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Questions about Juggs/Guardians in PVP (tanking and dps)

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Questions about Juggs/Guardians in PVP (tanking and dps)

GrandLordMenace's Avatar


GrandLordMenace
04.21.2015 , 11:32 AM | #81
Quote: Originally Posted by Zoom_VI View Post
Pretty much all PvP DPS classes will want around 75% surge as standard, although you might see some variances with higher alacrity for some specs, notably dotspecs.

I typically run power builds and have low crit although I can see arguments for higher crit builds for some specs. For all warrior DPS specs I would run a all power build simply because of the fact that all warrior DPS specs have a built in Autocrit in addition to the 6pc setbonus, which means that crit is heavily devalued in PvP for the specs.

I wouldn't touch alacrity at all for a Juggernaut DPS, however they have enough white damage that it might be a good idea to invest in a accuracy enhancement maybe two.
I personally LOVE alacrity. Ravage is our biggest asset, the faster you get ravage off, the less likely someone will be able to counter it, especially in the unstoppable windows. In addition, due to our low DoTspread radius, having a shorter GCD means the damage from Vig thrust lands faster, and honestly, the surge DR is so steep running that much surge seems a little excessive for vengeance. Also, vengeance DoTspread is actually quite potent pressure wise, over the course of 11 (alacrity) seconds, doing 5000 or so damage in addition to 2-7.5k from vig thrust itself is fairly strong pressure if you can land it on multiple targets, coupled with our fairly formidable single target damage. It also reduces the already short active cooldown on Force Leap even more, meaning more unstoppable uptime. For rage, yeah surge all the way.
Rydarus Veneris the Revanchist, Beater #fedaracarrychist
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Zoom_VI's Avatar


Zoom_VI
04.21.2015 , 11:43 AM | #82
Quote: Originally Posted by GrandLordMenace View Post
surge DR is so steep running that much surge seems a little excessive for vengeance.
A tip on the surge DR, I forget the enhancement names but don't use the stand low endurance power/surge enhancements. Get the enhancements that have higher power with lower surge. They have a little bit more endurance which is regrettable but you end with much higher base damage without pushing the surge DR so hard. When I run a full power/surge build (Ex: my vanguard and merc) I have half my enhancements being the above.

Also it isn't that alacrity is bad. In fact it isn't for the very reasons you listed, the issue is that you really can't get enough of it to see any performance gain in a practical situation. At least you can't get enough without murdering your surge.
Crinn

Sanity is for the weak minded.

Icykill_'s Avatar


Icykill_
04.21.2015 , 05:02 PM | #83
Quote: Originally Posted by Zoom_VI View Post
Pretty much all PvP DPS classes will want around 75% surge as standard, although you might see some variances with higher alacrity for some specs, notably dotspecs.

I typically run power builds and have low crit although I can see arguments for higher crit builds for some specs. For all warrior DPS specs I would run a all power build simply because of the fact that all warrior DPS specs have a built in Autocrit in addition to the 6pc setbonus, which means that crit is heavily devalued in PvP for the specs.

I wouldn't touch alacrity at all for a Juggernaut DPS, however they have enough white damage that it might be a good idea to invest in a accuracy enhancement maybe two.
As I mentioned in one of my earlier posts, I've set up my tank guardian as a hybrid using a mix of DPS gear...
Currently I have 70% surge, 23% Crit, zero Alacrity, 111/101 accuracy (from tank stance), 31% shield, 10.9% defence, 27% absorbtion... I've stacked a mix a Fortitude and Overkill enhancements to improve health 44K and power 2.1K Bonus damage
I've done this by equipping DPS ear, implants, one power relic and one tank relic, dps sabre, tank shield, 1 DPS Armor piece... The rest or the 6 pieces of Armor are tank for the set bonus, but I have swapped out most mods and enhancements for Surge, power and Crit over defence, shield, absorption
I'm in the top 3 normally for DPS, sometimes first if I'm on a poor team... And my protect is usually first and I rarely die... While I'm not a dedicated tank, I feel I am doing more for my team in regs than I would purely as a tank build... The healers that I guard, if we have any, are more than happy with my protection... I think the extra DPS is vital, especially in matches with no healers... Of course I wouldn't run this build for ranked teams... But solo ranked seems alright as we rarely have a healer
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GrandLordMenace's Avatar


GrandLordMenace
04.21.2015 , 06:11 PM | #84
Quote: Originally Posted by Zoom_VI View Post
A tip on the surge DR, I forget the enhancement names but don't use the stand low endurance power/surge enhancements. Get the enhancements that have higher power with lower surge. They have a little bit more endurance which is regrettable but you end with much higher base damage without pushing the surge DR so hard. When I run a full power/surge build (Ex: my vanguard and merc) I have half my enhancements being the above.

Also it isn't that alacrity is bad. In fact it isn't for the very reasons you listed, the issue is that you really can't get enough of it to see any performance gain in a practical situation. At least you can't get enough without murdering your surge.
Sure you can! You can murder your mainstat!

also, alacrity has the flipside of being the ONLY stat that benefits you while you aren't hitting things, because cooldowns still tick down during downtime, so as long as you aren't having long stretches of downtime, alacrity is actually still highly beneficial, even more so than static stats that do NOTHING during time away from target or in transit.
Rydarus Veneris the Revanchist, Beater #fedaracarrychist
Vigilance Guardian guide on Dulfy! Like my guide? Support my Referral Link!
Last Guardian DPS because dead game

Zoom_VI's Avatar


Zoom_VI
04.21.2015 , 06:24 PM | #85
Quote: Originally Posted by GrandLordMenace View Post
Sure you can! You can murder your mainstat!
Enhancements don't have mainstat.

Quote:
also, alacrity has the flipside of being the ONLY stat that benefits you while you aren't hitting things, because cooldowns still tick down during downtime, so as long as you aren't having long stretches of downtime, alacrity is actually still highly beneficial, even more so than static stats that do NOTHING during time away from target or in transit.
3% off of a long *** cooldown is still a long *** cooldown.
Crinn

Sanity is for the weak minded.

GrandLordMenace's Avatar


GrandLordMenace
04.21.2015 , 06:33 PM | #86
Quote: Originally Posted by Zoom_VI View Post
Enhancements don't have mainstat.



3% off of a long *** cooldown is still a long *** cooldown.
There are alacrity augments :P

Also, at least for guardians, every ability affected by alacrity is a short cooldown, since we have no offensive CDs. DCDs are not affected by alacrity.
Rydarus Veneris the Revanchist, Beater #fedaracarrychist
Vigilance Guardian guide on Dulfy! Like my guide? Support my Referral Link!
Last Guardian DPS because dead game

adproduction's Avatar


adproduction
04.21.2015 , 07:22 PM | #87
Quote: Originally Posted by Icykill_ View Post
As I mentioned in one of my earlier posts, I've set up my tank guardian as a hybrid using a mix of DPS gear...
Currently I have 70% surge, 23% Crit, zero Alacrity, 111/101 accuracy (from tank stance), 31% shield, 10.9% defence, 27% absorbtion... I've stacked a mix a Fortitude and Overkill enhancements to improve health 44K and power 2.1K Bonus damage
I've done this by equipping DPS ear, implants, one power relic and one tank relic, dps sabre, tank shield, 1 DPS Armor piece... The rest or the 6 pieces of Armor are tank for the set bonus, but I have swapped out most mods and enhancements for Surge, power and Crit over defence, shield, absorption
I'm in the top 3 normally for DPS, sometimes first if I'm on a poor team... And my protect is usually first and I rarely die... While I'm not a dedicated tank, I feel I am doing more for my team in regs than I would purely as a tank build... The healers that I guard, if we have any, are more than happy with my protection... I think the extra DPS is vital, especially in matches with no healers... Of course I wouldn't run this build for ranked teams... But solo ranked seems alright as we rarely have a healer
I like that build and I have some of the defensive mods/enhancements so it will be an easy transition. I currently have 29.8 critical chance, 77.89 surge, 600-ish bonus damage (with more augmentations to go), 1100-ish to 1400-ish base damage, 8.00 defense, and 41k health/39k non-pvp. (49.9 damage reduction) would I benefit from 10% defense if I made my build like yours?

Zoom_VI's Avatar


Zoom_VI
04.21.2015 , 08:15 PM | #88
600 bonus damage?
you only have six hundred bonus damage?!

I have over 1200 bonus damage stimmed. Heck full tanks have more than 600 bonus damage.
Crinn

Sanity is for the weak minded.

adproduction's Avatar


adproduction
04.21.2015 , 08:51 PM | #89
Quote: Originally Posted by Zoom_VI View Post
600 bonus damage?
you only have six hundred bonus damage?!

I have over 1200 bonus damage stimmed. Heck full tanks have more than 600 bonus damage.
600-ish (forgot the exact number) That is because you stacked power. My guess is you're what we use to call in WOW a heavy hitter or burst damage player. You must play similar to a old Ret Paladin relying on heavy white damage and occasional burst damage of yellow.

By the time I finish putting augmentation on my gear, I should have 700 to 800 bonus. (Assuming I don't go the Icykill approach)

Zoom_VI's Avatar


Zoom_VI
04.21.2015 , 09:10 PM | #90
I am well aware that I am on the upper end when it comes to bonus damage, but I shouldn't be doubling your bonus damage. Seriously dude, drop ~5% crit can get some damn bonus damage, Nobody should be sub 1k bonus damage for any reason, and really you ought to be closer to 1100.

For the guy that was lecturing about soft caps, you have succeeded in ramming yourself straight into both the crit and the surge DR curves. And rammed yourself hard.
Crinn

Sanity is for the weak minded.