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Significant power shift @ the Harbinger

STAR WARS: The Old Republic > English > PvP
Significant power shift @ the Harbinger

Jimmajamma's Avatar


Jimmajamma
06.03.2015 , 08:46 AM | #191
Quote: Originally Posted by Icykill_ View Post
Peope who death match just show they can't play a more advanced form of thinking pvp... If you are really as good as you think, you can still get your high dmage scores (which is what pvp has become), while winning the objectives... Playing objective pvp take more brains than running around in a death sqaud ganking 4v1... It takes tactics, communication, situational awareness and team work... All which is lacking from this community... Sure there are a lot of us who still play objective pvp properly and we nearly always have to carry the death match people... Of course they say the same about us... But how many pure death match teams win the match, not many...
I have a feeling a lot of these groups that dominate the death match aspect would dominate the objective aspect if they wanted. People who label themselves as objective players should be thankful these groups are deathmatching instead of strictly focusing on objectives, because a lot of the objective heroes would probably be pretty irrelevant in matches. As it stands you serve a purpose and can make healthy contributions towards the outcomes of matches.
Garbinger
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Jadescythe's Avatar


Jadescythe
06.03.2015 , 10:47 AM | #192
Quote: Originally Posted by TUXs View Post
Please keep in mind that PvP parses are skewed because of Expertise. 5k in a WZ isn't anything like 5k out of one.
If anyone tried to show me a PvP parse, I would literally never listen to anything they said ever again.
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TUXs's Avatar


TUXs
06.03.2015 , 10:50 AM | #193
Quote: Originally Posted by Jadescythe View Post
If anyone tried to show me a PvP parse, I would literally never listen to anything they said ever again.
Of course not. But I have had my parsing program up still, after an Ops run, and been like "HOLY HELL I'M GOOD!"...then it dawns on me that Expertise is why I look like a freaking GOD in PvP.
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AlrikFassbauer's Avatar


AlrikFassbauer
06.03.2015 , 12:10 PM | #194
Quote: Originally Posted by Jimmajamma View Post
In a given night, some players may stop queueing if they are just getting farmed. Typically though, good solo players will keep queueing going forward. If bad players decide pvp isn't for them after a bad night or two, then they probably weren't going to stick around anyways.
There is one belief in this forum that gives me shivers, so illogical it is :

Bad players = quit early, won't queue anymore
Good players = keep on playing, no matter what.

This is totally unlogical, because
queuing has no connection to skill. Not even the slightest one.

To what it might have connection is the "will to win", the will to become better - but it has zero to do with actual talent or skill.
Merely with training. But not with skill.

It could well be that a skilled player becomes so frustrated with constantly losing that he or she quits early and doesn't want to queue again, no matter why. Frustration can be a strong emotional impact.

Those who want to queue again and again might actually be bad, but still not get frustrated that easily. They are merely more hard-headed and stubborn. But not necessarily better in terms of talent or / and skill.

Quote: Originally Posted by Jimmajamma View Post
I have a feeling a lot of these groups that dominate the death match aspect would dominate the objective aspect if they wanted. People who label themselves as objective players should be thankful these groups are deathmatching instead of strictly focusing on objectives, because a lot of the objective heroes would probably be pretty irrelevant in matches. As it stands you serve a purpose and can make healthy contributions towards the outcomes of matches.
Personally, I disagree. I've seen teams which easily decimated my team in an Arena, but were bad during Alderaan WZ, for example.

In my opinion, duelling - and Arena is basically nothing more that Duelling, or bursting down as well - requires an DIFFERENT kind of skill and intelligence than playing Objectives.

-Garmonbozia's Avatar


-Garmonbozia
06.03.2015 , 12:21 PM | #195
Quote: Originally Posted by TUXs View Post
Please keep in mind that PvP parses are skewed because of Expertise. 5k in a WZ isn't anything like 5k out of one.
I'm well aware of the differences.

HuaRya's Avatar


HuaRya
06.03.2015 , 02:06 PM | #196
Quote: Originally Posted by Juithtin View Post
I've noticed more good imp premades than pubs recently. But give it time and it'll probably swing back the other way, it usually does.
Imagine if there was a solo-queue only option for unranked warzones. That wouldn't even be an issue. Right there you've eliminated dedicated VOIP players who have dedicated healers and their ability to focus players down. Suddenly the matches would seem less lopsided.
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― Robert A. Heinlein, Stranger in a Strange Land

Jimmajamma's Avatar


Jimmajamma
06.03.2015 , 02:19 PM | #197
Quote: Originally Posted by HuaRya View Post
Imagine if there was a solo-queue only option for unranked warzones. That wouldn't even be an issue. Right there you've eliminated dedicated VOIP players who have dedicated healers and their ability to focus players down. Suddenly the matches would seem less lopsided.
Here is what happens with solo queue only option: Solo queue will pop more frequently. Groups getting farmed in group queue will try to sync solos, because why wait longer to get farmed. More and more will do the same until group queue non existent. Massive sync queueing will occur. Same problems will exist.

Please put the separate queues idea to bed, as it will fix nothing.
Garbinger
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PaulusMaulus's Avatar


PaulusMaulus
06.03.2015 , 02:23 PM | #198
I have to agree that PVP on the Republic side on the Harbinger server has gone from mediocre to bad with some nights being abysmal. I live in Los Angeles and I lose way more often than I win and the losses are train wrecks galore sometimes. I expect to lose, and I do expect to lose some matches by a mile, but as I grind PVP war zones for two or more hours with 80% losses, I start to think, ***? I understand that premades have certain advantages orver solo unranked pubs but this is getting ridiculous. Also, why do so many wanna be PVP players enter war zones wearing pve gear? I keep saying to undergeared folks, read up on the Bolster Buff in war zones but I might as well be talking to a wall.

TUXs's Avatar


TUXs
06.03.2015 , 02:34 PM | #199
Quote: Originally Posted by PaulusMaulus View Post
I have to agree that PVP on the Republic side on the Harbinger server has gone from mediocre to bad with some nights being abysmal. I live in Los Angeles and I lose way more often than I win and the losses are train wrecks galore sometimes. I expect to lose, and I do expect to lose some matches by a mile, but as I grind PVP war zones for two or more hours with 80% losses, I start to think, ***? I understand that premades have certain advantages orver solo unranked pubs but this is getting ridiculous. Also, why do so many wanna be PVP players enter wearing war zones pve gear? I keep saying to undergeared folks, read up on the Bolster Buff in war zones but I might as well be talking to a wall.
Gear. It's GEAR, not the players. I'm shocked by how many players have UNDER 1200 Expertise. I would honestly guesstimate 2-3 players PER WZ that have under 1200 Expertise each match pub side. Maybe 4-5 tops who have the full 2018.
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Vember's Avatar


Vember
06.03.2015 , 02:37 PM | #200
Quote: Originally Posted by TUXs View Post
Gear. It's GEAR, not the players. I'm shocked by how many players have UNDER 1200 Expertise. I would honestly guesstimate 2-3 players PER WZ that have under 1200 Expertise each match pub side. Maybe 4-5 tops who have the full 2018.
I think the whole idea of separating gear is archaic and needs to be reworked. I don't know how you do it without causing a river of tears from the hardcore raiders, but it needs to go away. Along with bolster and expertise.