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Damage Meters


RealAeiouy's Avatar


RealAeiouy
12.27.2011 , 08:06 PM | #51
Quote: Originally Posted by Diefenbaker View Post
My personal damage meter:

1) I hit stuff
2)
A) it dies
B) I die

If 2-A, damage good. If 2-B damage bad.

Done.
I agree with this general sentiment.

I am not against people having access to their OWN data, but sharing data or compiling data on others no go.. people should be able to block their data from being collected by others if they choose to do so.

How much damage someone else is specifically doing in a fight is not something a character in the actual world would ever be able to preciously calculate... So if they do add this kind of stuff, I would like the ability for people to block the sharing of their own data. Not because there is anything to hide but because such information is often mis-used by people more often than used properly to improve anything.

ryancwn's Avatar


ryancwn
12.27.2011 , 08:07 PM | #52
Quote: Originally Posted by Kemosobe View Post
From what you have said, I agree with your last paragraph. I only have one question, what do you mean by parser? Probably a dumb question, just wondering.
A parser is a tools that read the data from one source to another source.

In this case, he is talking about a parser that read the combat log and putting it into readable form (by computer or human) and people can use these raw data to analyse, creating chart or parsing it into a damage meter.

Buur's Avatar


Buur
12.27.2011 , 08:07 PM | #53
Quote: Originally Posted by DevonDs View Post
I agree, catering to those of us who actually enjoy a story driven mmo and aren't looking for a competitive sport is playing to their strengths and to the same folks they spent a lot of energy marketing to....they didn't advertise or brand this game as a hyper competitive mmo for the serious gamer who strives to be first to the top of the charts.

Arent there lots of moms for hardcore serious competition level gamers?...... As far as I know this is the only story driven emotion based mmo and I hope they always focus on that and let the hardcore gamers migrate to the games designed for them rather than messing with this game that works so well for so many.....if losing all the hardcores means the game folds that would bebtoo bad but in mymopinion it would be better than losing the current focus.
It's an MMO. There is room for both types. You don't have to use a DPS meter or try hard core modes or do anything out of your comfort level. Others may want to. I don't think they are going to come to the forums and ask Bioware to take away the dialogue wheel and only leave one choice in all conversations because it doesn't cater to what they want.

RealAeiouy's Avatar


RealAeiouy
12.27.2011 , 08:09 PM | #54
Quote: Originally Posted by Maellek View Post
The game needs combat log, dps meter, and threat meter. Opponents of these are baddies afraid of having their lack of skills exposed.

Without dps meters it is extremely difficult to weed the good players from the mediocre and it also helps us get underpowered/overpowered classes fixed.
Actually I would say that those who need that information to be successful are the baddies.

Like I said it can be used for good but too often is used for bad, which I suspect you know something about.

If they make it so people can opt out of publicly sharing their damage when they want then I am all for it.

I don't want to have to play policeman/peacemaker when someone who doesn't know what they are talking about starts attacking someone else for what their meter reading is.... Life is too short...

So if you read this BW, realize that allowing people to control if their logs are available to their group or raid should be up to them. There is no immersion reason why that information should be easily collected by everyone.

If you can not figure out who is good or bad without reading a meter, I would suggest you are the one in need of becoming better at these games.

Meharial's Avatar


Meharial
12.27.2011 , 08:09 PM | #55
Quote: Originally Posted by Kemosobe View Post
From what you have said, I agree with your last paragraph. I only have one question, what do you mean by parser? Probably a dumb question, just wondering.
It's not dumb at all. A parser is a third party program that operates outside of the game by "parsing" or seperating out in-game combat logs and doing the calculations separate from the game. This way there isn't a glaring bar or scrolling number log or something on your screen encouraging you to DPS MOAR or Player XXL33t will beat you! and would, in my opinion, create a buffer for those reflex "n00b!" responses.

But if you have a genuine concern, it's always there telling you the break down of what you need to know.

Armythug's Avatar


Armythug
12.27.2011 , 08:10 PM | #56
Funny cos I didn't notice that there wasnt a combat log. I dont think it's needed. Kill the mob any way you can. Collect credits. Move on to the next bounty.
"Commit fully to the attack. Don't let up. Don't stop to think." ―Jango's first lesson to Boba

Starone's Avatar


Starone
12.27.2011 , 08:11 PM | #57
Quote: Originally Posted by Giantshoe View Post
anyone opposed to damage meters is either not serious about endgame content, or is a poor player themselves and is afraid of being singled out for it. damage meters are a necessity, not a convenience.
I love this mindset.... If you do not like damage meters you suck. I did the damage meters thing in WoW. I played a Death Knight and a Druid in WoW. I was in the top 5 in damage with both....I know I suck. All damage meters do is make people want to be on the top of the list...I did more damage that all of you...you all suck. Am I right Giantshoe? It make the min max crowd that much more empowered to say you do X and only X. Your DPS was X so you suck. It ruined the game for me. I will never play WoW again because of this. Turns the fun of a game into work.

More power to the people that want this and I hope you do not get your way. Time will tell.
"May the Force be with you......"

Psythes's Avatar


Psythes
12.27.2011 , 08:14 PM | #58
Quote: Originally Posted by Khoranth View Post
Actually players started leaving WoW during WOTLK when LFD was introduced, and easy mode raiding was introduced.

Then a small minority whined about cata heroics and raids so blizzard nerfed everything then started losing subs by the millions.

WoW losing subs all coincides with blizzard dumbing down the game.

Oh.... Really?

Firstly easy mode raiding was introduced in the latest expansion CATA.

And you said it yourself when you said a small minority wined about the cata heroics and raids. Which is due to the commonly known FACT that the raiders in WoW make up the SMALLEST part of their Gamer base. And another fact, WoW didnt lose subscriptions by the millions.. they were losing 250k per quarter steadily with some spikes in numbers here and there.

Dumbing down the game? Want to be a little more specific? Also if the elistist hard core players make up the smallest part of most MMO player bases then reducing the difficulty on end game content should really not be a reason for the majority of Subs lost.

Please dont make up information in the hopes of delaying the release of game improving mechanics and features.

Meharial's Avatar


Meharial
12.27.2011 , 08:17 PM | #59
I don't play WoW, but most of the people I've talked to refer to Wrath being the open door for dumbing down the game. A bit after BC was when WoW gained a stigma of being for kids and/or easy so...

JonathanTheBlack's Avatar


JonathanTheBlack
12.27.2011 , 08:18 PM | #60
Just say no to dps meters.