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HM Ravagers & Temple progression thread


Akam's Avatar


Akam
02.19.2015 , 02:39 PM | #61
I would like to float a concept of an Idea that is not exactly new to MMOs but something SWTOR has not yet approached. Taking a page from World of Warcraft and specifically ICC, there was an NPC that would increase the raids power (Health, Damage and Healing afaik) by X% when interacted with. This "buff" was only introduced after a period of time and the value was increased multiplicatively per week. Most importantly, this "buff" was completely optional.

This buff accomplished a few things;

Before Buff
1) Allowed top tier guilds access to difficult content without fear of nerfs from the dev team. The game even recognizes the guilds achievement by rewarding you with "cutting edge". Everyone likes bragging rights, right?

After Buff
2) Allowed other very skilled, but not quite top tier guilds access to difficult content and "help" if they were stuck on a particular mechanic
3) After enough time, allowed the rest of the raiding community to clear the content

I feel like this is what "Nightmare Power" was supposed to accomplish and it's only failure was being automatically removed after a certain period of time. Rather than being auto removed, it should be a guild's choice to turn it on or off.
<Provectus>
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The Revanchist Deposer of the DM Conquerer of the DF
Dread Master Gate Crasher Dragonslayer
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holmeskywalkr's Avatar


holmeskywalkr
02.19.2015 , 03:19 PM | #62
Quote: Originally Posted by justinplainview View Post
I think he was more saying you are a 16 man guild, as opposed to saying you did Blaster in 16, but I could be wrong. Since you're in the thread, I want your view on something: How would you feel if Bioware stopped making 16 man content for NiM? What if NiM was only one mode (8 man)? I mean, realistically, there are....2 or 3 guilds that handle HM content in 16 man as their main mode at MOST. What would a group like Buddies do if the raid tuning went down to NiM being only 8 man?
I wouldn't care since I raid with dead monkeys for majority and 16M roster is a fashion thing in the fragile french pve "community", it's too bad but it's a thing. A group like ours is kinda knew, so not stable and welded. Well I guess the 10-12 less worst would switch to 8M.

darth_psychose's Avatar


darth_psychose
02.19.2015 , 03:28 PM | #63
you are right holmes . 16Man in france is really hard to keep cuz there is always 10good man and 6man you just need to go with to be 16. Ace has 16->8->16->8 and frog stay 16 for about 8months (?). In a future i think french 16man gonna disappear.
Kala - <Rash>

Citruzz's Avatar


Citruzz
02.19.2015 , 07:12 PM | #64
Quote: Originally Posted by darth_psychose View Post
you are right holmes . 16Man in france is really hard to keep cuz there is always 10good man and 6man you just need to go with to be 16. Ace has 16->8->16->8 and frog stay 16 for about 8months (?). In a future i think french 16man gonna disappear.
the situation in germany looks not even better. The only working progress racing team is ambassadors, in my opinion. The interest and the aspiration, to be one of the top raiding teams in the world, seems to be gone. For sure, we have a lot of guilds staying at 8/10, but the most of them don't "overacting" and do not leaving its comfort zone.
Nadinä | Sorcerer

JDotter's Avatar


JDotter
02.19.2015 , 07:13 PM | #65
Updated and appreciate all the feedback. Is cool to see I'm not alone in liking the increased difficulty.

Citruzz's Avatar


Citruzz
02.19.2015 , 07:17 PM | #66
NOX (Ger / EU) defeated cora. (9/10)
Nadinä | Sorcerer

darth_psychose's Avatar


darth_psychose
02.19.2015 , 08:00 PM | #67
To reply this post with my opinion. I enjoy the difficulty upgrade of this raids. Coratanni 16 is great balance between dps check / survivability. But revan fear me, not because i think i don't have skill to handle it but because french players who are able to do it are really rare (MAXIMUM 2 roster 8 - no joke) and they are not in the same guild. So i hope this content will be affordable anyway for me. Also i'm guardian/jugg and it's thug life somedayz.

Spoiler
Kala - <Rash>

Joran-Koon's Avatar


Joran-Koon
02.19.2015 , 10:27 PM | #68
Quote: Originally Posted by darth_psychose View Post
Spoiler
I once thought as you did...Rip my Jugg
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Failure
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SpikeSaber's Avatar


SpikeSaber
02.20.2015 , 02:42 AM | #69
I really like Revan's last phase, and I rarely fk it up, but it is hard because every1 else must not fk up either. From what I've noticed people are just lacking concentration.

Alucardess's Avatar


Alucardess
02.20.2015 , 05:44 AM | #70
The fact that I, as a SM scrub who wanted to do HM, could (when DF DP HM was actually a thing) be pulled through 10/10 in 1-2 hours is telling. I think my first reaction when going through DF/DP HM with Ascension was "Really? That was super easy." Now, I have yet to go 8/10 (my group's fault. Our positioning with mines and knockbacks suck because we don't have 2 PT tanks and everything gets super tight (I digress)). These new HMs are challenging. I like that. They're really fun. But my question new is does Bioware want more people to see NiM Ops? I personally feel that they do, given the introduction of NiM Power. However, with how Bioware is gating NiM Ops now, given the current state of HM Ops, what is their objective for NiM Ops now. This is ofc assuming people follow the linear thinking of SM->Clear SM->HM->Clear HM->NiM

Just an opinion.
Aethil the Retired Eternal Warrior
Wuqi, Gatecrashing Sage
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