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New engine > expansion(s)


TUXs's Avatar


TUXs
06.18.2015 , 08:46 AM | #31
Agreed!

Recruit unpaid interns to work 20+ hours per day - tell them it'll look good on their resume - and have them start copy and pasting the code over. It's THAT simple!!!
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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DarthRaneDeer's Avatar


DarthRaneDeer
06.18.2015 , 08:51 AM | #32
Quote: Originally Posted by dacentabaal View Post
I don't know what kind of game your playing or setup you're running but I'm only playing on a mid rig at max settings and have no lag issues at all even in over crowded areas or pvp
The poster is referring to the current engine's limitation of I beleive 17+ (qty could be off) players in close proximity on one map. This is why Ilum is no longer an Open world PVP Objective Zone. The game would drop to single frames for a lot of people.
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Malastare's Avatar


Malastare
06.18.2015 , 09:00 AM | #33
Quote: Originally Posted by DarthRaneDeer View Post
The poster is referring to the current engine's limitation of I beleive 17+ (qty could be off) players in close proximity on one map. This is why Ilum is no longer an Open world PVP Objective Zone. The game would drop to single frames for a lot of people.
There's no such limitation. There are plenty of instances of more players than that in close proximity. Think of the GTN area on Harbinger or any other well-populated server at peak times.

The limitation is probably more like "60 updates per second in a small area". People on the fleet aren't sending in loads of commands or position updates. People in an OP are running rotations with only a fraction of a second of empty space in between them, often while moving around. It's not the number of people that causes the slowdown, its the number of actions that needs to be processed by the server, and sent out to all of the clients, which then generates cascading updates to local game state in the clients.

DarthRaneDeer's Avatar


DarthRaneDeer
06.18.2015 , 09:21 AM | #34
Quote: Originally Posted by Malastare View Post
The limitation is probably more like "60 updates per second in a small area". People on the fleet aren't sending in loads of commands or position updates. People in an OP are running rotations with only a fraction of a second of empty space in between them, often while moving around. It's not the number of people that causes the slowdown, its the number of actions that needs to be processed by the server, and sent out to all of the clients, which then generates cascading updates to local game state in the clients.
Thus my use of "believe". Thanks for the correction.
Click for Shinies. May the Loots be with you.

MadDutchman's Avatar


MadDutchman
06.18.2015 , 09:28 AM | #35
oh good grief...

I am a software developer, I know what I'm talking about, threads like these are really starting to PISS ME OFF!
I Have Spoken

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TUXs's Avatar


TUXs
06.18.2015 , 09:30 AM | #36
Quote: Originally Posted by MadDutchman View Post
oh good grief...

I am a software developer, I know what I'm talking about, threads like these are really starting to PISS ME OFF!
Everyone here is a software developer lol. Maybe you should avoid the forums if you are getting so "PISSED OFF".
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Papazmurf's Avatar


Papazmurf
06.18.2015 , 09:35 AM | #37
Quote: Originally Posted by TUXs View Post
Everyone here is a software developer lol. Maybe you should avoid the forums if you are getting so "PISSED OFF".
Or at least he should avoid topics like this where just by the heading and author you know it's going to be a bunch of nonsense by someone who is not literate in the task of making software.
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-Revan-'s Avatar


-Revan-
06.18.2015 , 09:35 AM | #38
Quote: Originally Posted by LoverNoFighter View Post
How about you give us an engine that actually handles several players in one place?
This game is listed as a MMO so why not make it a proper one.
The community has been asking for this for a long time now. Make it so.

Remember: a happy community = a prosperous game.
Accurate suggestion; anyways the game has been already developed and it would be a waste of money to relaunch a whole new engine... guess you'll have to deal with it

Jumajin's Avatar


Jumajin
06.18.2015 , 09:43 AM | #39
Quote: Originally Posted by Varlak View Post
Ok because the game feel like Im playing something really old. Everquest 2 feels bether and its almost 10 years old.
That's because EQ2 was in development for about 4 years before it even released. EQ2 ran like crap at launch on most rigs because it was a CPU heavy game that needed a CPU beyond what most people owned at the time in 2004-2005. EQ2 runs better now because SOE smoothed it out over the years, and CPUs are much more powerful nowadays.

EQ2 and SWTOR are different engine beasts. That would be like comparing SWTOR to WoW and Blizzard's custom built engine.

TUXs's Avatar


TUXs
06.18.2015 , 09:46 AM | #40
Quote: Originally Posted by Papazmurf View Post
Or at least he should avoid topics like this where just by the heading and author you know it's going to be a bunch of nonsense by someone who is not literate in the task of making software.
That works too...but ignoring a topic because of the author seems a bit silly. That make it personal for you...I click on any thread by anyone, even those whom I usually clash with, because even they have good ideas at times.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)