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Can you please make the Revan weekly a little less obnoxious?

STAR WARS: The Old Republic > English > General Discussion
Can you please make the Revan weekly a little less obnoxious?

Conundrum-NSA's Avatar


Conundrum-NSA
07.01.2015 , 07:26 AM | #21
Quote: Originally Posted by Stoofa View Post
You can't dodge the force choke and the double blade throw moves as you move - so once you've been targetted you are always going to be hit by it.
Yeah, but it makes them feel superior to say that stuff.

Of course it also makes them look like they haven't even done the fight.

DawnAskham's Avatar


DawnAskham
07.01.2015 , 07:26 AM | #22
I'd like to see them do one of the following:

Remove it, change it to a cut scene, or make it an actual semi-challenging fight.

As it stands - it is nothing more than a virtual live-action NPC show that doesn't fit with the rest of the game where content is either passive cut-scenes (Can't fail / can skip) or active game play (can fail / can't skip).

Oh and stuns and knock-backs are over-used throughout the game, and at times have even been addressed by the developers with 'we'll try not to over-use / create new mechanics' only to see them fall back to their 'Stun Wars' toolbox.

thewitchdoctor's Avatar


thewitchdoctor
07.01.2015 , 07:28 AM | #23
But what's the point? This 'fight' is the perfect 'fill-up-the-cup-with-your-choice-of-beverage' moment. And more to the point: you cannot lose. That's the saddest part. You cannot lose. You can AFK it and not lose. Your allies fight it for you. Other than this, I enjoyed SOR. I really did. But I adamantly believe that this is a sad, sad way for Revan to exit. I actually hope he is the Kephess of KOFE just so that Bioware has a chance to give him a proper exit from the game.

EDIT: Conundrum obviously understood but whilst writing this Dawn posted as well and she gets it too. Its a sad QTE and nothing else.
Good. Bad. I'm the twi'lek with the saber.

Anaesha's Avatar


Anaesha
07.01.2015 , 07:35 AM | #24
Quote: Originally Posted by Conundrum-NSA View Post
It's not a difficult fight, it's pretty much impossible to fail...but...

Is it really necessary to spend half the fight on your back or floating in the air due to force choke and knockdowns? I mean it's at least every 10 to 15 seconds he spams one of those attacks.

A quote I often use in MMOs...

Tedium is not difficulty.
I have to agree here that fight is in no way hard it's just annoying as **** with all the stuns he spams ad nauseam ad infinitum ad mortem but this is a trend with Boss fights in SWTOR so it really wasn't a surprise that he was loaded down with stuns.

The Guy who decides the skills used for bosses needs to learn that giving the bosses stun heavy load outs is getting annoying.

branmakmuffin's Avatar


branmakmuffin
07.01.2015 , 07:43 AM | #25
Quote: Originally Posted by Kelleth View Post
Yeah, being stunned every 5 seconds isn't really that... Epic.
Seriously, who is the genius who decided to give Revan 5 different stuns that he only uses on the player character?
When I do it, Marr, for example, is stunned, choked, knocked back, etc., as much as my character is (more depending on the type of character). It's interesting that the game let's you play as Darth Marr. It doesn't let me do that.

For you, the OP and anyone else who finds it too tedious, don't do it. "Problem" solved. I find raiding tedious, so guess what? I don't do it.

Or would y'all be happy if they put in a button labeled "Click here to defeat Revan?" Would that be simple enough?

Quote: Originally Posted by thewitchdoctor View Post
But what's the point? This 'fight' is the perfect 'fill-up-the-cup-with-your-choice-of-beverage' moment. And more to the point: you cannot lose. That's the saddest part. You cannot lose. You can AFK it and not lose. Your allies fight it for you. Other than this, I enjoyed SOR. I really did. But I adamantly believe that this is a sad, sad way for Revan to exit. I actually hope he is the Kephess of KOFE just so that Bioware has a chance to give him a proper exit from the game.
You do understand that the point of this quest is to allow non-raiders to finish the storyline, right? After that, it's an entirely optional weekly. Hey, if it's too non-epic you, run the op instead.

Conundrum-NSA's Avatar


Conundrum-NSA
07.01.2015 , 07:44 AM | #26
I'm not really interested in seeing the weekly made harder, I'd prefer not to worry about failing on it when I have to do it across a bunch of characters weekly.

Yeah, all the knockbacks and stuns are just a way to artificially lengthen the fights. It's especially annoying when the knock-back:

a: knocks you off of a cliff

b: knocks you back through one or more mob packs now agroing them.

Taramayne's Avatar


Taramayne
07.01.2015 , 07:45 AM | #27
Quote: Originally Posted by thewitchdoctor View Post
Oh, yeah. It is sad. Just alt+tab out, give it 3-5 minutes and do the first round of orbs and then another 3-5 minutes for the second and a final 1-2 minutes to kill him off. I tend to read the forums and reddit during the 'fight.'
Actually a guildmate of mine did it without bothering to do the orbs either. Apparently the stasis bubbles all pop after about 3 minutes and the fight continues. I haven't personally tried that yet but my guildie said you can LITERALLY AFK the entire fight from start to finish; it took about 15-20 minutes for her companion and NPCs to do it all.

Themanthatisi's Avatar


Themanthatisi
07.01.2015 , 07:46 AM | #28
Quote: Originally Posted by Conundrum-NSA View Post
It's not a difficult fight, it's pretty much impossible to fail...but...

Is it really necessary to spend half the fight on your back or floating in the air due to force choke and knockdowns? I mean it's at least every 10 to 15 seconds he spams one of those attacks.

A quote I often use in MMOs...

Tedium is not difficulty.
I fully agree! Making something frustrating does not make it difficult or challenging.
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Torvai's Avatar


Torvai
07.01.2015 , 07:47 AM | #29
I don't see a problem with the fight. Pull, get yourself a coffee or have a bio break, come back, get everyone out of the stun, go have a smoke or make yourself a sandwich, come back, get everyone out of the stun again, call your girlfriend, mom or whoever and have a chat, come back and it's done

branmakmuffin's Avatar


branmakmuffin
07.01.2015 , 07:50 AM | #30
Quote: Originally Posted by Conundrum-NSA View Post
I'm not really interested in seeing the weekly made harder, I'd prefer not to worry about failing on it when I have to do it across a bunch of characters weekly.

Yeah, all the knockbacks and stuns are just a way to artificially lengthen the fights. It's especially annoying when the knock-back:

a: knocks you off of a cliff

b: knocks you back through one or more mob packs now agroing them.
I have yet to be knocked off a cliff or into a pack of "mobs" during this quest. And for quests that do have that possibility, yeah, it's pretty unfair of them to require even a modicum of tactics on the players' part.

Quote: Originally Posted by Themanthatisi View Post
I fully agree! Making something frustrating does not make it difficult or challenging.
If you find this frustrating, you must find cracking eggs frustrating.