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Knights of the fallen Empire = NGE ( diet version )?

STAR WARS: The Old Republic > English > General Discussion
Knights of the fallen Empire = NGE ( diet version )?

Infernixx's Avatar


Infernixx
06.25.2015 , 09:25 AM | #21
Quote:
Knights of the fallen Empire = NGE ( diet version )?
Nope.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Technohic's Avatar


Technohic
06.25.2015 , 09:30 AM | #22
Quote: Originally Posted by ekwalizer View Post
Except the DWB there was literally nothing to do at end-game, before the NGE, except grind to a Jedi. I'm sorry but mindlessly group-grinding Bols on Dantooine doesn't qualify as "fun" in my book.

The original profession system was amazing and innovative, but I dare say "ahead of its time". I do agree that LA didn't do the game any favors by forcing its release before it was ready. WoW also really damaged the game with its release five months later.

But if you will remember, the CU hit six months after release. If the game was "that awesome and fun" there would have been no need of the CU (which made combat more intuitive than the release version).

I was a pre-Cu fanboi for a long time, right up until I went back to playing it on the EMU .... mechanically it sucked.

The multiple professions is what I liked. And I liked the pre-CU just because of the no levels. I guess the levels were always there so I am told, but I just know I had friends who crafted or were entertainers and went out fighting in groups with us that had a much harder time after the CU.

I can agree that there was a lot of garbage there and the mechanics were rough, but it was the stuff less taken that made things interesting to me. The scout/ranger that was fighting next to you setting up a camp with all the amenities of a city and that guy with the knucklers turns out to be a doctor healing your wounds. That commando just pulled out an instrument and is performing, healing your mental wounds. Rose colored glasses maybe, but the interaction and people having a purpose beyond the trinity was real.

FWIW; the NGE mechanics were garbage too for the first 6 months or thereabouts. Remember we had no moves but default attack for a while, armor all was the same matter and all weapons did the exact same damage. My jedi robe I got from Obi Wans house had no armor at all. It was just literally running around point and clicking. It was the amount of time they finally just focused on one version of the game to where they then could also do content that made the NGE.

ekwalizer's Avatar


ekwalizer
06.25.2015 , 09:35 AM | #23
Quote: Originally Posted by Callaron View Post
So no, KotFE is not Swtor's "NGE" since Swtor's not a desperate game trying to stay afloat.
Obviously, SWG wanted more subscribers and more revenue - but to imply that it was not fiscally solvent is incorrect. After they released the TCG they were making even more money. Even if we assume that SWG *only* had 20,000 subscribers that is still $3.6M/year. But given the frequency of content updates (every 6 weeks) from 2008 until the game closed in December 2011 - I'd have to bet that their revenue was pretty far north of $3.6M.

Right up until July 2011, SOE was publicly stating that SWG and SWTOR would run simultaneously. There is plenty of evidence to suggest that sometime before July 2011 LucasArts issued exclusivity rights to EA, effectively forcing SOE to close SWG at the end of their license (or possibly sooner). SWG closing while this game was in Early Access is not a coincidence.

http://www.polygon.com/2013/5/6/4306...clusive-rights
http://www.theverge.com/2013/5/6/430...rs-video-games
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

ekwalizer's Avatar


ekwalizer
06.25.2015 , 09:37 AM | #24
Quote: Originally Posted by Technohic View Post
The multiple professions is what I liked. And I liked the pre-CU just because of the no levels. I guess the levels were always there so I am told, but I just know I had friends who crafted or were entertainers and went out fighting in groups with us that had a much harder time after the CU.

I can agree that there was a lot of garbage there and the mechanics were rough, but it was the stuff less taken that made things interesting to me. The scout/ranger that was fighting next to you setting up a camp with all the amenities of a city and that guy with the knucklers turns out to be a doctor healing your wounds. That commando just pulled out an instrument and is performing, healing your mental wounds. Rose colored glasses maybe, but the interaction and people having a purpose beyond the trinity was real.

FWIW; the NGE mechanics were garbage too for the first 6 months or thereabouts. Remember we had no moves but default attack for a while, armor all was the same matter and all weapons did the exact same damage. My jedi robe I got from Obi Wans house had no armor at all. It was just literally running around point and clicking. It was the amount of time they finally just focused on one version of the game to where they then could also do content that made the NGE.
Oh, I know and I agree with you on all points. All I did from NGE launch until about 2008 was JTL because the ground game was borked for so long. I probably stayed in space for too long, but when I finally landed in 2008 the game was a lot better.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

HanoverFist's Avatar


HanoverFist
06.25.2015 , 09:41 AM | #25
Oh FFS, No it isn't NGE/NGElite/NGEdiet.

The comparisons between this games content deployment and SWGs are ludicrous at best and downright lies at worst.
The only thing they have in common is the named STAR WARS ip, and worthless threads like this.And if that wasn't enough as you can see in those links OP you're several days late to the punch.

That said, your NGE click bait title got a reply out of me, congrats.

Aumvaar's Avatar


Aumvaar
06.25.2015 , 09:44 AM | #26
Quote: Originally Posted by LoverNoFighter View Post
Is it? Sorta?
We're losing our companions?
One class story fits all?

Is this what the community wants?
Or, I dunno, maybe you're Just Asking Questions.
Nimbus! Agnosticus! Lazaan, bedar!
Ebon Hawk Republic: Obi'dia, Jedi Guardian
Ebon Hawk Imperial: Lazaan, Sith Sorcerer

Steelarion's Avatar


Steelarion
06.25.2015 , 09:44 AM | #27
Quote: Originally Posted by ekwalizer View Post
Obviously, SWG wanted more subscribers and more revenue - but to imply that it was not fiscally solvent is incorrect. After they released the TCG they were making even more money. Even if we assume that SWG *only* had 20,000 subscribers that is still $3.6M/year. But given the frequency of content updates (every 6 weeks) from 2008 until the game closed in December 2011 - I'd have to bet that their revenue was pretty far north of $3.6M.

Right up until July 2011, SOE was publicly stating that SWG and SWTOR would run simultaneously. There is plenty of evidence to suggest that sometime before July 2011 LucasArts issued exclusivity rights to EA, effectively forcing SOE to close SWG at the end of their license (or possibly sooner). SWG closing while this game was in Early Access is not a coincidence.

http://www.polygon.com/2013/5/6/4306...clusive-rights
http://www.theverge.com/2013/5/6/430...rs-video-games
OK...I admit I never played this game...although it sounds like it was awesome back in the day.

This game closed 3 and a half years ago? How in the heck are we equating SWTOR and it's future to a game that is that aged?

Wow...they way some people talk this SWG just closed last year....we are light years past 2011 folks...let it go

fidothegran's Avatar


fidothegran
06.25.2015 , 09:46 AM | #28
You aren't losing your companions. And to the OP, if you hate this game so much, don't play it. I know for a fact that if Bioware revamped the game to be like pre-cu SWG, it would fail even harder than the 4chan guys claim it has now.

XiamaraSimi's Avatar


XiamaraSimi
06.25.2015 , 09:47 AM | #29
Wow, just wow. As a former SWG Master Creature Handler/Master Swords im shaking my head at the attempt at comparison.

Until i log in to KOTFE and am told they are removing all ACs from the game, and that they are making you turn your agents and smugglers into troopers or bounty hunters because they want the characters to be more iconic you cant even begin to compare it

Technohic's Avatar


Technohic
06.25.2015 , 09:49 AM | #30
Quote: Originally Posted by XiamaraSimi View Post
Wow, just wow. As a former SWG Master Creature Handler/Master Swords im shaking my head at the attempt at comparison.

Until i log in to KOTFE and am told they are removing all ACs from the game, and that they are making you turn your agents and smugglers into troopers or bounty hunters because they want the characters to be more iconic you cant even begin to compare it
Evedryone is going to wake up to having force powers and a cross bar lightsaber.