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Damage Meters


kasanth's Avatar


kasanth
12.27.2011 , 08:19 PM | #61
If we can use it to judge ourselfs on how well we are doing and only we can see it, thats one thing.
But we all know that it will be used to judge others and keep people that dont do better then the ones using it out of content.
Since thats the case, no.

NoxiousAlby's Avatar


NoxiousAlby
12.27.2011 , 08:22 PM | #62
Quote: Originally Posted by Khoranth View Post
Actually players started leaving WoW during WOTLK when LFD was introduced, and easy mode raiding was introduced.

Then a small minority whined about cata heroics and raids so blizzard nerfed everything then started losing subs by the millions.

WoW losing subs all coincides with blizzard dumbing down the game.
Wrong again, love the way people interpret charts and data just to support their arguements without looking at the facts.

The only time subs started falling in Wotlk was after players were forced to endure 9 months of the LK raid with no new content. People got bored and unsubbed while waiting for Cata, upon Cata's release subs were back until after the first month. Majority of the players didnt like the changes, if you were there then you will know all the changes I am refering to.

Kemosobe's Avatar


Kemosobe
12.27.2011 , 08:22 PM | #63
Quote: Originally Posted by Meharial View Post
It's not dumb at all. A parser is a third party program that operates outside of the game by "parsing" or seperating out in-game combat logs and doing the calculations separate from the game. This way there isn't a glaring bar or scrolling number log or something on your screen encouraging you to DPS MOAR or Player XXL33t will beat you! and would, in my opinion, create a buffer for those reflex "n00b!" responses.

But if you have a genuine concern, it's always there telling you the break down of what you need to know.
Then I feel like this would be the best option. The people who want to number crunch can, but you have to actually (somewhat) work for it, not just straight up be told what you are doing.
Quote: Originally Posted by GalacticKegger View Post
Curious how many would stand in the street staring down an oncoming garbage truck because they don't have DBM telling them to get out of the way.
Quote: Originally Posted by KROSSDARK View Post
Yeah I feel sorry for the devs. The new breed of gamers are so %$$#&^%

aironeousb's Avatar


aironeousb
12.27.2011 , 08:23 PM | #64
Maybe a personal damage meter but I do not like the ideal of getting policed by others to the point of them scrutinizing my every little detail. DPS meters I find causes snooty players to ignore the value of CC in wow. I liked knowing my own performance so I could strive to improve but I did not like people trying to tell me how to play my class.

ageNtreachery's Avatar


ageNtreachery
12.27.2011 , 08:23 PM | #65
I would rather they focused on content for everyone rather than digital viagra for a few.

Kemosobe's Avatar


Kemosobe
12.27.2011 , 08:25 PM | #66
Just wanted to give everyone an idea I came up with for any of these "controversial" arguments. Posted it here:

http://www.swtor.com/community/showt...034#post825034
Quote: Originally Posted by GalacticKegger View Post
Curious how many would stand in the street staring down an oncoming garbage truck because they don't have DBM telling them to get out of the way.
Quote: Originally Posted by KROSSDARK View Post
Yeah I feel sorry for the devs. The new breed of gamers are so %$$#&^%

Kalisperas's Avatar


Kalisperas
12.27.2011 , 08:25 PM | #67
Quote: Originally Posted by jibboo View Post
Is this not true with most games though? If you’re not performing at a certain expected level of skill or competence, the game will turn on you, you will fail and the game will cease to be fun.

On the other side of the coin, if you perform at, or above the expected level of skill or competence, the game will reward you for your efforts and you will have a positive experience.
The problem is, players in WoW were expected to perform far above what was actually required of the instance. Playing a DPS character became more about doing everything possible to inflate the meters than about enjoying the game. Even if bosses were rolling over and dying with no problems, that one guy on the bottom of the meters got berated even if he was doing more damage than the instance was balanced for.

I hope to never, ever see damage meters in this game.

Krabcakes's Avatar


Krabcakes
12.27.2011 , 08:26 PM | #68
Quote: Originally Posted by kasanth View Post
But we all know that it will be used to judge others and keep people that dont do better then the ones using it out of content.

So good players should be forced to carry bad players?



Amazing argument you have there there.


A perfect example of pvp in SW:TOR from Reddit http://i.imgur.com/ryQSs.jpg

Trochy's Avatar


Trochy
12.27.2011 , 08:27 PM | #69
Quote: Originally Posted by DevonDs View Post
I agree, catering to those of us who actually enjoy a story driven mmo and aren't looking for a competitive sport is playing to their strengths and to the same folks they spent a lot of energy marketing to....they didn't advertise or brand this game as a hyper competitive mmo for the serious gamer who strives to be first to the top of the charts.

Arent there lots of moms for hardcore serious competition level gamers?...... As far as I know this is the only story driven emotion based mmo and I hope they always focus on that and let the hardcore gamers migrate to the games designed for them rather than messing with this game that works so well for so many.....if losing all the hardcores means the game folds that would bebtoo bad but in mymopinion it would be better than losing the current focus.
Actually, they did advertise competitive end game content. Not everyone wants to sit around and level 7 alts and watch the entire story for each one. If that's what you're doing, and you're not into endgame content, then dps meters shouldn't matter to you.

If you're not raiding, then you really shouldn't care about dps meters at all because whatever you do isn't going to be hindered by them. If you are raiding, and you don't care about them, then you're more likely to be a liability on the group then an asset.

Buur's Avatar


Buur
12.27.2011 , 08:28 PM | #70
Quote: Originally Posted by Kalisperas View Post
The problem is, players in WoW were expected to perform far above what was actually required of the instance. Playing a DPS character became more about doing everything possible to inflate the meters than about enjoying the game. Even if bosses were rolling over and dying with no problems, that one guy on the bottom of the meters got berated even if he was doing more damage than the instance was balanced for.

I hope to never, ever see damage meters in this game.
There is an ignore feature in the game. Use it that one time in 100 that someone complains that you weren't doing more than enough damage.