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Crafting


Draqsko's Avatar


Draqsko
04.28.2015 , 01:31 PM | #11
Quote: Originally Posted by aaronbeale View Post
Pre fabs are only a portion of the crafting skill tree, look at all the enhancements and hilts an artifacer can make for example, yet can only make synthetic & universal pre fabs, same with armstech can make many guns and barrels etc but only industrial & universal pre fabs. By adding crafting skill specific decorations (e.g bannners for synthweaving), how does it not increase the value of our crafting skill, we can all make pre fabs...

(obviously in addition to the dark projects and associated craftables that all get)
Because that increase will only apply to certain select crew skills that are able to craft popular decorations over others that don't get popular decorations because it doesn't fit the crew skill thematically. This is probably the whole reason they did the prefab thing anyways, considering that cybertech and synthweaving would be about where 75% of the decorations on the prefab vendors fit thematically.

That's the problem, it's hard to balance individually crafted items, the prefab method at least preserves some thematic approach, without leading to heavy favoritism of one crafting discipline.

aaronbeale's Avatar


aaronbeale
04.29.2015 , 07:13 AM | #12
Quote: Originally Posted by Draqsko View Post
Because that increase will only apply to certain select crew skills that are able to craft popular decorations over others that don't get popular decorations because it doesn't fit the crew skill thematically. This is probably the whole reason they did the prefab thing anyways, considering that cybertech and synthweaving would be about where 75% of the decorations on the prefab vendors fit thematically.

That's the problem, it's hard to balance individually crafted items, the prefab method at least preserves some thematic approach, without leading to heavy favoritism of one crafting discipline.
Random decorations then.

Graveslice's Avatar


Graveslice
04.29.2015 , 09:48 AM | #13
There are a ton of things that each specific crafting profession can make that would make it a viable counterpart to all others.

Sythnweaving: Civic Banners and Rugs
Cybertech: Computers and Display Monitors
Biochem: Trees and Bushes
Artifice: Holo Displays and Projectors
Armstech: Lights and Neon Signs
Armormech: Containers and Wall Decorations

I for one am for having professions as a source to get decorations other then prefabs. They don't even have to be bind on use decorations. They can bind on craft. It would get people more excited about leveling more alts to cover all the professions.
Pyerum LvL 60 Merc The Bastion
Rakity LvL 60 Sorc The Bastion
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