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Interview with Alex Modny and Eric Musco on Bad Feeling Podcast

STAR WARS: The Old Republic > English > PvP
Interview with Alex Modny and Eric Musco on Bad Feeling Podcast
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Lhancelot's Avatar


Lhancelot
05.28.2015 , 08:09 AM | #21
Quote: Originally Posted by iamnotshrek View Post
Available for your listening enjoyment here:

http://badfeelingpodcast.com/index.php/episode-list

Upcoming PvP Changes:
Goals are to increase pvp population, increase competitiveness, and speed up pvp progression:

1. PvP Gear Cost Reduction (33% reduction for exhumed, 81% reduction for Dark Reaver)

2. Dark Reaver will now be bought with WZ comms, ranked comms are removed from the game entirely.

3. Warzone XP and Credit gain are being doubled.

4. They are adding Warzone Commendation Lockboxes which will allow you to transfer wz comms throughout your legacy.

5. RANKED CHANGE: You must have 2018 expertise to queue for ranked now.

6. RANKED CHANGE: Starting in Season 6, the way ranked rewards are distributed are being changed. You will now be getting ranked tokens which you can trade in for a variety of different rewards. The amount you get at the end of the season is based on your rating, but you also will get tokens after every ranked match. A bronze player could theoretically get enough tokens to get the gold speeder, but they would need to play A LOT of games. However, there will still be one exclusive reward per rating tier. Top 96 players get one of every item.

7. AOE's in warzones can no longer interrupt captures. Justification is that it will make stalemates less common. (they would like some feedback on this)



Some other interesting highlights

1. They are currently prototyping a new warzone but besides that there is nothing to report.

2. No new GSF content either but they are apparently working on balance.

3. According to Bioware, their metrics indicate that snipers are performing really well despite the community's perception.

4. Only 2% of the current PvP population has a full set of Dark Reaver.

5. The devs would like to hear your thoughts on whether rewards from previous ranked PvP seasons should become available again. Their current stance is that they feel these should remain exclusive but are open to feedback.

6. The community team will continue to communicate on the forums despite recent events.


Overall can't really complain about these changes. I suspect they will help a lot. I disagree with a few of the things they said, such as the viability of snipers in ranked, but more pops = more games = more variety in competition = better and more accurate metrics so hey, i guess we'll find out.
THANKS for posting this. I really appreciate it!

As for the content, it's interesting and even if they didn't lay out some grand plan of ultimate improvements for specific classes, the good thing is, they are FOCUSING on PVP.

If they focus on PVP that means they will focus more on class balancing... I think everything will fall into place then. I am going to just be patient now.

At least they understand that PVP is a pretty big part of SWTOR, and the players who PVP are worthy of attention! I think this is great, and gives me hope the game will improve.
BIOWARE
Players quit WZs they do not enjoy. You are losing PVPers.
Give players a choice of WZs, enough is enough (Huttball) already!

Good job increasing rewards for PVP! It was much needed, thank you.

Technohic's Avatar


Technohic
05.28.2015 , 08:10 AM | #22
Quote: Originally Posted by thatPERSON View Post
i might actually log on more than once every two weeks it appears. kudos for at least attempting to make pvp some what relevant in the devs' eyes. i will actually have a reason to pvp on more than 2 characters if all these changes are successful/actually make it into the meta game.

+10 for the devs for actually doing something for pvp
Keep in mind that ranked will require 2018 expertise so regs would still have a purpose. Really; even if people gift an alt comms for gear, regs would still be a good testing ground to learn classes and queue 4 mans for casual warzone play.

ForceWelder's Avatar


ForceWelder
05.28.2015 , 08:14 AM | #23
My take on the podcast ...

Almost half of it (the first half) was almost completely a waste of time. That was the negative.

As for the positive ...

Playing a minority faction on a low population server, gearing a toon in full PVP DR gear was pure hell. I'm glade they are reducing the costs of the equipment sets. And rank comms going bye bye ... I won't shed a tear.

Hearing on 2% of the population is in full DR is not surprising. It is a common complaint within the community. Far too many people running around in mix or raid gear simply because it takes far to long to get this equipment.

The vendor item to transfer comms is nice. But I do see a problem. People will focus on getting them on their main and fail to focus on their alts until they are geared. This could make them less effective on those characters.

Changes to rank season items acquisition is nice. The current system simply leaves far too many players out.

All in all these changes seem to be the first level of changes. The goal is to get more people in PVP. But at the same time it doesn't seem to do much for class balance. This leaves me to believe that some of their metrics are so off that they aren't trusting the numbers they are seeing and want more player input to verify what many of us PVPers already know ... that some classes have zero viability in rank arenas.
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Ramhez's Avatar


Ramhez
05.28.2015 , 08:14 AM | #24
happy with everything here. couple of points;

- 2018 expertise to queue for ranked will stop anyone from using old set bonus brutalizer gear which no longer has expertise on it, best example is the operative two-piece for +15% nanotech heal, which with bolster and the right mods used ends up giving 2008 expertise inside pvp or something (which is fine). devs could get around this by putting expertise back on old pvp gear. it's a minor issue anyway generally introducing this is a good thing.

- the aoe not stopping cap is a terrible idea and will just lead to strange people who care about objectives more than actually killing other players in warzones constantly pressure capping. for objectives with a faster channel such as voidstar doors, 4-5 players capping a door would be practically impossible to stop.

thanks for paying some attention to pvp though, particularly the gear cost stuff which is brilliant.

ps your metrics don't work
ToFN, Harb, TRE Lipzerinosaurus

Jaiyne's Avatar


Jaiyne
05.28.2015 , 08:26 AM | #25
Hi Alex,

re: 2018 for ranked. It's a good change kind of... However as an op healer, I run 2 piece PvE that bolsters to 2018 in arena. Will my ability to queue for team ranked be affected? It had better not be.
*Saeya*Shiva**Jaiyne*India*Syarae*

on some dead servers atm

alexsamma's Avatar


alexsamma
05.28.2015 , 08:31 AM | #26
Quote: Originally Posted by Jaiyne View Post
Hi Alex,

re: 2018 for ranked. It's a good change. However as an op healer, I run 2 piece PvE that bolsters to 2018 in arena. Will my ability to queue for team ranked be affected?

^^^^^^^^^^^^^^^
Team ranked should have zero restriction for queuing, players have full control over what they are queuing with in team ranked environment.

Also want to point out that aoe's not stopping caps seems like a very stupid idea.

Shwarzchild's Avatar


Shwarzchild
05.28.2015 , 08:31 AM | #27
These changes will definitely take me from part time pvp player to a much more active player. I got my exhumed set before and just kind of lost the will to play after that whole grind. This sounds way better in regards to gear. Way better. I absolutely love the new "grind" they're introducing in the tokens. That's a grind I will gladly partake in. It almost reminds me of grinding rep which I enjoy for the most part.

The node capture thing is a bad idea on the surface. That one is the only point I'd really hope doesn't get out of testing.

VaeVictis's Avatar


VaeVictis
05.28.2015 , 08:32 AM | #28
Quote: Originally Posted by Master-Nala View Post
Most of that seems awesome, but the bit about AoEs not breaking caps.... I'm not sure whether that will make games more dynamic or just plain awful. I hope a lot of people log on to test that.
A good change IMO, it'll definitely reward smart players who los when capping. Kind of depends on what counts as AoE...I have no problem with Force Storm, Oribital, DoA, etc not stopping caps but an attack that requires a target like Thermal Grenade should at least stop the targeted player.

ForceWelder's Avatar


ForceWelder
05.28.2015 , 08:32 AM | #29
AOE not breaking cap is really a bad idea. You have to then always have line of sight to target a capper. The nodes themselves will lend defense to a capper and if you have two cappers, it all but ensures that the node gets taken each time. This will force teams to dedicate two defenders / node, which could drag out fights crazy long on a third node due to lack of team members.

And with Operatives, they have a ranged stunned. This allows them to use it, move out of line of sight of the defender and all but ensure a cap. The defender, if their cc is on cooldown, can't respond fast enough if they can't AOE the node. this would give this class an unfair advantage in capping nodes.

This would also create problems with partial teams as they simply won't have the coverage to guard nodes such as in Voidstar. All but guarantees a lost if they face a full team.

And then of course you have a class like the sage with a huge diameter AOE that does practically no damage since the last nerf. Take away the ability to help control nodes, and this ability all but becomes useless in PVP. You might as well reduce the diameter and give it the punch it once had. At least then it would be good for something.
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AlexModny's Avatar


AlexModny
05.28.2015 , 08:39 AM | #30 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Jaiyne View Post
Hi Alex,

re: 2018 for ranked. It's a good change. However as an op healer, I run 2 piece PvE that bolsters to 2018 in arena. Will my ability to queue for team ranked be affected?
Hello Jaiyne,

If you have less than 2018 Expertise when you attempt to queue you will not be allowed and a GUI message will appear. However, after you queue or when you get into the match you may change out your gear if you want. We have the problem of players entering the queue that aren't ready to compete stat wise so providing a check prevents them from getting into the queue and potentially having a negative impact on their team (and a 'free kill' for the opponents). We still want players to have the ability to customize and min/max their gear setup so we didn't want to take that away, just provide a check to make sure they are experienced in PvP beforehand. Hope that helps!
Alex Modny | Assistant Designer
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