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[1.0.1] Warzone completion rewards have been decreased

STAR WARS: The Old Republic > English > PvP
[1.0.1] Warzone completion rewards have been decreased

sworaphille's Avatar


sworaphille
12.27.2011 , 09:57 AM | #51
Just wanted to add for all you Empire players I hope you enjoy huttball. Cause thats all your gonna get to play.

Lerdoc's Avatar


Lerdoc
12.27.2011 , 09:58 AM | #52
Quote: Originally Posted by Erpp View Post
Lerdoc, your an idiot..
But a handsome one!

Brohansky's Avatar


Brohansky
12.27.2011 , 09:59 AM | #53
Quote: Originally Posted by Pentinor View Post
Not I...Got a link?
http://www.swtor.com/patchnotes
Lf a pvp guild on Bloodworthy. Pm me or whisper me ingame!

Erpp's Avatar


Erpp
12.27.2011 , 10:00 AM | #54
Quote: Originally Posted by Lerdoc View Post
But a handsome one!
Prove it!

duvetism's Avatar


duvetism
12.27.2011 , 10:00 AM | #55
This has me concerned as a PUG PVP player.

I am a Rep 50 (just) Commando on a PVE--EU server. At this time in my opinion/experience we are roughly 50/50 win/loss on our realm, might be slightly more wins than losses.

There are obviously losing streaks on both sides. It also appears only a small amount play wz pvp on our realm and same names appear fight after fight, day after day, some lead to winning streaks others help losing streaks.

When on a losing streak due to afk'ers (I don't understand why they do this...) or too many pre-20's on our side or too many skilled opposition the only reason I continued to play was because I could still easily crank out 5-7 medals, and it was still worthwhile even though the chance of winning at the time was small.

Depending on the severity of the win/loss changes it may be that when I now see a selection of pre-20's or known AFK-ers on my side or a group of skilled imps that destroy our team within seconds on the other I will either level an alt or go play on my super secret imp pvp character

I'm sure I wont be the only one thinking this, as I do not do original thoughts. Hoping for a minor change rather than a large one.

Brohansky's Avatar


Brohansky
12.27.2011 , 10:01 AM | #56
One thing annoys me. Was doing mass wz farm two days ago. Got huttball as my first. Capped four balls but didn't get a singel mvp because I only had three medals. Flawed imo.
Lf a pvp guild on Bloodworthy. Pm me or whisper me ingame!

Jooji's Avatar


Jooji
12.27.2011 , 10:01 AM | #57
Quote: Originally Posted by Serai View Post
Perhaps if they fixed the (appearance) class imbalance, things would be looking up? I see powertechs and sorcerers all over battlegrounds, but only knights and smugglers on the republic side. I did a set of five battlegrounds yesterday and saw a total of three sages in total, and all were healing ones.

tl;dr: Class composition is skewed, empire gains from it and republicans don't want to queue. Thats my take on it anyways. This fix will only make it less interesting to queue.
None of what you just said makes ANY sense. You could at least explain your logic when making blanket statements like you just did.

"I see powertechs and sorcerers all over battlegrounds, but only knights and smugglers on the republic side."

What does this have to do with balance? And just for the record I never see smugglers but I do see a lot of troopers against me, seems they're the republic "fad" class.

"Class composition is skewed, empire gains from it and republicans don't want to queue."

Are you implying sorcs are overpowered? A guildie sorc healer and myself Q together for many warzones and see identical numbers at the end of them. And I didn't realize the Republic followed the tea party...

Mrs_Murder's Avatar


Mrs_Murder
12.27.2011 , 10:02 AM | #58
I was waiting for this. To encourage teamwork they need to make winning rewarding. BUT they also need to implement level brackets. A team of lowbies has no chance against a team of high-levels.

Exoblaster's Avatar


Exoblaster
12.27.2011 , 10:07 AM | #59
as many have stated already.. Terribad decision.

Also if they were trying to fix some other problems with this patch such as afk'ers etc... way to punish the MANY for the few.

Eroiqua's Avatar


Eroiqua
12.27.2011 , 10:08 AM | #60
I'll just queue less for warzones and fill the time with more world PvP (see! this is a boost to world PvP!). I don't care how much teamwork you have...if you're on a team of lower levels and you're up against a team with a 4-man level 50 premade in champion gear...you will not win. Bolster just doesn't cut it. Champion gear gives a siginifcant amount of health (several thousand) and damage (I've been repeatedly crit for over 5k each time...two shots while stunned brought me down to 5% health multiple times in the last match I played) over bolstered players. This change is just going to further separate the already 50s with champion gear (much of which was gained through RNG) from those who are still leveling.