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12 x XP for class-missions

First BioWare Post First BioWare Post

Ratajack's Avatar


Ratajack
03.24.2015 , 10:34 AM | #661
Quote: Originally Posted by TUXs View Post
They've been more silent on lockouts Rat...12xXP is a system they've already shown they're willing to give us, adjusting the lockouts isn't. I believe my effort is best spent where it requires the least amount of work from Bioware.
They gave us a 2 month BONUS of 12XP. They may very well now regret having given us that bonus, due to the "entitled" demands for a permanent 12XP.

To the best of my knowledge, they have given us NO indication that they are even considering doing so again. In fact, the last statement from a yellow gives evidence that they are NOT considering doing so.

Ratajack's Avatar


Ratajack
03.24.2015 , 10:55 AM | #662
Quote: Originally Posted by Seldan View Post
Those same concerns were raised in WoW for heirlooms/character boosts. Rift offers 80% xp potions. They did not harm the leveling process, they bolstered it ( and generated revenue for the game ).

12XP is focused on as it allows the Class Stories to be played seamlessly, which is a strong selling point.

That said, I like your idea regarding the progressive experience boost based on story completion. That would be a decent compromise compared to a 12XP boost.

An option for the developers would be to introduce the 12XP (Class Story Leveling Feature) as a CM consumable in a limited fashion, similar to Black/White Dyes or the Gold Scalene armor. Allow the developers to gather more data on what effects it has on the leveling process - especially when it's not tied to the ramp up before an expansion, when players tend to re-roll, return to the game, etc.

From my POV, I already have every Advanced Class in the game. I'm currently leveling my second Guardian and Operative. Would I use this on future alts? Sure, but not all of them. I would consider myself a game loyalist. I'm not going to leave the game regardless if they implement the feature or not.
WoW heirlooms cap out at about 45% XP bonus, If I am not mistaken. 80% potions in Rift and WoW heirlooms are a FAR CRY from 1200% XP, would you not say?

The XP boosts already available in this game exceed 50% easily, and that without including rested XP. You can gain 30% to story line XP, space mission XP, exploration XP, warzone XP, Flashpoint XP and starfighter XP via legacy XP perks. There is a guild XP bonus of 10%, I believe. There are consumable XP boosts granting 25% XP, also.

I may be wrong, but all of these boosts are multiplicative, I believe. Even if they are not multiplicative and are simply additive that is 65% XP boost, over 3/4 of what you would get from those potions in Rift and far more than you get from heirlooms in WoW.

Let's look at the total:

Rested XP is 200%. Add 30% for the legacy class mission perk. The add the guild XP perk of 10%. Lastly we'll add in the 25% consumable xp boost.

If those boosts are only additive, that is till 265% XP.

If, on the other hand, those boosts are multiplicative, we have:

200 * 1.3 *1.1 * 1.25 = 357% XP. That may not be 1200%, but it's not too shabby, either.


IMO, the XP boosts we already have are more than enough.

ekwalizer's Avatar


ekwalizer
03.24.2015 , 11:05 AM | #663
Quote: Originally Posted by TUXs View Post
Exactly what I'd like to do. I just ran out of time during 12xXP because we were working on NiM DF/DP...I was lucky to get my Merc done.
I had all that prior to 12Xp though. I took advantage of every double xp event by rolling a new toon. It takes on average 60 in game hours to level to 60 using just 25% boosters. That doesn't count 2xp events.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

ekwalizer's Avatar


ekwalizer
03.24.2015 , 11:08 AM | #664
Quote: Originally Posted by TUXs View Post
They've been more silent on lockouts Rat...12xXP is a system they've already shown they're willing to give us, adjusting the lockouts isn't. I believe my effort is best spent where it requires the least amount of work from Bioware.
The mechanism for a system like this is already in game. F2Pers are currently restricted to 3x loot rolls per week. A similar restriction should be easy enough to code per toon. If you can get a ground-swell of support behind you.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

ekwalizer's Avatar


ekwalizer
03.24.2015 , 11:20 AM | #665
Quote: Originally Posted by Seldan View Post
Those same concerns were raised in WoW for heirlooms/character boosts. Rift offers 80% xp potions. They did not harm the leveling process, they bolstered it ( and generated revenue for the game ).

12XP is focused on as it allows the Class Stories to be played seamlessly, which is a strong selling point.

That said, I like your idea regarding the progressive experience boost based on story completion. That would be a decent compromise compared to a 12XP boost.

An option for the developers would be to introduce the 12XP (Class Story Leveling Feature) as a CM consumable in a limited fashion, similar to Black/White Dyes or the Gold Scalene armor. Allow the developers to gather more data on what effects it has on the leveling process - especially when it's not tied to the ramp up before an expansion, when players tend to re-roll, return to the game, etc.

From my POV, I already have every Advanced Class in the game. I'm currently leveling my second Guardian and Operative. Would I use this on future alts? Sure, but not all of them. I would consider myself a game loyalist. I'm not going to leave the game regardless if they implement the feature or not.
I'm in the same boat, I've done every AC at least once and twice on many. I'm definitely not opposed to permanent 12XP as a QoL addition to players that have shown dedication to the game (ie LL50). I just don't think it should be dolled out because someone has a max level Knight and a max level Warrior.

"Working" for it and having it increase as a player builds their own legacy seems like the best way to go, in my opinion. There would be far less public resistance to it if it is incrementally increasing for every unique class story that you finish. The system I propose incentivizes exploration of the game via playing through all 8 stories.

As I laid out, upon completion of the 8th story, that player is at triple Xp, all the time. I would further be fine if it was checked across the players entire account so it doesn't have to be restricted by a single Legacy alone. The mechanics to check across the account are already in place. Our CM account unlocks are account wide. If you purchase account based storage increases it works on every server. So, the technology is in place to do this.

I'd be fine with a flat 3Xp increase for any toon completed after that capping at 12XP. By the time you have all 8 stories completed, the argument about someone not knowing their class is rendered moot. The gear argument is also flimsy at best when talking about a player with multiple max level toons. There is no shortage of credits, legacy gear or Basic Commendations.

I do feel there should be an on/off toggle, not everyone wants to increase the rate at which they level - and they shouldn't have to be when a preference toggle is easily doable. The 2XP toggle is already in the game and can be flipped dynamically, so if it can be done at the macro, surely it can be done at the micro.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

ekwalizer's Avatar


ekwalizer
03.24.2015 , 11:29 AM | #666
Quote: Originally Posted by Ratajack View Post

Let's look at the total:

Rested XP is 200%. Add 30% for the legacy class mission perk. The add the guild XP perk of 10%. Lastly we'll add in the 25% consumable xp boost.

If those boosts are only additive, that is till 265% XP.

If, on the other hand, those boosts are multiplicative, we have:

200 * 1.3 *1.1 * 1.25 = 357% XP. That may not be 1200%, but it's not too shabby, either.


IMO, the XP boosts we already have are more than enough.
Rested XP is per kill only, it has no impact on quest turn-in or bonus quest XP. Quest XP is where the lion's share of XP comes from in this game. So it might be 357% per kill (until your rXp runs out) but it certainly is not an all the time 357% xp.
Let this sink in, this game is Free to Play, boasts one of the most popular IPs on the planet and yet 76.47% of the servers are empty.

cool-dude's Avatar


cool-dude
03.24.2015 , 11:30 AM | #667
I do not see the point honestly.
If the point was to level up really fast. Why not just give you a level 60 pack, that automatically makes you level 60, and gives you a set of level 60 gear? I mean, if I was in a rush to get top the max level, that is what I'd want.

Ratajack's Avatar


Ratajack
03.24.2015 , 11:39 AM | #668
Quote: Originally Posted by ekwalizer View Post
Rested XP is per kill only, it has no impact on quest turn-in or bonus quest XP. Quest XP is where the lion's share of XP comes from in this game. So it might be 357% per kill (until your rXp runs out) but it certainly is not an all the time 357% xp.
True. I was not considering the rested XP being kills only.

Even not including rested XP in the turn ins, it still calculates to:

100 * 1.3 * 1.1 * 1.25 = 178.75%

That is almost 2X the heirloom XP bonus in WoW and so close to that 80% potion in rift as to be practically identical.

Add to that figure the double XP weekends, which double that XP rate, although they do not stack with rested XP, and we're right back up to that 357.5% XP boost during those double XP weekends.

That still seems to be pretty reasonable to me. I'm still not seeing the need for a "light speed, easy mode, fast pass to max level".

Once again, IMO, the XP boosts we have right now are more than sufficient.

ivanhedgehog's Avatar


ivanhedgehog
03.24.2015 , 01:49 PM | #669
Quote: Originally Posted by EllieAnne View Post
In all fairness, no one knows that. What we saw the first time was 12xXP for a very limited time so people felt they had to rush. If 12xXP is permanent then it is possible people will take their time especially as doing solely class missions does leave you underleveled around level 25.
every mmo that i have played with "kill x rats" missions has people that wont group and try to hog all the spawns. it has nothing to do with xp boosts.

edit: wow gives a 300% xp boot for 90 days if your recruit a friend is teamed with you. and your recruit can grant you free levels on a 2 to 1 basis(2 levels earned for every 1 level granted)

ivanhedgehog's Avatar


ivanhedgehog
03.24.2015 , 01:53 PM | #670
Quote: Originally Posted by Ratajack View Post
That would give you that "light speed, easy mode, fast pass to max level" so that you can avoid the minimal effort required to level that new character, which seems to be exactly what you want.

Hence, the "Your suggested compromise is NO compromise--just give you EXACTLY what you want". That being the "light speed, easy mode, fast pass to max level".


Now, if you want to talk about removing the lockouts, I'll agree with you there. I would also like to see those lockouts removed so that you, and others, can run those OPS to your heart's content--with the provision that only the first kill of each boss is loot eligible. That would also give those players who find themselves in PUG's that do not finish the instance the chance to join another group and be able to finish the instance.
you seem to have this deep rooted need to control other people gaming experience. have you considered writing your own? that way when your gaming philosophy causes it to crash and burn you can blame yourself....