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Significant power shift @ the Harbinger

STAR WARS: The Old Republic > English > PvP
Significant power shift @ the Harbinger

Jadescythe's Avatar


Jadescythe
06.03.2015 , 03:49 PM | #211
Quote: Originally Posted by TUXs View Post
Call it whatever you like...191? 193? If you remove Bolster (at 60), remove Expertise and remove the gear gap (PvE to PvP), you have got to have PvP gear (stuff you get from PvPing) be of similar value as the PvE gear, otherwise you're just creating an artificial PvE Expertise effect and then suddenly the players who PvE the most will have the advantage in PvP. That's not what you want is it?
I want the three things I listed.

1) PvP gear is the best option for PvP
2) PvP gear is required for PvP
3) PvP gear is free or easily obtained to avoid gear gap becoming a problem

In no way does that mean PvP gear needs to be the same as PvE, in fact that's a horrible idea and breaks 2 game modes.
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RooRider's Avatar


RooRider
06.03.2015 , 04:45 PM | #212
1) PvP gear already is the best option for PvP.

2) They're finally doing this for ranked which is overdue. It really isn't necessary for regs as trolling is far more of an issue in ranked where people are employing tactics to raise the ratings of some at the expense of others.

3) They used to give out a free set of pvp gear pre 2.0, and people would still queue in pve gear. A free set of gear isn't particularly needed as it's simple enough to get 2018 expertise exclusively wearing pve gear. Free gear and bolster are basically the same, and neither seem to work simply because players are determined to pvp in their highest rated pve gear.
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Jadescythe's Avatar


Jadescythe
06.03.2015 , 05:51 PM | #213
Quote: Originally Posted by RooRider View Post
1) PvP gear already is the best option for PvP.

2) They're finally doing this for ranked which is overdue. It really isn't necessary for regs as trolling is far more of an issue in ranked where people are employing tactics to raise the ratings of some at the expense of others.

3) They used to give out a free set of pvp gear pre 2.0, and people would still queue in pve gear. A free set of gear isn't particularly needed as it's simple enough to get 2018 expertise exclusively wearing pve gear. Free gear and bolster are basically the same, and neither seem to work simply because players are determined to pvp in their highest rated pve gear.
Not sure you fully understand where I'm coming from, which is fine. I don't expect everyone to have read all 10 million posts I've made on these forums.

I'm not saying all three of these things are absent, just essential for quality PvP. There are rare cases where PvP gear is not BiS due to set bonuses, but that can be fixed easily. Recruit gear had many failures including the inability to augment it without wasting the kit and having no requirement to be used. Force everyone in every queue to have 2018 expertise, make gear available for free that will give this to you, and make sure that augments are viable as well.
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RooRider's Avatar


RooRider
06.03.2015 , 06:07 PM | #214
Quote: Originally Posted by Jimmajamma View Post
I have a feeling a lot of these groups that dominate the death match aspect would dominate the objective aspect if they wanted. People who label themselves as objective players should be thankful these groups are deathmatching instead of strictly focusing on objectives, because a lot of the objective heroes would probably be pretty irrelevant in matches. As it stands you serve a purpose and can make healthy contributions towards the outcomes of matches.
In my own experience I find this to be the case. I'd say in general, players that top the dps charts also do more to take/defend nodes, defend door in Void Star etc. What makes them strong dps in the first place is they have a higher situation awareness than the average player, they are taking in a larger picture. Good players make better decisions when it comes to when to use abilities, they know where to position themselves, where their healers are, how much pressure their healers are receiving etc.

I actually find myself in death matches most often when I solo queue and end up in a team that do low dps. These same players that pull low numbers have tunnel vision; they fail to notice that they're standing in a big red circle, they don't los when getting burned by snipers and sorcs, they attack sorcs when they're bubbled, they let enemy healers free-cast... And while they're standing in that red circle, out in the open, attacking a guy whose health bar miraculously keeps going back to full, they fail to see the guy cap the pylon that they're standing right next to.
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Icykill_'s Avatar


Icykill_
06.03.2015 , 07:12 PM | #215
Quote: Originally Posted by Jimmajamma View Post
I have a feeling a lot of these groups that dominate the death match aspect would dominate the objective aspect if they wanted. People who label themselves as objective players should be thankful these groups are deathmatching instead of strictly focusing on objectives, because a lot of the objective heroes would probably be pretty irrelevant in matches. As it stands you serve a purpose and can make healthy contributions towards the outcomes of matches.
Look, you are right... A lot of these people should dominate if they played objectives properly... I have zero worry about that and think it would be a positive for the game... People would have to get better and learn tactics to compete... Playing good objective pvpers is how you improve yourself...
The issue is the Bads that run in premades with the good players and think they are great players... Their not... If they don't have their star player in the team... it takes them 3-6 to kill me, if they can, no matter what class I'm on... So when they are on your team with this attitude it is nearly always a loss... They only know how to gank someone in a group, needing multiple people to take down mediocre to good players...
Learning objective play properly, means you can still win with tactics against a strong team (in power only)... No pug team is ever balanced... So having tactics allows you to identify a weakness and exploit it to win... It also means not leaving your healer to guard a node or a class that is too squishy to guard (based on current class balancing by the Devs) or leaving your biggest dps hitter to guard... It also means that the one or two objective players on the team, don't always get pigeon holed into guarding... It gets boring if you have to guard every match to guarantee a chance of winning while your death squad runs "musical node rotations", capture one node, run to the next, leave no one to guard...
Nothing worse than losing pylons because the capper has run off to middle to get some death matching done... Doesn't tell anyone, doesn't asked to be relieved... They just run off... It's an easy win for the other team
No one likes to lose... I accept there are better players and teams who play objectives to win, I dont mind losing to them... What I object to is losing because of stupidity on my own team... Especially if you've had the advantage all match, the other team is rubbish, but you lose because they are death matching... I can't stand stupidity... You can teach and advise newbies... You can't teach stupid, they refuse to listen... I only every rage quit because of stupidity, even if we seem to be winning... If I see people only want to death match in Hutt Ball, I'm out of there
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Icykill_'s Avatar


Icykill_
06.03.2015 , 07:24 PM | #216
Quote: Originally Posted by Jadescythe View Post
Ok, but that is not what he said. PvP gear doesn't need to be 192 level. It just needs to be the best option for PvP, required for all forms of PvP, and easy or free to obtain so that a gear gap is not the major factor in PvP performance.
Look this argument about gear is moot... The Devs are already making a massive change to the gear grind in pvp, come 3.3...

- more XP and credits
- Gear will be cheaper
- Ranked comms will go altogether
- Comm cap is being increased to 200,000 (which is way too much if they are going to drop gear prices... But what ever)
- Mod and enhancement pvp upgrades will be cheaper to allow you to min/max
- You'll be able to buy 99 comm lock boxes to transfer WZ comms to other alt toons

The Devs have said, you should easily be able to aquire a full set of entry lvl pvp gear when you cap 60... Obviously this means doing pvp before 60 to get the comms... But that just puts some responsibility back on the player to do so... You shouldn't be waiting till 60 to start your pvp career anyway... If you do... Too bad if you have no comms... It's the players fault for being lazy
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Icykill_'s Avatar


Icykill_
06.03.2015 , 07:28 PM | #217
Quote: Originally Posted by zZeroAgent View Post
all they need to do is if you do not have 2018 expertise when inside the WZ, they give you a default stat spread slightly lower than what 168 gives with max expertise even if you are missing gear like implants, etc

problem solved
That's just lazy... It's an MMO... Not a sand box game... Even sand box games on consoles make you work for something
If you are too lazy to equipe something... Then you deserve to get less stats... If you don't like it... Play another non progression game... MMOs are about progression and gearing... They always have been... This isn't like s FPS wear you pretty much get everything given to you to choose from
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Icykill_'s Avatar


Icykill_
06.03.2015 , 07:29 PM | #218
Quote: Originally Posted by Jadescythe View Post
I want the three things I listed.

1) PvP gear is the best option for PvP
2) PvP gear is required for PvP
3) PvP gear is free or easily obtained to avoid gear gap becoming a problem

In no way does that mean PvP gear needs to be the same as PvE, in fact that's a horrible idea and breaks 2 game modes.
All being addressed in 3.3 update... Read my post a few above this one
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Icykill_'s Avatar


Icykill_
06.03.2015 , 07:57 PM | #219
Quote: Originally Posted by RooRider View Post
In my own experience I find this to be the case. I'd say in general, players that top the dps charts also do more to take/defend nodes, defend door in Void Star etc. What makes them strong dps in the first place is they have a higher situation awareness than the average player, they are taking in a larger picture. Good players make better decisions when it comes to when to use abilities, they know where to position themselves, where their healers are, how much pressure their healers are receiving etc.

I actually find myself in death matches most often when I solo queue and end up in a team that do low dps. These same players that pull low numbers have tunnel vision; they fail to notice that they're standing in a big red circle, they don't los when getting burned by snipers and sorcs, they attack sorcs when they're bubbled, they let enemy healers free-cast... And while they're standing in that red circle, out in the open, attacking a guy whose health bar miraculously keeps going back to full, they fail to see the guy cap the pylon that they're standing right next to.
Void star is a prime example of where death matching will lose the game... Objective players now know that the death match people will leave a door unguarded and chase them... The stronger players on your team will lure them away from the doors so your team mates can cap... The reason your team does less damage is because you get through the doors so fast... I always play the "rabbit" if I'm attacking first and on a non stealth class... I can usually pull 3 players all the way to our respawn and stay alive long enough for our guys to cap... Those Death match people are the ones with tunnel vision... All they see is an easy kill, 3-4 v 1...
When we defend, we don't chase... We LOS and interrupt... Sometimes the worse thing you can do is kill people in Void Star... ie if you're a stealth and you are defending... Coming out and running around killing people is bad... Staying in stealth and interrupting caps is more important... Chasing someone just so you can get a kill is also bad when all you need to do is interrupt anyone capping... That is called tunnel vision... Or your death match people interrupt your cc you timed on someone so you can cap... Or running up to the door to draw attention to you capping
If you are on teams doing low damage and tunnel visioning peope, then blame the death match people for giving them the idea to start with... Good objective players know it's not about "fluffing" numbers... It's about winning
Unfortunately the change in 3.3 with the removal of AOEs no longer interrupting caps, the most powerful team or team with the most healers will win by Rush capping... You'll probably find that Stealths will no longer be needed for most of their roles in pvp... They'll sped most of their time death matching... This will take the fun out of the class for people who have developed advanced tactics on how to use these classes... You may as well take the stealth feature away...
I am more than capable of hitting massive numbers on my classes if all I do is death match... But winning is more important to me... Ie, in Hutt Ball, I nearly always have low dps numbers... I play the ball, not the player... I only attack ball carriers or supoorters... I protect our ball carriers by interrupting, cc, slow, healing , tanking or suiciding to protect them... On my dps Sorc I will put out 600k healing and 180k dps because I'm healing the ball carrier... On my dps Jugg I usually have more guard than dps... And so on... It's not about numbers... When will people understand that... It's about winning and what their role is in the team... Of course some classes should be putting out high numbers, because that is their role most of the time... But everyone thinks they need to beat them or they can't play... All I can say is this is a bad perspective when playing a team game
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zZeroAgent's Avatar


zZeroAgent
06.03.2015 , 07:59 PM | #220
Quote: Originally Posted by Icykill_ View Post
That's just lazy... It's an MMO... Not a sand box game... Even sand box games on consoles make you work for something
If you are too lazy to equipe something... Then you deserve to get less stats... If you don't like it... Play another non progression game... MMOs are about progression and gearing... They always have been... This isn't like s FPS wear you pretty much get everything given to you to choose from
there still is incentive, the gear you get is better than your standard stats

it doesn't matter if it's lazy, it's better than garbage games because half your team has 1000 expertise