itself. Some people think there are too many stuns, and they also have a point, though that hasn't been mine. As I have said all along, and I figured you were reading it since you quoted me, for the Big Bad of an expac -- this fight is just dumb. I don't care if Bioware 'fixes' it. I just want them to see my input so that they don't do it again.

At least the Imperial and Republic version of killing Toborro at the end of Makeb requires you to move out of an AOE or you die. You at least have to do something there. But the fact that you can AFK the final resolution of SOR is just sad.
Good. Bad. I'm the twi'lek with the saber.

branmakmuffin's Avatar


branmakmuffin
07.02.2015 , 07:47 AM | #83
Quote: Originally Posted by thewitchdoctor View Post
Its not the point of whether it has to be done or not. Nothing in this game really has to be done.
Exactly.

Quote:
The point some of us, and all we have been saying, is that the design of the fight is ridiculous. It isn't that it is too hard. It isn't. It isn't that it is too easy, well, on its own, though it is. Its not that it gives too much or too little reward.
So the problem is not that it's too hard, and not that it's too easy. Got it.

Quote:
This is Revan. The Big Bad for this expac. (And since it seems you haven't completed SOR via the TOS option, spoiler, you don't 'kill' him in TOS, you go and do the solo to 'resolve' it afterwards.)
You never "kill" him anywhere (as anyone who has ever done The Foundry knows).

Quote:
So, the issue is, Revan, the Big Bad, is essentially killed in a glorified, too-long, Quicktime Event.
So ... back to "too easy" then? Or wait, is it too long? So it would be better if it took 2-ish minutes rather than 5-ish? But this is the Big Bad Revan? If 5 minutes is too quick and easy, then less would be even more "too quick and easy."

Quote:
Regardless of your actions, the 'fight' resolves itself. Some people think there are too many stuns, and they also have a point, though that hasn't been mine. As I have said all along, and I figured you were reading it since you quoted me, for the Big Bad of an expac -- this fight is just dumb. I don't care if Bioware 'fixes' it. I just want them to see my input so that they don't do it again.
So basically if they don't do things your way, they are doing it wrong.

Quote:
At least the Imperial and Republic version of killing Toborro at the end of Makeb requires you to move out of an AOE or you die. You at least have to do something there. But the fact that you can AFK the final resolution of SOR is just sad.
Again, if it really bothers you, don't do it. Not gaining those comms can be your personal way of sticking it to The Man.

thewitchdoctor's Avatar


thewitchdoctor
07.02.2015 , 07:50 AM | #84
Quote: Originally Posted by branmakmuffin View Post
Again, if it really bothers you, don't do it. Not gaining those comms can be your personal way of sticking it to The Man.
Noted. Your obstinate for the sake of it dial is broken at full. Your reputation, as alluded to earlier in this thread, is fulfilled. Have a nice day!
Good. Bad. I'm the twi'lek with the saber.

Jadescythe's Avatar


Jadescythe
07.02.2015 , 07:58 AM | #85
I highly recommend a tank companion and dropping threat as much as possible so he uses the CC on other characters than you. Sniper and GS can use well timed Entrench or rolls to avoid CC. Sorc/Sage can run from the saber throw to avoid the knockdown. Most classes have something to help. Make sure you are interrupting the force choke or saber throw, take talents to reduce interrupt CD, and overall treat the fight like PvP.
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branmakmuffin's Avatar


branmakmuffin
07.02.2015 , 07:59 AM | #86
Quote: Originally Posted by thewitchdoctor View Post
Noted. Your obstinate for the sake of it dial is broken at full. Your reputation, as alluded to earlier in this thread, is fulfilled. Have a nice day!
I'm so obstinate, I refuse to have a nice day.

Psychopyro's Avatar


Psychopyro
07.02.2015 , 08:27 AM | #87
Oddly I just did this on my shadow yesterday and tried a different approach... Running around like a crack addict. Strangely even when he did target me with TST, he missed about 80% of the time. The only time he really got me with it was if he held me in FC while doing it, or just after falling off FC.

I mean it sucks, but at least I am not spending the whole fight staring at the stars.

branmakmuffin's Avatar


branmakmuffin
07.02.2015 , 08:34 AM | #88
Quote: Originally Posted by Psychopyro View Post
Oddly I just did this on my shadow yesterday and tried a different approach... Running around like a crack addict. Strangely even when he did target me with TST, he missed about 80% of the time. The only time he really got me with it was if he held me in FC while doing it, or just after falling off FC.

I mean it sucks, but at least I am not spending the whole fight staring at the stars.
Whatever works for you. If the quest is so easy that you can do it nearly AFK, what does it matter if your character spends all of it "looking at the stars?" I don't bother to try to avoid or otherwise mitigate the CC because it doesn't matter. I get the quest done in 5 minutes or so, I get my comms and I'm on my way.

All this complaining about 5-10 minutes per character per week.

Jadescythe's Avatar


Jadescythe
07.02.2015 , 10:11 AM | #89
Quote: Originally Posted by branmakmuffin View Post
Whatever works for you. If the quest is so easy that you can do it nearly AFK, what does it matter if your character spends all of it "looking at the stars?" I don't bother to try to avoid or otherwise mitigate the CC because it doesn't matter. I get the quest done in 5 minutes or so, I get my comms and I'm on my way.

All this complaining about 5-10 minutes per character per week.
Possibly because they want to enjoy the 5 minutes rather than just do it because of the rewards. The fight really feels epic teaming up with all the major players from the game, but the ridiculous amounts of CC make it feel tedious rather than rewarding. Contrary to popular belief, BW is out to make the game fun and obviously many players are voicing the opinion that this fight could be improved.
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lpope's Avatar


lpope
07.02.2015 , 12:10 PM | #90
I also think it is annoying. The stuns are a little too much. And yes, I mean annoying, not too long, not too easy, not too hard. Just straight up annoying. It's a perception thing. Not being able to control your character whether it is PvP or PvE is frustrating and annoying. At least from my perspective it is.

What I would like BW to do. Just change the twin saber throw to not follow the target so you can step out of it. And if you are hit with it, remove the knockback / CC component and replace it with a 30% snare. The snare is more annoying for melee, but the combat system doesn't have a slow AFAIK which would affect movement & cast time and impact ranged as well.

Does it *have* to be fixed, no. But I would suggest to BW that they may want to consider how NPC's control abilities impact a players fun in future content.