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Dear Bioware,

zeedex's Avatar


zeedex
12.13.2011 , 04:17 PM | #1
dont worry i still love you.

CliffTarpey's Avatar


CliffTarpey
12.13.2011 , 04:18 PM | #2
That's the nicest post I've seen all day. Aaand it's about to be dev blocked
SABRE SQUAD MEMBER
Veteran of Mission "11" & Operation "Fowl Play"
-NEVER FORGET-

psysention's Avatar


psysention
12.13.2011 , 04:18 PM | #3
i love you bioware, but i do not understand why you guys can't invite people during night?
is this some sort of cinderella story, is your magic workz until 1:30pm ?


i tho whole reason there was 2 hrs delay between waves to stabilize the servers...
why not continue invites after prime time passes on US?

Mishmashmoo's Avatar


Mishmashmoo
12.13.2011 , 04:19 PM | #4
Jedi Sentinel - Misha <Serenity>
[||||||||||||||██████████████████████████)

A_Reaver's Avatar


A_Reaver
12.13.2011 , 04:20 PM | #5
Quote: Originally Posted by psysention View Post
i love you bioware, but i do not understand why you guys can't invite people during night?
is this some sort of cinderella story, is your magic workz until 1:30pm ?


i tho whole reason there was 2 hrs delay between waves to stabilize the servers...
why not continue invites after prime time passes on US?
StephenReid post-
Quote:
Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.
Imperial Medic

psysention's Avatar


psysention
12.13.2011 , 04:36 PM | #6
Quote: Originally Posted by A_Reaver View Post
StephenReid post-Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.

1.Whole reason they made stress tested during beta so they won't had to deal with major problems on launch day...

2. that server population balance issue failed already, everybody's pre assigned servers full atm