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Jeff Hickman and Bruce Maclean now on IGN with details on story

STAR WARS: The Old Republic > English > General Discussion
Jeff Hickman and Bruce Maclean now on IGN with details on story

DawnAskham's Avatar


DawnAskham
06.15.2015 , 04:39 PM | #81
Quote: Originally Posted by MeNaCe-NZ View Post
Yes your team as in the team that did it in the non operation version and ravagers just may not have existed.

If you think that I'm so wrong and it is indeed the opposite and some sort of indication of them actually working towards a greater focus on operation content ( you know, the opposite of my view since I'm so wrong right? ) then I fail to see how you get this point of view from what is ACTUALLY going on.

Even looking at 12x EXP shows an incentive towards story and an interest also, I've never seen the game so dead in terms of being able to find pugs or GF pops for FPs or OPs and I assume either because people are bored of the lack of story content or those still playing are using 12x to enjoy story content they've not done.

I remember as a player not interested at all in this style of coop mutli player ( FPs / Operations ) I still at least gave them a go and learned that they were fun simply because I wanted to further the story. Come Ravagers/ToS though I've not even bothered with them because I really don't have to and gear grinding isn't that big of a deal to me.

Operations imo will become a side attraction like PVP. Nothing to do with the actual story but they are there if you are bored.

Focus will be on story as that is what sells and is what will keep people playing. Especially if all 8 classes story plays out differently ... operations ... who has time for operations?
IF there are truly eight unique class / faction (original faction) stories that can be played multiple ways (e.g. choices + changes based on alignment / gender / race), then maybe story alone would keep people playing - but I have my doubts as to how much difference and choice will exist in the new stories.

BTW - I have spent more time playing the 1-50 stories in this game than anything else - but without end-game social / group content, I wouldn't currently be playing the game.

And without NEW end-game social / group content, I will most likely play this game for a month a couple times a year to catch up on stories - and do something else the rest of the year.

MeNaCe-NZ's Avatar


MeNaCe-NZ
06.15.2015 , 04:40 PM | #82
Quote: Originally Posted by jedip_enguin View Post
No offense but do you even understand what a game engine is? Because this post implies that you really dont.
Say what you mean or say nothing at all.

smithre's Avatar


smithre
06.15.2015 , 04:41 PM | #83
Quote: Originally Posted by DarthDymond View Post
You can already go back to Imperial-controlled Balmorra, even after the storyline has progressed to where the Republic has liberated it. You can already pop into Flashpoints that explicitly happen during the Cold War even after the Second Great War has started.

I think (and hope) this will be the same deal - gating off all the old content would be kinda nuts.
And yet they gave us a preview of how they could handle this with Ziost. Once you click a panel, Ziost changes entirely and you can't go back. It's possible they will do something like this. it's possible they won't. We just don't know yet.

MeNaCe-NZ's Avatar


MeNaCe-NZ
06.15.2015 , 04:44 PM | #84
Quote: Originally Posted by MillionsKNives View Post
Having the operations not being a required portion of the story is not a "nail in the coffin" for operations, which is what you said in the post I replied to. They won't be dropping operations as I'm sure they know that continuing to produce them is important to keeping the game going.
I guess it depends on your point of view.

To me not having them as part of the story content did seem this way as I personally found no reason to run them any more unlike DF/DP in particular ( you didn't have to run all the previous operations but it paid to do so if you wanted to keep up with the story for oricon ).

It implies a turn in direction away from operations and a focus elsewhere. Perhaps it was mistaken as I thought they would never make any operations again and I thought I had clarified that but what I more meant was we won't see the focus we have seen before on them again ( storywise ) and they may just get the treatment PVP does with occasional updates ( not like PVP in terms of never any new maps though ). Whilst they still get support they are hardly going to be a focus any more as they seemed to be in the past.

Eanelinea's Avatar


Eanelinea
06.15.2015 , 04:45 PM | #85
What I want to know is, if my *** is sitting there a carbonite ice pop where did my companion husbands go? Did they forget about me? Remarry? I'd be mightily pissed if they said **** this and left me as an ice pop to go marry someone else. WHERE ARE MY HUSBANDS? =(

And lvling again? Funsies!
Bioware, please remember our companion spouses when doing new expansions. I want scenes, letters, or something from them, saying they're worried!

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Kaizersan's Avatar


Kaizersan
06.15.2015 , 04:48 PM | #86
Five new companions will be available throughout the quest, taken from a cast with very different allegiances.

"You're able to recruit help and additional companions from an expanded cast, including companions who were previously exclusive to other classes," said Maclean. "Building that alliance involves going to all the planets in the galaxy and doing activities and missions that build faction. If you want to recruit a character who's favorable to the Mandalorians, you'll be able to do missions for them. You want to recruit a character who hates the Hutts, you'll do missions to build your alliance standing against them."

MadDutchman's Avatar


MadDutchman
06.15.2015 , 04:53 PM | #87
Quote: Originally Posted by Kaizersan View Post
Five new companions will be available throughout the quest, taken from a cast with very different allegiances.

"You're able to recruit help and additional companions from an expanded cast, including companions who were previously exclusive to other classes," said Maclean. "Building that alliance involves going to all the planets in the galaxy and doing activities and missions that build faction. If you want to recruit a character who's favorable to the Mandalorians, you'll be able to do missions for them. You want to recruit a character who hates the Hutts, you'll do missions to build your alliance standing against them."
hold on, I don't remember that, where is that quoted from?
I Have Spoken

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MeNaCe-NZ's Avatar


MeNaCe-NZ
06.15.2015 , 04:53 PM | #88
Quote: Originally Posted by DawnAskham View Post
IF there are truly eight unique class / faction (original faction) stories that can be played multiple ways (e.g. choices + changes based on alignment / gender / race), then maybe story alone would keep people playing - but I have my doubts as to how much difference and choice will exist in the new stories.

BTW - I have spent more time playing the 1-50 stories in this game than anything else - but without end-game social / group content, I wouldn't currently be playing the game.

And without NEW end-game social / group content, I will most likely play this game for a month a couple times a year to catch up on stories - and do something else the rest of the year.
The end part of your post is what I think is half the problem now. They put in new operations, planets, flashpoints etc. and are finding that's what seems to be happening anyway.

The game didn't get any returning surge of players they hoped for with SoR and it's end game content and they basically scratch that plan and look towards other means of keeping the game alive and that's returning to it's roots and that is story, if that fails I think that will be the end of SWToR beyond maintenance mode.

Whilst I think the blame isn't with adding end game content itself and is solely about how they've gone about doing it ( removing it as a must do for story, bugginess etc. ) I feel they aren't viewing ti this way and are instead of viewing it as a lack of interest rather than their stuff ups ( you can almost imagine BW pitching it that way to EA boards etc. in a hope of keeping their jobs "it's not our fault, we didn't stuff up the new content, people just aren't interested in this style of content anymore" ).

Don't get me wrong. I loved how they did DF/DP personally and how it seemingly forced me ( and everyone else ) to do the operations as it made me see how enjoyable they could be once I finally did them and had me doing them again but I just didn't get this same sense from the new ops even when I bothered running them ... they were boring.

All about cheesing mechanics and doing whatever you could do it as quick as you could to get loot drops or comms.
Whilst DF/DP ended up the same there was much enjoyment to be had from doing it originally for story and often you were doing it with like minded people and there wasn't as much rage about making mistakes etc. ( early on, it got to it's usual eliteness later on after most had done the story ).

Now all of this is of course my opinion and I base it around what I see happening, the state of the game ( deadest I've seen it for timezone since I started playing over 2 years ago ) and just the general vibe you get from people.

Also knowing that the forums are generally a vocal minority helps one get some perspective.

Jerba's Avatar


Jerba
06.15.2015 , 04:55 PM | #89
Quote: Originally Posted by MadDutchman View Post
hold on, I don't remember that, where is that quoted from?
It's from an article on Polygon: http://www.polygon.com/2015/6/15/873...pire-expansion
Scoundrel healer. Raid leader. Guild officer @ Tulak Hord

jaylmay's Avatar


jaylmay
06.15.2015 , 04:55 PM | #90
what about the legecy stuff if you can just make a lvl 60.. what going to happen with legecy abilty from compelting chapter 4... you know like legecy force lighting. and stuff