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3.3, the death of dps spec off heals? lol

STAR WARS: The Old Republic > English > PvP
3.3, the death of dps spec off heals? lol

PBoba's Avatar


PBoba
06.04.2015 , 04:39 AM | #31
This will change nothing for merc viability.

Give kolto shell on a long cooldown (personal only) to all mercs and buff it so if a merc gets focussed first it genuinely buys time either for the team or them to kite and roll off some of their other heals.

mmmbuddah's Avatar


mmmbuddah
06.04.2015 , 04:52 AM | #32
Quote: Originally Posted by Icykill_ View Post
What you are missing is the Devs really only want Sorcs in a healing role... Or the only hybrid utility role in the game... They have continued to Nerf Sorc dps since launch when ever they can hold their own against other classes and kill them...
The Devs are all about survivabilty for Sorcs... Not killing other players... Hence usually low burst damage, usually Dots do the most damage for Sorcs... So they have to try to survive... I've been here since launch and really the only time Sorcs have been able to put out great burst dmage in pvp has been the start of 3.0... People then cried because Sorcs were nolonger an easy kill... The only thing that "may" have been considered OP was Lightning Storm spam... But they've Nerfed other things too that didn't need nerfing... This has made a lot of people switch to healing as dps has been nerfed too much.. Expect more Nerfs too because people are still QQing (LoL)... So those still running dps will try to help with more off heals... Especially as your melee Rush cap... You can just stand back and off heal so one of them caps
I don't know where people get that sorc have low burst damage, I consistantly see sorc hit 10-13k highest hits on the leader boards....
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Ershiin's Avatar


Ershiin
06.04.2015 , 05:07 AM | #33
I can currently split my dmg and healing done almost 50/50 while keeping a nice overall score as a lethality operative.. And I dont see how these changes are gonna affect that very much.

As for my merc, my capability and desire to offheal went poof along with the kolto missile.
The healing amount of kolto shot is completely inconsequential as its already so low that its only really good for stacking supercharge between engagements anyway.

And as for my Sorc my main source of offhealing is putting a HoT and a Barrier on someone as is.. (Unless its a jugg being attacked, in which case its usually worth popping CDs and spamhealing him as a healed jugg can be an unrivaled deathmachine.)

Overall I dont see how these changes are gonna have any major impact on my ability to offheal, be it for better or worse.

Coloneli's Avatar


Coloneli
06.04.2015 , 05:15 AM | #34
Merc offheals were already a joke, nothing to even seriously consider nerfing. Now sorc offheals are kinda stupidly strong while still doing a lot of dps cause face it, a sorc doing 130k heals and dps is stupidly OP
Opers are just good if you can play the class right, hell in lethality its possible to do 1.9k hps. Amaze balance as always

fujeothree's Avatar


fujeothree
06.04.2015 , 05:16 AM | #35
Quote: Originally Posted by Gyronamics View Post
Why are you crying about facts being what they are.

And It was me, the person you're quoting, talking about 50k health pools because when I say a heal does X value I will also refer to the health pool for context.

In this case I have 54.6k health and I'm looking at 6.1-6.8k AMP, 3.8-4.4 BI and I have logs, videos and something called memory for values before 3.0.

If I do the values again in PVP gear I will use bolstered PVP gear values and health pools for context.

The issue was, is and will continue to be after this patch, that offhealing got worse after 3.0 and offhealing being a major part of survivability when your escapes and cooldowns are not so great is important.

Welcome to the #1 complaint of mercs.
Noone has 54.6k health. And you don't need the ability to heal to full. You already have that with your out of combat heal. A spammable incombat heal is nothing but a buff to Mercs.

Master-Nala's Avatar


Master-Nala
06.04.2015 , 05:21 AM | #36
Quote: Originally Posted by mmmbuddah View Post
I don't know where people get that sorc have low burst damage, I consistantly see sorc hit 10-13k highest hits on the leader boards....
Perhaps Lightning spec against PvE geared players. That's nowhere near typical and it is literally impossible for Balance/Madness.

As for the "buff" to Sorc/Sages, you people do understand that DPS specs are effectively losing their energy recovery tool. As for the larger heals they come with an outsized force cost increase. Which gels with all the whining about Sorc 'infinite force'.
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cs_zoltan's Avatar


cs_zoltan
06.04.2015 , 05:26 AM | #37
Quote: Originally Posted by Master-Nala View Post
As for the "buff" to Sorc/Sages, you people do understand that DPS specs are effectively losing their energy recovery tool. As for the larger heals they come with an outsized force cost increase. Which gels with all the whining about Sorc 'infinite force'.
Vindicate/Consuming Darkness is still AC wide and can be used on the move with Force Mobility, so I'm not sure what you mean.

cs_zoltan's Avatar


cs_zoltan
06.04.2015 , 05:35 AM | #38
Quote: Originally Posted by fujeothree View Post
Reroll if you cant cast.
Don't worry, once you get out of the 10-29 bracket you won't be able to cast Rapid Scan either. Until then keep deluding yourself that you are actually l33t.

Master-Nala's Avatar


Master-Nala
06.04.2015 , 05:44 AM | #39
Quote: Originally Posted by cs_zoltan View Post
Vindicate/Consuming Darkness is still AC wide and can be used on the move with Force Mobility, so I'm not sure what you mean.
In the post just above mine, you whine about Mercs not being able to get off their 1.5 second cast heal. So how the hell do you expect Sorcs to spend 2 seconds trying to recover a piddling amount of force?

On that point, people whined and whined and whined about Sorc off-healing. Most of which was Dark Heal with its 1.5 second cast. People literally begged for a spammable heal (besides Kolto Shot.)

But you complain that Mercs can't get off a 1.5 second cast without their instant cooldown. DPS Sorcs/Sages don't have a way to make Benevolence instant, so why was it so great for us, but you're complaining about it now?
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Gyronamics's Avatar


Gyronamics
06.04.2015 , 05:48 AM | #40
Quote: Originally Posted by fujeothree View Post
Noone has 54.6k health. And you don't need the ability to heal to full. You already have that with your out of combat heal. A spammable incombat heal is nothing but a buff to Mercs.
Have you not noticed the heal values seem a little high?

The heal values and health values are PVE due to it being much harder for me to find good PVP references on healing from before 3.0.

You can see the heal value and you see the health relative to it, both accurate for the time it refers to.

And H2F is a deliberate reference to a developer quote about being able to get away and heal up as part of survivability. Something hilariously removed when all your heals were locked to a CD after 3.0. Not everyone seems to know it...

I didn't say it wasn't a buff but I didn't say I liked it and I said exactly why, TLDR: it's still considerably worse then before 3.0 came around. Bear in mind that before 3.0 with that better healing package it still wasn't the hardest thing in the world to kill a merc.
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