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Will Fallen Empire Employ Individual Instances Heavily, like SoR?

STAR WARS: The Old Republic > English > General Discussion
Will Fallen Empire Employ Individual Instances Heavily, like SoR?

Aries_cz's Avatar


Aries_cz
06.19.2015 , 02:13 PM | #21
Quote: Originally Posted by ScarletBlaze View Post
Yes, I am speaking when you go do the mission, not the choices. It can be split like the Voss Mission was in the Temple of Healing, you can be grouped go into the instance and you both can speak to the person but the decisions are yours. That is a work around the problem if they can't put the whole instance together. It just splits the discussion into separate discussions.
Yes, but that doesn't solve the problem I outlined in the example. If your decisions are supposed to have impact as the PR talk states, then these choices should be visible outside of cutscenes. Personal story and grouping simply do not mesh together.
I am all for people being able to help each other kill stuff and not having to do boss fights twice, but I also realize that it might be impossible if the game is to reflect choices that each individual player makes. Or it might, but at severely diminished level when the group is composed of players who made diametrically different choices.

I will take hypothetical scenario as an example. Imagine Mass Effect 3 story could be played in co-op. You play with some heartless bastard who let most of his crew die in Mass Effect 2.
So how is the game supposed to behave? Probably not show or mention these characters at all, as to not break immersion of said heartless bastard, correct? However, by doing so, it also breaks the immersion for you, as you let your crew live, so you would naturally expect them to help, correct?

Do you see the schizophrenic situation here? As I said, personal story and grouping is something that doesn't seem to be able to fuse together.

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Also, now that I am thinking about it, wasn't the Voss mission ended outside of Phase? And again, it was one cutscene without anything major going on.
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ScarletBlaze's Avatar


ScarletBlaze
06.19.2015 , 02:39 PM | #22
Quote: Originally Posted by Aries_cz View Post
Yes, but that doesn't solve the problem I outlined in the example. If your decisions are supposed to have impact as the PR talk states, then these choices should be visible outside of cutscenes. Personal story and grouping simply do not mesh together.
I am all for people being able to help each other kill stuff and not having to do boss fights twice, but I also realize that it might be impossible if the game is to reflect choices that each individual player makes. Or it might, but at severely diminished level when the group is composed of players who made diametrically different choices.

I will take hypothetical scenario as an example. Imagine Mass Effect 3 story could be played in co-op. You play with some heartless bastard who let most of his crew die in Mass Effect 2.
So how is the game supposed to behave? Probably not show or mention these characters at all, as to not break immersion of said heartless bastard, correct? However, by doing so, it also breaks the immersion for you, as you let your crew live, so you would naturally expect them to help, correct?

Do you see the schizophrenic situation here? As I said, personal story and grouping is something that doesn't seem to be able to fuse together.

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Also, now that I am thinking about it, wasn't the Voss mission ended outside of Phase? And again, it was one cutscene without anything major going on.
The Voss vision was after you finish the mission, where you enter the area and had to kill things. This was only done once and having to go back and kill the same things twice or more can become a problem for people who group. If BW forces people to solo things, they are looking at people quitting because some people play with those and will not solo.

I know I have a friend who is already considering quitting if she has to solo. They honestly need to look at options for this , as they want people to group and then they force the solo missions and not everyone has the time to do operations, due to the amount of time they take whereas you can do these missions in a group and enjoy playing. Give people the option. Most of the people I know take the same option. I think it the 4-5 years I have been playing there has been only one time that my option was different than my boyfriends. A lot of people tend to group with like-minded individuals, though there may be others I am unaware of, but at least give people the option and let them choose if they want the option for their gameplay.

I know my boyfriend and I will figure something out but there are those that will quit and they have been here since launch. It would be a shame for those that have supported the game this long to quit because bw is (a) forcing them to solo (b) or having to do the missions more than 1.

But them just ignoring this question is also not something they should do. Whether or not they know right now, they could answer the question saying we not sure, or let me check, but remaining silent doesn't help them in the long run. It actually seems to people they are ignoring the question.
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mastersdr's Avatar


mastersdr
06.19.2015 , 03:14 PM | #23
So are you guys talking about a shadow and a slinger going into the shadow's personal instance or the two of the same class going into the same personal instance? I need to be clear about the issue.

ScarletBlaze's Avatar


ScarletBlaze
06.19.2015 , 03:15 PM | #24
Quote: Originally Posted by mastersdr View Post
So are you guys talking about a shadow and a slinger going into the shadow's personal instance or the two of the same class going into the same personal instance? I need to be clear about the issue.
Talking about how they did Yavin, Rishi and Ziost when the missions were all the same across the board, whether republic or empire.
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mastersdr's Avatar


mastersdr
06.19.2015 , 03:18 PM | #25
Quote: Originally Posted by ScarletBlaze View Post
Talking about how they did Yavin, Rishi and Ziost when the missions were all the same across the board, whether republic or empire.
What did they exactly do? Sorry I didn't group up while doing those.

LyraineAlei's Avatar


LyraineAlei
06.19.2015 , 03:20 PM | #26
I fully suspect that they will take the easier to program (or so it sounds to me) path of Individual Instances. It is a shame for those who group up, but that is what I suspect will happen.

Now, I would greatly prefer if we did things the old way ("Only Bounty Hunters on the Relevant Mission can go here") instead of the current "new way" ("Individual Instance" for everything), if only so I can file away that other location for when I play an alt. And also have at least the illusion of each class having a different story, even though they aren't (thanks twitter for that info that arrived)

ScarletBlaze's Avatar


ScarletBlaze
06.19.2015 , 03:33 PM | #27
Quote: Originally Posted by mastersdr View Post
What did they exactly do? Sorry I didn't group up while doing those.
When we grouped up for those, you had to either do them individually, solo, or if you grouped up you had to do the missions twice, or how many times, depending on the number of people in a group. When you went to kill something or a boss, you had to do it twice, only exception was the flashpoints.

This was troubling to people who grouped up all the time as it essentially forces them to do it twice.

Whereas in Makeb and Oricon those stories could be done once in a group.
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mastersdr's Avatar


mastersdr
06.19.2015 , 03:41 PM | #28
Quote: Originally Posted by ScarletBlaze View Post
When we grouped up for those, you had to either do them individually, solo, or if you grouped up you had to do the missions twice, or how many times, depending on the number of people in a group. When you went to kill something or a boss, you had to do it twice, only exception was the flashpoints.

This was troubling to people who grouped up all the time as it essentially forces them to do it twice.

Whereas in Makeb and Oricon those stories could be done once in a group.
Gotcha,

come to think of it. I grouped with people to kill Revan on solo because of that one annoying bug and had to kill him three more times. That problem needs to be ironed out.

Eanelinea's Avatar


Eanelinea
06.19.2015 , 04:26 PM | #29
Long as it's like Makeb, I'm all for groups being able to do it. But I also want to be able to solo it. Personal stories are personal to me, so I like being able to solo them without anyone infringing on my stories. But we should also be able to enter and help or what have you too. I say try to make it like Makeb was if not in all instances at least a good majority of it.
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tomcn's Avatar


tomcn
06.19.2015 , 04:35 PM | #30
My partner and I have played all of swtor together, for the past 3 years. All 22 of our characters are paired up, with specific companions, into trinity groups. We believe that swtor's multiplayer conversation system is one of the biggest innovations in the MMO genre, and it's definitely one of the biggest reasons why we play swtor (paying 2 subscriptions).

We strongly prefer the Makeb/Oricon grouping experience over the SoR experience. It was very tedious to either repeat every phase twice, or play each phase separately. Since our characters are paired up, with specific companions, into trinity groups, splitting up the team is awkward and clunky.

I understand that some players might not want to see the romance options or decision-making of other grouped players "bleed through" into their cutscenes. But when a pair of characters have played the entire game from level 1 to 60 together, it makes more sense for them to see the shared results of their shared decision-making.