Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Dear BW, please lower the CD of interrupt

STAR WARS: The Old Republic > English > PvP
Dear BW, please lower the CD of interrupt

sithBracer's Avatar


sithBracer
06.07.2015 , 07:07 PM | #61
Quote: Originally Posted by Zoom_VI View Post
I think the OP means to say "please lower the cooldown on commandos and mercenary's interrupt because having a 24 second cd interrupt while both other ranged classes have a 18 second cd interrupt is dumb."


EDIT: I was beaten to this point. derp
No, I mean for everyone. 10s for melee and 12s for ranged. It is not too low so that you can just spam it, but not to high either. But yes, merc/mando (esp IO) needs this more than any class atm.
Ma'kaela - jedi shadow in training
Mákaela - assassin in the shadows

foxmob's Avatar


foxmob
06.07.2015 , 07:26 PM | #62
Quote: Originally Posted by patricklee View Post
I've seen players suggest that snipers can't cast outside of cover..
MM does pretty much everything in cover, even the stuff it doesn't need to. cuz...gawd. why wouldn't you?
Krack

DariusCalera's Avatar


DariusCalera
06.07.2015 , 08:47 PM | #63
Quote: Originally Posted by Xeraz View Post
And yet, people on these same forums, love to talk about how Commando/Merc were OP at launch.
Mainly because, and this is really funny considering the topic of this thread, people did not know how to use interrupts.


Quote: Originally Posted by Xeraz View Post
Currently, Merc/Commando bring electronet. I'd rather see Mercs, and every class, given more unique traits/abilities then continue to push towards homogenization.
E-net is only really useful against bad players who don't know how to get around it. But if that is the sole reason that mercs/mandos have a 24 second CD the how do you figure a class with leap/pull immunity, better burst, arguably better mobility, better passive stealth detection, passive heals, and longer range gets a 18 second CD, or one that definitely has better mobility, better DCDs, better off heals and, in one spec, greater range along with both of them having AoEs that are much larger?

Xeraz's Avatar


Xeraz
06.07.2015 , 10:57 PM | #64
Quote: Originally Posted by DariusCalera View Post
E-net is only really useful against bad players who don't know how to get around it. But if that is the sole reason that mercs/mandos have a 24 second CD the how do you figure a class with leap/pull immunity, better burst, arguably better mobility, better passive stealth detection, passive heals, and longer range gets a 18 second CD, or one that definitely has better mobility, better DCDs, better off heals and, in one spec, greater range along with both of them having AoEs that are much larger?
Congratulations. You have proven my point.

Quote: Originally Posted by Xeraz View Post
This[Homogenization] is a driving force in the imbalances we have. Why bring class A when class B does exactly the same thing but better? Classes need to have distinctive advantages and disadvantages which justify bringing/using different classes in different scenarios.
"Who I am is not important, my message is."

DariusCalera's Avatar


DariusCalera
06.08.2015 , 06:16 AM | #65
Quote: Originally Posted by Xeraz View Post
Congratulations. You have proven my point.
However, my point is that the advantage of E-net does not in any way make up for the advantages that the other ranged classes have over a merc/mando.

Certainly not to the level where it equates to a 6 second difference in interrupt time.

MusicRider's Avatar


MusicRider
06.08.2015 , 10:36 AM | #66
Surely go ahead, and in the same package make polarity shift on a 30s cd and same for mercs "next two are instants".

sithBracer's Avatar


sithBracer
06.08.2015 , 06:39 PM | #67
Since you are pretty much giving sorcs infinite force with the latest change and upping their burst heals, I think my case is a bit stronger than previously.

Would it be possible to just get a one line answer, whether you are thinking about it, whether you like the CD where it is and have no plans to change it, or whether you can planning on something else to counteract the raise in burst healing potential.

Thank you.
Ma'kaela - jedi shadow in training
Mákaela - assassin in the shadows

MusicRider's Avatar


MusicRider
06.09.2015 , 04:35 AM | #68
Quote: Originally Posted by sithBracer View Post
Since you are pretty much giving sorcs infinite force with the latest change and upping their burst heals, I think my case is a bit stronger than previously.

Would it be possible to just get a one line answer, whether you are thinking about it, whether you like the CD where it is and have no plans to change it, or whether you can planning on something else to counteract the raise in burst healing potential.

Thank you.
The contrary. The latest changes are exactly to resolve the non-existent force issues of sorc healers. Lowering the cd of interrupt is also a direct and significant nerf to dps mercs and sorcs.

fujeothree's Avatar


fujeothree
06.09.2015 , 10:58 AM | #69
Hey Bioware! Nerf melee range to two meters and make sprint speed the default combat speed!

Draqsko's Avatar


Draqsko
06.09.2015 , 02:33 PM | #70
Quote: Originally Posted by Azurestone View Post
The "Immortal Facetanking Healer" phenomenon you observed, is in most cases not the result of interrupt CD too long. It is the result of guard being wildly overpowered. There has never been an MMO with a GCD ability that offers 50% damage reduction.
Don't play Tera then, because Lancer's Stand Fast can block 100% of the damage to anyone behind them, only some abilities have a wrap around effect and even then you can negate it by being at the proper range.

Oh and you take no damage at all and with the proper glyphs and rotations you can maintain resolve easliy.

Also it's not a 50% damage reduction, it's a 50% damage transfer, with that 50% passing through the guarded target's damage reduction, not the tank's DR. There's a key difference there.