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Buff Sniper Immediately! - Enough is Enough!

STAR WARS: The Old Republic > English > PvP
Buff Sniper Immediately! - Enough is Enough!

Thaladan's Avatar


Thaladan
06.01.2015 , 07:26 PM | #61
Quote: Originally Posted by zZeroAgent View Post
no, i most definitely have been hit for over 15k+ on geared toons
All the time i don't think, and even if for you it's always 15k, i repeat many classes can do this in a laps of 1.5sec (and this 1.5sec is if you did 2 snipe before) and have better survivability.

legend of hyperspace

Dumack's Avatar


Dumack
06.01.2015 , 07:43 PM | #62
I'm sick of watching Operatives run around like melee power-houses and call things balanced. Yes the Sniper needs a buff. If nothing give them stealth of some kind, but something to keep them from being the squishiest focus of every single WZ.

I can't see how a class like the Operative, which is a healer / DPS / CC / stealth, goes around destroying everything and people just roll the flavor of the month and watch as snipers have little option but to sit still and hope the enemy doesn't notice you. You idiots really call that balanced? Since you guys love playing a rogue with heals I can't see any reason upgrading the hunter would hurt.

Keep telling people Snipers contribute to WZs it's just not true... there's so many classes to fulfill the roll better.

zZeroAgent's Avatar


zZeroAgent
06.01.2015 , 08:22 PM | #63
Quote: Originally Posted by Dumack View Post
I'm sick of watching Operatives run around like melee power-houses and call things balanced. Yes the Sniper needs a buff. If nothing give them stealth of some kind, but something to keep them from being the squishiest focus of every single WZ.

I can't see how a class like the Operative, which is a healer / DPS / CC / stealth, goes around destroying everything and people just roll the flavor of the month and watch as snipers have little option but to sit still and hope the enemy doesn't notice you. You idiots really call that balanced? Since you guys love playing a rogue with heals I can't see any reason upgrading the hunter would hurt.

Keep telling people Snipers contribute to WZs it's just not true... there's so many classes to fulfill the roll better.
Yeah why don't you try playing an operative

Mezzed every time a jugg is near. Getting constantly knocked back and rooted from the million inquisitors. Having to start running away from the middle of an attack because PTs love targeting us since our evasion does nothing against them. Being in the middle of every single AoE attack all the time. Being the number 1 target of e-net in every game. Having to spend minutes chasing around Sorcerers because they easily kite us with their roots and bubble stuns. if you're not in a premade, operatives can spend more time running away and healing than actually doing damage

Meanwhile your sniper sits in a corner bursting down everything and the only reason people go after you is because you hit way too hard. You think you're fine with your 60% HP and suddenly a sniper globals you out of nowhere

Zoom_VI's Avatar


Zoom_VI
06.01.2015 , 08:30 PM | #64
Quote: Originally Posted by kvandertulip View Post
Sharpshooter is a spec, not a class. The other two specs are total dogsh*t in pvp.
Dude hardly anyone has more than one good DPS spec.

VG? Nope Plasmatech is ****
Operative? Nope Lethality is ****
Assassin? Almost but Deception still does not have quite enough burst
Sage actually does have two, unless you are talking about team ranked in which case it has 0.
Mercenaries are close but IO's ramp time is shooting the spec in the foot.
Marauders? Do I even need to elaborate?
Juggernauts the only class off the top of my head that has three pug viable specs.
Crinn

Sanity is for the weak minded.

Zoom_VI's Avatar


Zoom_VI
06.01.2015 , 08:33 PM | #65
Quote: Originally Posted by zZeroAgent View Post
Yeah why don't you try playing an operative

Mezzed every time a jugg is near. Getting constantly knocked back and rooted from the million inquisitors. Having to start running away from the middle of an attack because PTs love targeting us since our evasion does nothing against them. Being in the middle of every single AoE attack all the time. Being the number 1 target of e-net in every game. Having to spend minutes chasing around Sorcerers because they easily kite us with their roots and bubble stuns. if you're not in a premade, operatives can spend more time running away and healing than actually doing damage

Meanwhile your sniper sits in a corner bursting down everything and the only reason people go after you is because you hit way too hard. You think you're fine with your 60% HP and suddenly a sniper globals you out of nowhere
Erm at least for concealment roll is a amazing defensive tool against Snipers and Vanguards. Remember you can cleanse a sniper's roots.
Crinn

Sanity is for the weak minded.

zZeroAgent's Avatar


zZeroAgent
06.01.2015 , 08:56 PM | #66
Quote: Originally Posted by Zoom_VI View Post
Erm at least for concealment roll is a amazing defensive tool against Snipers and Vanguards. Remember you can cleanse a sniper's roots.
I'm not saying we're bad, but if he thinks it's easy playing an operative then he sure is wrong

Monterone's Avatar


Monterone
06.01.2015 , 09:06 PM | #67
Quote: Originally Posted by kvandertulip View Post
Sharpshooter is a spec, not a class. The other two specs are total dogsh*t in pvp.
Virulence is perfect, it's a beast. It's just as fun and just as effective as MM, perhaps even more. It has the easiest dot spread in the game, simply because of the range, area it affects and no cooldown on it. The burst is incredible on top of that.

I retired my madness sorc and sage, and have completely switched to virulence sniper, even though I have spent most of the last couple of years as sharpshooter/marksman and the sorc has been my main since beta. Sniper has pretty good defensive cooldowns, outstanding mobility with one masterful talent and the dot spread mechanic and damage puts all others in the game to shame.

You guys can keep thinking whatever you want, and I guess I'll take any buffs you guys make happen, but I feel they would be completely unnecessary -- sniper is golden.
Saminette
Star Forge

Ubikface's Avatar


Ubikface
06.01.2015 , 09:28 PM | #68
Quote: Originally Posted by Jadescythe View Post
I think cover is probably the most underappreciated defensive skill in the game. The trade-off is immobility which means that Sin/Shadow is the best counter and also happen to be one of the strongest classes atm. When they become less popular (after some nerf), Sniper/GS will receive an immediate indirect buff.
If cover didn't still bug out without specifying cover in place it'd be great. For me at least when entrench is on CD and I try and use normal green shield cover for some additional defense I often just roll in place twice then the games gives up on rolling me to cover and dumps me in place.

I would suggest smaller QOL changes to the DCDs:
  • Entrench provides CC immunity when activated, not after the animation completes
  • Evasion provides a 10% movement speed buff when active
  • Countermeasures provides a 15% speed buff and immunity to movement impairing effects for 3 seconds after use
  • When broken shield probe stuns up to 3 enemies within 4 meters for 1.5 seconds
  • Leg shot is now uncleaseable with using a CC breaker
The speed buffs from countermeasures, evasion and the utility for entrench would stack additively, not multiplicatively.

kvandertulip's Avatar


kvandertulip
06.01.2015 , 09:32 PM | #69
Quote: Originally Posted by Monterone View Post
Virulence is perfect, it's a beast. It's just as fun and just as effective as MM, perhaps even more. It has the easiest dot spread in the game, simply because of the range, area it affects and no cooldown on it. The burst is incredible on top of that.

I retired my madness sorc and sage, and have completely switched to virulence sniper, even though I have spent most of the last couple of years as sharpshooter/marksman and the sorc has been my main since beta. Sniper has pretty good defensive cooldowns, outstanding mobility with one masterful talent and the dot spread mechanic and damage puts all others in the game to shame.

You guys can keep thinking whatever you want, and I guess I'll take any buffs you guys make happen, but I feel they would be completely unnecessary -- sniper is golden.
Dot spread is not even a factor for Dirty Fighting with the dots as weak as they are. Even the worst of healers can heal through it. If you compare single target, it doesn't come close to Sharpshooter.

themachinemann's Avatar


themachinemann
06.01.2015 , 09:40 PM | #70
I agree that snipers need a bit of a defensive tweak for pvp; an issue for the developers is to not make them even more overpowered in pve; they top a lot of boss fights and parsing, similar to IO merc.

I like that OP has listed a number of changes and hope it adds to the dev's list of ideas for the class. I'm sure they've already got a whiteboard somewhere.