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Interview with Alex Modny and Eric Musco on Bad Feeling Podcast

STAR WARS: The Old Republic > English > PvP
Interview with Alex Modny and Eric Musco on Bad Feeling Podcast
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Technohic's Avatar


Technohic
05.29.2015 , 01:03 PM | #341
Quote: Originally Posted by wainot-keel View Post
If someone's intention is to hurt whatever team they get into, they can do it regardless of gear check. You can be in full Dark Reaver and still make it a 3vs4 for your team without any effort if that's what you want

Also, Modny specifically said that the idea is that you can still play around with your gear once your inside the arena. With my operative healer I use 2 arkanian pieces for their bonus set. So in my case, I will have to use the stock pieces from vendor to hit 2018 and be able to queue, then I will change it inside

This change will prevent joining ranked to those who just get into a match just because they can click it. Or lazy trolls, who won't be arsed to get the full set to do their thing
By requiring the initial 2018, we at least know the person knows better when their gear suddenly drops all expertise. I imagine this will help them spot trolls over people who just didn't know.

leonlotus's Avatar


leonlotus
05.29.2015 , 01:09 PM | #342
Quote: Originally Posted by idnewton View Post
The difference between PvP and PvE is that PvEers aren't fighting against mobs who have various levels of the same gear PvEers can have. PvP is simply a different beast, and thus it needs to be handled differently than PvE.

I approve of BW's choice to speed up the gearing process. By allowing players to quickly get competitive-level gear, the focus of PvP will be shifted from gear to skill, where it should be. A person shouldn't have to lose or back out of a duel because the challenger banged his/her head against the PvP wall for 50+ hours. The better player should win.


These changes (excluding that interrupt change) will make PvP a much more fun and populated place. I wouldn't consider myself a hardcore PvPer. Granted, I did have full Best in Slot Brutalizer gear the day it came out, but since 3.0 I haven't taken the time to build a set of Dark Reaver, or even Exhumed gear. I am a relatively solid PvPer. However, I'm just not willing to take the time to earn tens of thousands of Ranked Comms every few Game Updates for each character I want to competitively play.

These changes (again, excluding the interrupt change) will motivate me, and many others like me, to re-enter the PvP scene.

So problem seems to be that Ranked pieces were far too expensive.
I agree with you. It was. But now Reaver set can be gained in blink.

Was it truly necessary? Not a bit of sweating, to make things more fun? To make players desire it, long for it a bit? 80% less, take the pride of what should be an accomplishment. So BW is taking something, and i want to know if theres going to be a fair trade.

I do hope that BW dont make us stay in WZs forever, because of quick changing of the sets, like they did before Reaver set. It was boring, and threw people out of PvP scenario. As Balance problem is doing now.

I want a fair balanced system above all, to enjoy Open PvP like many did in shiny days.

Aetideus's Avatar


Aetideus
05.29.2015 , 02:42 PM | #343
Quote: Originally Posted by leonlotus View Post
So problem seems to be that Ranked pieces were far too expensive.
I agree with you. It was. But now Reaver set can be gained in blink.

Was it truly necessary? Not a bit of sweating, to make things more fun? To make players desire it, long for it a bit? 80% less, take the pride of what should be an accomplishment. So BW is taking something, and i want to know if theres going to be a fair trade.

I do hope that BW dont make us stay in WZs forever, because of quick changing of the sets, like they did before Reaver set. It was boring, and threw people out of PvP scenario. As Balance problem is doing now.

I want a fair balanced system above all, to enjoy Open PvP like many did in shiny days.
Let it be in blink. Grinding has no purpose in PvP. Same grinding all over again. It is is not against new bosses that need more stats.

foxmob's Avatar


foxmob
05.29.2015 , 02:45 PM | #344
Quote: Originally Posted by Savej View Post
People are most worried about voidstar doors. I'm most worried about class balance, server pop issues and getting more/faster ranked pops. But I guess voidstar door capping is the new "cc-breaker-reset-on-death" on these boards. The incessant railings against that idea were epic (from the ranked players saying defending the flanking cw nodes would become impossible).
I'm all for balance changes and agree that it's a priority. but something blatantly obvious that they're about to break is something I think should be shot down hard and fast.
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DarthOvertone's Avatar


DarthOvertone
05.29.2015 , 02:48 PM | #345
I honestly can't believe what I read. Was that real? lol

If so, all of those changes are great! Especially the 2018 Expertise requirement for queuing Ranked. I will run Yolo again after that change. Should all but eliminate most trolls.

Great job listening to the community Alex! These changes actually have me pumped up for SWTOR PvP again.
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AlexModny's Avatar


AlexModny
05.29.2015 , 04:17 PM | #346 This is the last staff post in this thread.  
Quote: Originally Posted by foxmob View Post
ok. I think I can infer the basic gist, but to be clear, the price of mods was never a problem. the price of enhancements was downright ludicrous. the figures I laid out were for enhancements. I'm assuming it's more good news though and they're less than 1000 reg WZ comms? lol
Ah! Enhancements are 150 Wz Comms for the 168s and 800 Wz Comms for the 174s.

Enjoying the discussion and feedback so far, looking forward to more! Have a good weekend everyone!
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Kakisback's Avatar


Kakisback
05.29.2015 , 04:26 PM | #347
It wouldn't be quite as bad if aoe damage abilities still interrupted the primary target. Not just aoe abilties that require a target (chain lightning, slow time, tank force breach), but also other aoe abilities that are used while having an enemy targetted. That way, the only change from live would be that you can't interrupt 2 enemies at the same time (save aoe cc/knockbacks).
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MMFalcon's Avatar


MMFalcon
05.29.2015 , 04:29 PM | #348
Quote: Originally Posted by AlexModny View Post
However, after you queue or when you get into the match you may change out your gear if you want. [snip] We still want players to have the ability to customize and min/max their gear setup so we didn't want to take that away [snip]
This sounds good! Now could we be granted the ability to rearrange our utilities in the warzone queue? With the introduction of Disciplines and Utilities in 3.0 it is more irritating than ever to be locked out of resetting utilities while waiting in the queue because it is so much more likely that I will be selecting different utilities for solo pve or whatever non-pvp activity I am engaged in while waiting for a pop.
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Saikochoro's Avatar


Saikochoro
05.29.2015 , 04:37 PM | #349
Quote: Originally Posted by Ramhez View Post
happy with everything here. couple of points;

- 2018 expertise to queue for ranked will stop anyone from using old set bonus brutalizer gear which no longer has expertise on it, best example is the operative two-piece for +15% nanotech heal, which with bolster and the right mods used ends up giving 2008 expertise inside pvp or something (which is fine). devs could get around this by putting expertise back on old pvp gear. it's a minor issue anyway generally introducing this is a good thing.

- the aoe not stopping cap is a terrible idea and will just lead to strange people who care about objectives more than actually killing other players in warzones constantly pressure capping. for objectives with a faster channel such as voidstar doors, 4-5 players capping a door would be practically impossible to stop.

thanks for paying some attention to pvp though, particularly the gear cost stuff which is brilliant.

ps your metrics don't work
For your second point....a middle ground could be only making it so channeled aoes and spammable aoes wouldn't stop a cap, but aoes with a cooldown would (death field, frag grenade, chain lightning, etc).

Grayseven's Avatar


Grayseven
05.29.2015 , 05:13 PM | #350
Quote: Originally Posted by Saikochoro View Post
For your second point....a middle ground could be only making it so channeled aoes and spammable aoes wouldn't stop a cap, but aoes with a cooldown would (death field, frag grenade, chain lightning, etc).
Why not leave AoE's as they are now as far as stopping caps goes, but putting Cooldowns on all AoE's?

AoE spam should not be a primary attack. AoE's should be one of those tactical decisions that do moderate damage to a group of enemies that make the mistake of bunching up.

In PvE, the use of an AoE on mobs grouped up in order to "soften them up" before mopping up with single target attacks would still be viable while in PvP the AoE could still be used to stop a cap rush at an objective until help arrives to defend.

A 12 or 15 second cooldown would be enough to stop spamming.
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