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Wait slicing was NERFED?!?! I just got it

STAR WARS: The Old Republic > English > Crew Skills
Wait slicing was NERFED?!?! I just got it

Potfish's Avatar

12.27.2011 , 12:58 PM | #141
Slicing is so obviously broken I am shocked there are people who cannot see that.

As long as companions are sent on "bountiful" or "rich" missions, profit is guaranteed. Thanks to slicing, I have a level 35 Trooper with ~400,000 credits and a level 27 Smuggler with ~200,000. What is truly sad about these numbers is that I did not even try to get the money... all I did was send my idle companions on slicing missions while I continued leveling.

Literally, slicing is passive income. How is that not broken?

What's even worse, there is absolutely no reason to get any gathering or mission skills over slicing. For example, why would I bother sending my companions on underworld trading missions for resources when through slicing I can just buy the resources myself?

The nerf was needed.

Darkdaemon's Avatar

12.27.2011 , 01:01 PM | #142
If they did the nerf properly i could live with it. Ok so they nerfed us with money. Then up the chance of pattern and mission drops so we can well. If they want to impliment trading and trading n selling. They Slicing should get balanced out with an increase of tradable items IMHO.

just seems right.
I hunt for the thrill of killing, Creds are just the cream to sweeten the deal.

shadowAI's Avatar

12.27.2011 , 01:04 PM | #143
Just did some tests. Bountiful missions (over 20 mins) = loss of credits. Not sure about rich yet.

IceyPyroPenguin's Avatar

12.27.2011 , 01:05 PM | #144
I've had multiple people tell me they easily can make 250k a day from slicing, while leveling their toon. And for those of you saying we're comparing your 300/400 slicing skill to our 100/400 skill. Well we are, because slicing skills up A LOT faster, considering you don't really need anything except credits to level up the skill, which you get, from the skill.

Like the guy said above, it's passive income. I know people in game who have 1,000,000+ credits because they've just sliced with their companions anytime they log on while they're leveling up. When the VIP lounge mount costs 1,500,000 credits and it's quite a rare item. And I can slice my way to that many credits in less than a week, there's a problem.

Are you slicers going to really complain about them nerfing the skill when maybe now instead of 150k-250k per day you might only make 50k-75k a day? It's still free, passive, money.

They probably just don't want the game to get inflated prices that quickly.
"The most truth is told through Jest"

Vexxem's Avatar

12.27.2011 , 01:09 PM | #145
There are other serious issues that are causing problems - yes to the GTN and yes to quest rewards and how they're set up.

However, having a skill that generates pretty consistent profits without doing much of anything is not healthy. It's not affected by supply and demand as other craft skills and professions. Because 50% of the other players out there are slicing isn't going to cause your slicing income to drop like it would because the market is flooded. It's not even going to cause inflation in the market except for the very top end rare items.

So you'd have certain items priced at millions of creds because people have pools of cash just sitting around. It wouldn't drive the price of other craftables and components up - as more and more people craft, those prices would continue to go down due to supply and demand - I.E. lots of supply and no demand due to the quest rewards system and commendations.

I'm glad adjustments were made even though I was already preparing my alt slicing army. Because in a system like we had, the only way to come out equal or ahead is do what everyone else has been doing and start slicing. And a system that offers only one way to "win" is a tradeskill system without real choice or viability IMO. With that type of system, might as well scrap crafting and just put all items as quest or slicing rewards.

Kryptorchid's Avatar

12.27.2011 , 01:15 PM | #146
Quote: Originally Posted by sosolidshoe View Post

Slicing is the tradeskill for people who can't be arsed with crafting, or who want to wait until max level to start crafting.
I keep seeing people say this, but I fail to see how Slicing is "meant" for non-crafters. I mean, in every other MMO, it was good enough for non-crafters to take just gathering skills and sell the mats to other players. This possibility still exists in SWTOR by taking Scavenging, Archaeology, and Bioanalysis. So why is Slicing meant for non-crafters again? It isn't. It just circumvents the horrible GTN and is a constant, predictable revenue stream. In other words, it's just plain easier.

I still question why Slicing wasn't made a true gathering skill and all gathering professions inherited finding credits when you "crit" a node. That would have fixed every issue that is brought up concerning Slicing, but that fell on deaf ears during beta.

Elear's Avatar

12.27.2011 , 01:17 PM | #147
Quote: Originally Posted by shadowAI View Post
Just did some tests. Bountiful missions (over 20 mins) = loss of credits. Not sure about rich yet.
Rich (third tier) also.

Seems like now it's more profitable to not have any craft at all than to have slicing.

Darkdaemon's Avatar

12.27.2011 , 01:24 PM | #148
Quote: Originally Posted by Elear View Post
Rich (third tier) also.

Seems like now it's more profitable to not have any craft at all than to have slicing.
Let us not forget its not just about money, Certain benifits are gained. like slicing doors, elevators and other non money gains.
I hunt for the thrill of killing, Creds are just the cream to sweeten the deal.

Trineda's Avatar

12.27.2011 , 02:47 PM | #149
Hello everyone,

The recent changes to Slicing are a hot topic right now. We are closing this thread in order to keep this discussion organized. Please redirect your posts to the current thread on the Slicing changes. We appreciate your understanding, Thank You!