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New SWTOR Arena Ratings and Token Rewards Suggestion Thread.

STAR WARS: The Old Republic > English > PvP
New SWTOR Arena Ratings and Token Rewards Suggestion Thread.

DethlaHadyn's Avatar


DethlaHadyn
03.26.2015 , 07:57 PM | #71
Quote: Originally Posted by DomiSotto View Post
Do you think that a lot of people can make it past 10 wins? And if they do, how many do you think won't get discouraged by encountering the rating losses after all that grind and struggle and being thrown right back in the grunt tier to again try to regrind those 10 games? Three consecutive wins is basically against the odds, and nobody but the good players that band together will get it.

Here, allow me to illustrate your scenario with the new proposed system mechanics.


So, let's say after a large number of losses, playerX finally earns ten victories. Because playerX has earned 100GR, he is now elevated to the Bronze Tier. Now the competition and mostly the quality of pvp will be a thousand times better, for there aren't any trolls to contend with.

Now, let's say playerX loses his first Bronze Tiered match. Unfortunately, he suffers a -10 GR, and is dropped back down into the Grunt Tier, but his Generic Rating is 90. In essence, playerX could lose 10 more matches, but his rating will still be 90, and it will only take one more win to get back into Bronze Tier.

Now if it is indeed playerX's destiny to continually lose and thus sit at 90GR, well hopefully with enough dedication he can use his earned comms to purchase more ranked pvp gear, and thus increase his odds of success.

Do you think this new proposed system would be better than having playerX lose copious amounts of rating each and everytime he tried? Would he suffer the scorn for being new to the game? No, he wouldn't, for he would be grouped against others who were new to the game, and they could all grow together as they earn;
  • Commendations for Ranked Gear.
  • Credits.
  • Tokens for special looking gear from new vendor.



I mean no disrespect when I say this, new players aren't expected to rise straight to Gold Tier. But the New Proposed System will allow them to, if their skill and their courage holds. Unfortunately there is nothing this system offers to a player that loses every single match, and I highly doubt that anyone with a little integrity and common sense could actually manage that, for remember each player is slotted into their respective tiers... ergo; you won't be losing continually to top tiered players when you're in the lower levels.

DethlaHadyn's Avatar


DethlaHadyn
03.26.2015 , 08:01 PM | #72
Quote: Originally Posted by DomiSotto View Post
But most people cannot complete a Daily. They will not win the tokens. That what the numbers say. Nothing you suggest will change that. Average players just don't win in ranked enough times.

EDIT: Let's just agree to disagree. I know you are having fun devising this, so I am not going to argue.
Again, you are completely wrong, on all accounts, when taking the mechanics of the new system into consideration.

I'll have you know, that this isn't a pleasurable past-time for me. This is an honest attempt at trying to make our SWTOR Ranked PvP better.

Thank you again for commenting on this thread.

delta_leader_'s Avatar


delta_leader_
03.27.2015 , 08:37 AM | #73
Can I put your thread into my signature?
I thinks this thread is great. The proposed system certainly is better than what we have now.
I'd like that as many people as possible see this.
T3M4:

Marksman Sniper / Deception Assassin /

Powertech / Sage / Operative / Marauder / Mercenary

DethlaHadyn's Avatar


DethlaHadyn
03.27.2015 , 09:19 AM | #74
Quote: Originally Posted by delta_leader_ View Post
Can I put your thread into my signature?
I thinks this thread is great. The proposed system certainly is better than what we have now.
I'd like that as many people as possible see this.
Absolutely.

YanksfanJP's Avatar


YanksfanJP
03.27.2015 , 11:58 AM | #75
Quote: Originally Posted by Capt_Beers View Post
If there is no way to lose rating the top players will be people who have the most time to play and are average as opposed to actually the best. And the really good players with tons of time will have ratings in the 6 or 7k range lol.
So more people are queueing more. Seems good to me.
I'm not arrogant. I'm just aware of my greatness.

YanksfanJP's Avatar


YanksfanJP
03.27.2015 , 12:04 PM | #76
Quote: Originally Posted by Kakisback View Post
No, no it certainly does not. Someone who has won 150/200 games should be much higher rated than someone who's won 300/500 games (75% vs 60% win rate). But under the proposed system, the later player would have a better rating. This is completely unacceptable.
I disagree. The more games you play, the more difficult it is to maintain a high win percentage. As a result, 150 out of 200 may very well be comparable to 300 out of 500 as a result. The more games that are played, the more true the win percentage is. 200 is hardly as dependable a sample size as 500 is.
I'm not arrogant. I'm just aware of my greatness.

DethlaHadyn's Avatar


DethlaHadyn
03.27.2015 , 02:13 PM | #77
Quote: Originally Posted by YanksfanJP View Post
I disagree. The more games you play, the more difficult it is to maintain a high win percentage. As a result, 150 out of 200 may very well be comparable to 300 out of 500 as a result. The more games that are played, the more true the win percentage is. 200 is hardly as dependable a sample size as 500 is.
Hmm, let's do the math with these two scenarios within the proposed system's design. Now we'll have to generalize the time period over let's say 1 month, and also include/cancel out the Dailies/Consecutives. Let's first look at what it would take to hit Gold Tier without a loss, for these two teams would both be considered Gold Tier.

Let's assume quickest way to gold tier is; 38 games played in one day, all wins.
38 wins = 380GR
Daily = 10GR
12 Consecutives = 360GR
38/0 = 750GR






150/200

150 wins = 1500GR
/200 games played = 33 Consecutives(990GR)
30 days of the month = 30 Dailies(300GR)
Total = 2,790
Rating Loss
minus -20 Gold Tier Rating per loss @50 = -1000GR
Total Rating = 1,790GR


300/500

300 wins = 3000GR
/500 games played = 33 Consecutives(990GR)
30 days of the month = 30 Dailies(300GR)
Total = 4,290
Rating Loss
minus -20 Gold Tier Rating per loss @177 would bring down to 750GR threshold, with the remaining 23 losses @(-15) Silver Tier loss deductions(= 345GR loss)
Total Rating Gained after 1 month from 300 wins and 200 losses = 405GR So this player or team would have risen to the Top, then dropped down to the Silver Tier. Of course this scenario is revolving around a 200 game losing streak, and in reality it would be hard to determine the actual win/loss order.


But what if a player wins 300 in a row, then loses 200?
300 wins =3000GR
100 Consecutives = 3000GR
30 Dailies = 300GR
Total = 6300GR
Rating Loss = -(200x20gr) is 6300 - 4000 = 2300GR


Wait...Hold on... This is just theory. We all know a team that earned 300 win streak, wouldn't likely lose 200 in a row. In reality, PvP is much more dynamic than that, but I wanted to show one possibility of what could happen if such a losing streak would occur. As you can see, in this new system, there are no "grind your way to the top" possibilities at all. Instead you'll find Heavy Rewards for winning(especially consecutively), and the severity of a loss will totally depend on your tier.

As players ascend tiers, their wins will generously add to their GR pool, and as the competition caliber increases, so does the punishment for a loss. The only real perk that the 300/500 players would enjoy in this scenario, is more tokens to buy special gear from the vendor with.

DethlaHadyn's Avatar


DethlaHadyn
03.28.2015 , 01:13 PM | #78
Quote: Originally Posted by Anyakaschala View Post
Well, let's also face another simple reason. A lot of people don't queue because they aren't fotm classes, and as thus pointless to actually queue.

We have to put a bit more effort into the new PTS feedback threads, and have a little faith that class balancing is enroute. Worst case scenario is you might have a small variety of classes in the Gold Tier off start, but the upside is with a friendlier Ratings system, the class trends would be easier to identify and lock down, and non-fotm classes would get better grounds for competition as they ascend the tiers.

With a token rewards system, you might have a player that's content for the Silver Tier "End of Season reward", knowing that he can still compete for tokens to purchase his desired items/gear, despite the fact that reaching Gold Tier might seem to be out of reach. That would completely depend on his/her dedication and desire to reach the Gold Tier status, not entirely due to the type of class they play.

DethlaHadyn's Avatar


DethlaHadyn
03.29.2015 , 04:47 PM | #79
Quote: Originally Posted by DomiSotto View Post
I predict that up to 80% of the population will never touch the Silver.

Let's take another look at the suggested Tiers, which of course could be switched around;


Grunt tier

0-10 wins = -0 rating per loss (desired rating to achieve next level is 100).
Bronze tier
10-25 wins = -10 rating per loss (desired rating to achieve next level is 250).
Silver tier
25-75 wins = -15 rating per loss (desired rating to achieve next level is 750).
Gold tier
75+ wins = -20 rating per loss

What could we tweak the numbers to, as far as rating goes? If we switched it to more attainable levels, maybe the rating losses per tier would work itself out better...maybe it to something like this?


Grunt tier

0-10 wins = -0 rating per loss (desired rating to achieve next level is 100).
Bronze tier
10-15 wins = -10 rating per loss (desired rating to achieve next level is 150).
Silver tier
15-25 wins = -15 rating per loss (desired rating to achieve next level is 250).
Gold tier
25+ wins = -20 rating per loss


The reason it looks daunting originally, is because at first glance you'll forget about the "Three Win Consecutives", which add generously to your rating(plus extra tokens). However, it's a safe bet, that if a new rating system was introduced, the Ranked Population would be ten times larger than it is. People would keep queing to earn their tokens, regardless of what the tiers were. Having said that, we would want to keep the tiers closer together as far a wins required are concerned, for like you say, we could see things get lonely at the top.

I'll wait for a couple comments on this prediction of yours before I switch the Tier Values.

Madistein's Avatar


Madistein
03.29.2015 , 11:33 PM | #80
they should have a solo que for groups. I hate not being able to find people to group with, I rather have pugs than nothing.