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Producer’s Road Map 2015

First BioWare Post First BioWare Post

Darth_Furian's Avatar


Darth_Furian
02.11.2015 , 02:49 PM | #321
Quote: Originally Posted by Joesixxpack View Post
That's not what his post was about. It's plainly obvious.
Quote: Originally Posted by AdamLKvist View Post
I guess there's not many founders left because I can't fathom how someone whose been around so long could feel any differently than this.
It's plainly obvious he believes most founders are thinking the way he does.

Quote: Originally Posted by Joesixxpack View Post
Try reading it again but without your Helm of Emotional Investment Protection on.
What exactly are you insinuating? Your attempt at trying to ridicule me only results in a very unclear message.
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Joesixxpack's Avatar


Joesixxpack
02.11.2015 , 02:59 PM | #322
Quote: Originally Posted by Darth_Furian View Post
It's plainly obvious he believes most founders are thinking the way he does.


What exactly are you insinuating? Your attempt at trying to ridicule me only results in a very unclear message.
He can't fathom... How is that putting thoughts into anyone else's head? Dude you don't even make sense.

TUXs's Avatar


TUXs
02.11.2015 , 03:03 PM | #323
Quote: Originally Posted by Darth_Furian View Post
What exactly are you insinuating? Your attempt at trying to ridicule me only results in a very unclear message.
I think he was trying to say you seem overly emotional over this...
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MeNaCe-NZ's Avatar


MeNaCe-NZ
02.11.2015 , 04:34 PM | #324
Quote: Originally Posted by Reno_Tarshil View Post
That would be cool too as my guildies think I'm quite skilled at GSH decorating and I feel like I could help them better if I had a key to their house.
I had this idea back when it launched actually and it would be awesome imo as a whole new career people could take up within game as more or less interior decorators.

I know I can't be assed coming up with an awesome stronghold but if I were able to pay someone to design.cost then actually deck out my stronghold after I signed up for it then there would be something else to use my credits for except seeing how high I can get them or cartel market pack gambling.

jrwellworth's Avatar


jrwellworth
02.11.2015 , 05:00 PM | #325
Quote: Originally Posted by MeNaCe-NZ View Post
I had this idea back when it launched actually and it would be awesome imo as a whole new career people could take up within game as more or less interior decorators.

I know I can't be assed coming up with an awesome stronghold but if I were able to pay someone to design.cost then actually deck out my stronghold after I signed up for it then there would be something else to use my credits for except seeing how high I can get them or cartel market pack gambling.
I think that this would be an excellent idea. It could also create a new niche credit making opportunity for people. I could see it now. I know I would probably utilize help from friends, to help realize ideas for rooms. I mean, I go to some peoples SH's either by invite or maybe check out a top 3 public listing and it's obvious that some folks just have a touch and can really make a SH pop. It's quite a feat, seeing as SH's are basically a dead dollhouse, no matter how much I like them.

As for this roadmap, I have been disappointed in BW since 3.0 dropped, we don't need to rehash the issues but we all know what they are. I was feeling a bit dismal, but with Eric's clarification today that Ziost is in fact one of the major story updates and is indeed slated for not just spring, but the original April 28th patch cycle date (subject to change (tm) ) I am a bit perked back up. I am not trying to say that anyone else's issues are less then my own but if they would just fix coratanni and some of the other raid bugs, I think I can keep myself busy enough until 3.2 and also the release of NiM Ravagers.
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MKUxLordxRev's Avatar


MKUxLordxRev
02.11.2015 , 05:43 PM | #326
Apologies if this is in the wrong section. I'm not sure what the process is that you all go through when coming up with new content for the game. While I applaud all your efforts, the past year has seemed like it was lacking in creativity. This recent expansion has shown some promise and going into 2015 I hope that this game can be redeemed. I know many have posted on things they would like to see in the game and there are a few things that I feel are fundamental and universally needed.

More Class Based Story Content:
Rise of the Hutt Cartel gave us Makeb and the Dread Lords and the introduction of GSF. The problem however with this is that SWTOR had immersed us in an individual class based story line, a story line which Rise of the Hutt Cartel never expanded on. After taking the initial mission to go to Makeb all class stories become identical leaving very little replay value. Adding Oricon, Czerka, and the GSI missions were fun but repetitive causing the game to get old quickly. What the game could use is something that effects the world environment, for example an imperial capital ship crashing on Nar Shadaa which forever changes it's landscape in a particular section. Also expanding on already explored planets adding new high level areas and quest would be a nice touch. Let the player revisit places like Hutta, Corruscant, and Ord Mantell in new previously unexplored places.

To add to the story even more, perhaps make a faction neutral class, one that can be played on both factions. Maybe introduce a playable droid class or perhaps even a Mandalorian class which will allow players to actually use the Techblade.

Lastly, allow an option to reset the class story, giving the players an option to replay the story content with their current level and allowing for a Hard Mode or Nightmare mode story achievement. It would be interesting to see how one does with their full arsenal available to them. It would also allow the players to make different choices without having to create totally new characters.

Reworking the talent tree:
I know it's probably against most company policies to move backward, but I feel the specialization of skills was more versatile before the change. The current set up just feels very restrictive and it feels like the changes were more for the benefit of the pvp side of the game and leaving those who primarily play pve out in the rafters so to speak. In the interest of moving forward I would like to suggest that the pvp talent tree be separate from the pve talent tree. As it stands, making a mistake in an OP and losing a healer is very unforgiving and those that used to be able to off heal and avoid a total party wipe can no longer do so.

Phases:
I think it would be a good idea to allow access to previous areas of the game that have become unavailable through story progression. The player should be allowed to go to the phase menu and perhaps click an "unlock phase" option and be able to re-enter an area. There are many cool looking phases that you never get to see again once a certain part of the story is completed. It would be nice to allow the players to revisit those areas even if you have to take the npc story elements out.

Personal Starships:
One of the things that I know a few people would like despite now having the guild ships available is to increase the cap on how many people can be aboard a personal starship. This game is an MMORPG and for those of us who are more in tuned with the RPG element would like to have more than three guests on our personal starships. Along with the RPG aspect, there are those that move from planet to planet hunting world bosses in a raiding party composed of people who are not all part of the same guild. It would just make things a lot more simpler if we could have 8 people able to travel on a personal starship.

Another thing about the personal starship is that we should be able to use it in GSF. We've spent time and credits upgrading our ships so why not make legitimate use of them. Along with being allowed to use the personal starships in GSF, it also gives you room to create new quests to obtain better quality parts and components from the PVE portion of the game to incorporate them in GSF.

Crafting Items:
The last thing I want to bring up is the item crafting system. Ever since Rise of the Hutt cartel released most crafting skills have become useless. At one point there were schematic drops in ops, but at this point I believe they have been removed. Crafting prefabs for the strongholds is about the only thing crafting is useful for these days if you are not cybertech or armstech. While I understand that the cartel market is a cash cow for the company, it's really cheating the game of it's in game economy. To rectify this I suggest that some of the older cartel market items now be available to craft provided the schematic can be found. Where, how, and at what drop rate would be up to the developer, but it would be nice to have the crafting system worth a damn in investing in again. And by now we should have crystals that go up to 51.

That being said, I do look forward to new things in SWTOR and I hope these suggestions and ideas do not fall on deaf ears. There are a great many things to offer within the Star Wars universe and I'm sure there ate a good amount of upcoming things for us.

generalstonestar's Avatar


generalstonestar
02.11.2015 , 06:08 PM | #327
Dear Bioware, I was wondering if the 3.2 update will increase level cap? I am also concerned that your are drawing story content to far out. Stop making stories that span 3 years and just make a new class ex: Imperial trooper, Republic agent.
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MeNaCe-NZ's Avatar


MeNaCe-NZ
02.11.2015 , 06:14 PM | #328
Quote: Originally Posted by generalstonestar View Post
Dear Bioware, I was wondering if the 3.2 update will increase level cap? I am also concerned that your are drawing story content to far out. Stop making stories that span 3 years and just make a new class ex: Imperial trooper, Republic agent.
It won't increase level cap, that won't happen again this year and possibly not until late next year if at all ( that new linear progression thing seems to be taking off a bit ).

SwordEmpire's Avatar


SwordEmpire
02.11.2015 , 09:20 PM | #329
Quote: Originally Posted by MeNaCe-NZ View Post
It won't increase level cap, that won't happen again this year and possibly not until late next year if at all ( that new linear progression thing seems to be taking off a bit ).
I dont see why not. There is generally one x-pack that comes with a level cap increase per year. SoR was 2014.
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ScarletBlaze's Avatar


ScarletBlaze
02.11.2015 , 10:19 PM | #330
Quote: Originally Posted by generalstonestar View Post
Dear Bioware, I was wondering if the 3.2 update will increase level cap? I am also concerned that your are drawing story content to far out. Stop making stories that span 3 years and just make a new class ex: Imperial trooper, Republic agent.
If they do increase level cap look for that to happen at the end of the year like SOR did.
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