Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bioware, please don't keep secrets. We Don't want an NGE

STAR WARS: The Old Republic > English > General Discussion
Bioware, please don't keep secrets. We Don't want an NGE

Jadescythe's Avatar


Jadescythe
06.17.2015 , 12:15 PM | #41
People seriously need to get over SWG
I have opinions and stuff

You could get free stuff with my referral link here

Conundrum-NSA's Avatar


Conundrum-NSA
06.17.2015 , 12:17 PM | #42
Quote: Originally Posted by Jadescythe View Post
People seriously need to get over SWG
People seriously need to read more than the thread title.

Steelarion's Avatar


Steelarion
06.17.2015 , 12:21 PM | #43
Quote: Originally Posted by Conundrum-NSA View Post
I'm not talking about Story, I'm talking about clarifying on things that are making people nervous on the forums.
LMAO...too funny......

Nervous???

Let's see....the expansion comes out...if I love it...I continue to sub and enjoy
If I hate it?...I click the unsub button and move on....

I wish I had a life where silly things like this actually made someone nervous

Jadescythe's Avatar


Jadescythe
06.17.2015 , 12:23 PM | #44
Quote: Originally Posted by Conundrum-NSA View Post
People seriously need to read more than the thread title.
And because one developer made one horrible decision and killed off an unimportant game it needs to be brought up whenever an expansion is announced for this game? No, it doesn't.
I have opinions and stuff

You could get free stuff with my referral link here

Jumajin's Avatar


Jumajin
06.17.2015 , 12:25 PM | #45
Quote: Originally Posted by Conundrum-NSA View Post
The thought of people earning "six figures" making decisions should scare the hell out of everyone. Those are the people don't play the games and enact things based on marketing and psychology dogma, not fun. The landscape is littered with the bodies of horrible games, movies, and TV shows designed by MBAs because that's what marketing tells them will sell.
As someone with a Marketing degree, you don't exactly understand how the process works. Because I have news for you, even those super-successful video games, TV show, and movies had decisions come from the six-figure end of things. To state that it's only the failures that did, is idiotic.

Whether you're the creative end making the content of said video game, TV, or film, or the financial end figuring out how much bang for what buck, or the marketing end trying to hit all the consumer behavior triggers your target demographic typically possesses, none of it works in a vacuum.

And marketing rarely, ever, determines product content. Unless you mean as a result of Marketing Research, which is a different area entirely. And if that's the case, you should look into Neuromarketing, which is being used by many big companies today.

PantherReturns's Avatar


PantherReturns
06.26.2015 , 02:03 AM | #46
Quote: Originally Posted by Theeko View Post
SWG is back ! Doh
Does this mean I can has my Billions back?!?
Trevan - Bria - Beast Master - Panther5150
| Proud member of -=ORD - Old Republic Dads=- |
http://oldrepublicdads.enjin.com

LoverNoFighter's Avatar


LoverNoFighter
06.26.2015 , 02:07 AM | #47
Quote: Originally Posted by HanoverFist View Post
This, QFT.

No one had a clue about the NGE or even that it was a thing , until they logged in to see the patcher.
NGE comparisons and this game are beyond old and tired.
Not true. I remember some poor poster that got crucified on forums for saying that he had inside info about the upcoming changes. Jedi being a starter profession amongst other things.
Turned out he was right.
LNF
Community ambassador

Star Wars Games - the best!

GalacticStarfigh's Avatar


GalacticStarfigh
06.26.2015 , 02:38 AM | #48
Two different games. Obviously. What I guess is a bit less obvious is how it was two different communities wanting different things as well. SWG was a sandbox; make your own adventure, make your own emergent story, make your own goals. For much of this, game mechanics, class balance and things like combat and classes feeling functional and "right" were actually really, really important. Need for devs to tune and balance this stuff was real. And possibility for them to fail horribly while at it was very real too.

SW:TOR is little bit more protected in this sense; I'd guess something like 25-50% of people in here have grown completely alienated from the actual game play elements of their game.
They are here to follow Bioware story and spin Bioware dialog wheel. When appeasing these people, Bioware has the remarkable luxury of - completely - ignoring things such as class balance and combat mechanics.

Just look at the soloable story-aligned content brought in during last 18 months etc. Like Dark Allegiances FPs and so on. Any fading trail of challenge or actual gameplay aligned need to do anything " right" or to perform " well" in any way has been completely removed from equation. I¨'m honestly not sure if it is even possible to die when soloing Dark Allegiances FPs. If you have your NPC companion out, you can actually go AFK for the end battle of ziost expansion. And all this is 101% fine for most people. They do not want gameplay that'd challenge them or require anything from them. They do not want to have a small possibility of failing a task as part of their gameplay. When no encounter is designed to have a real possibility of NPC winning any player class in almost any situation, what does it matter how broken classes or itemization etc are? In such environment, it is completely irrelevant how broken or unbalanced some class is, or how bad or useless spells of some other class are. Half of the people will never notice or care. As long as BW has them spells looking cool, they are golden.

The-Kaitou-Kid's Avatar


The-Kaitou-Kid
06.26.2015 , 02:48 AM | #49
Quote: Originally Posted by GalacticStarfigh View Post
Two different games. Obviously. What I guess is a bit less obvious is how it was two different communities wanting different things as well. SWG was a sandbox; make your own adventure, make your own emergent story, make your own goals. For much of this, game mechanics, class balance and things like combat and classes feeling functional and "right" were actually really, really important.

SW:TOR is little bit more protected in this sense; I'd guess something like 25-50% of people in here have grown completely alienated from the actual game play elements of their game.
They are here to follow Bioware story and spin Bioware dialog wheel. When appeasing these people, Bioware has the remarkable luxury of - completely - ignoring things such as class balance and combat mechanics.

Just look at the soloable story-aligned content brought in during last 18 months etc. Like Dark Allegiances FPs and so on. Any fading trail of challenge or actual gameplay aligned need to do anything " right" or to perform " well" in any way has been completely removed from equation. I¨'m honestly not sure if it is even possible to die when soloing Dark Allegiances FPs. If you have your NPC companion out, you can actually go AFK for the end battle of ziost expansion. And all this is 101% fine for most people. They do not want gameplay that'd challenge them or require anything from them. They do not want to have a small possibility of failing a task as part of their gameplay. When no encounter is designed to have a real possibility of NPC winning any player class in almost any situation, what does it matter how broken classes or itemization etc are? In such environment, it is completely irrelevant how broken or unbalanced some class is, or how bad or useless spells of some other class are. Half of the people will never notice or care. As long as BW has them spells looking cool, they are golden.
You have a great knack for hyperbole and assumptions. I'm sure you fit right in here.

It's Forged Alliances, by the way.
"When you have eliminated the impossible, whatever remains, however improbable, must be the truth."

GalacticStarfigh's Avatar


GalacticStarfigh
06.26.2015 , 02:58 AM | #50
Quote: Originally Posted by The-Kaitou-Kid View Post
You have a great knack for hyperbole and assumptions. I'm sure you fit right in here.

It's Forged Alliances, by the way.
Thanks!

You and I are players posting to thread about future changes in game. I'm not sure why you'd read such threads if you are very allergic to speculation, assumptions and such.

Instead of trying to make observations about me as a poster, you could instead try your luck with the actual content in my post. Would you say I am completely wrong then? Do you believe significant portion of the people here have -not - grown completely alienated from the thought of having to face boss fights or any other content that could be considered 'difficult' or challenging?