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Shoulder Cannon nerf Game Update 3.1.1 PTS

STAR WARS: The Old Republic > English > PvP
Shoulder Cannon nerf Game Update 3.1.1 PTS

AdamLKvist's Avatar


AdamLKvist
02.06.2015 , 04:07 PM | #61
Quote: Originally Posted by J_McSkill View Post
Well at least you agree that they are the first target in solo ranked because they die fast, the only other class that dies this quick would be the other trooper AC. As for team ranked, saying they don't have survivability issues is kind of hard to put in perspective because that can be said for almost all classes, who's got survivability issues with a tank and heals right?

I would argue that a 4v4 dps match is an easier way to measure who's got better defensive cooldowns, because lets face it you're not going to be getting help from anyone else in the way or heals/guard. Now don't get me wrong, I don't think that classes should be solely balanced around solo's but I'm just saying it's a good gauge of ones defensives. When a class (Trooper) is almost universally agreed upon as the first target there is something wrong.

What should have been done is: increase the activation cooldown of SC to 1 second and give kolto/ar a % damage reduction accross all specs.
I don't think we can measure it out of 4v4 DPS because in that world a sniper is a really poor class. If you put said sniper in a team he becomes a monster - I dont pretend to present this as fact as it is mere opinion but I do consider them one of the hardest classes of all to kill whilst under guard and heal. The two worlds tell a different story.

I could not make the same statement of a DPS operative.
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Transcendent's Avatar


Transcendent
02.06.2015 , 05:29 PM | #62
Quote: Originally Posted by J_McSkill View Post
The most insulting part of this for PT/VG's is that hatred Sins/Shadows are BY FAR, I'm talking miles and miles, in need of a nerf before PT/VG's. 17 seconds of god mode: 5 seconds of shroud (immunity to all yellow damage which includes 90% of stuns), then 12 seconds of deflection (increased defense and complete immunity to stuns), then throw in another 2 seconds of shroud when they vanish.... and to top that all off throw in a phase walk to reset the fight. When you factor in the fact that they have the best dps in the game due to dot spread and one of the easiest rotations (3 buttons), it's unreal that BW prioritizes nerfing PT/VG's.
That pretty much sums it up.

I'll be very surprised to see anything happen to Sin / Shadow or Sorc / Consular anytime in the next couple of patches.... and yet they went straight for the jugular on the PT / VG and even took it a step further by going for a spec that really didn't need touching.
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Zoom_VI's Avatar


Zoom_VI
02.06.2015 , 05:44 PM | #63
I wouldn't say they "went straight for the jugular." AP+CB still hits extremely hard, and a 1.5s ICD fits well enough with every ability having 1 rocket tied to it, tactics isn't dead by any means.

What is overkill is the cooldown changes and the nerfs to the one PT spec that isn't viable. The cooldown change are just screwing with our viability in group 4s since we will have less SC bolstered hardswap opportunities per round.

And I still don't understand why Pyro needed to be nerfed, it already took collateral from the SC nerf.
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Groncho's Avatar


Groncho
02.06.2015 , 06:59 PM | #64
dunno why u guys are wasting time
All the the fixes and changes in combat since 2.8 have been mostly oriented to PVE
anyway just nerf snipers and this could be good or ask for cartel items and they will react
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Icykill_'s Avatar


Icykill_
02.06.2015 , 07:30 PM | #65
Quote: Originally Posted by Transcendent View Post
That pretty much sums it up.

I'll be very surprised to see anything happen to Sin / Shadow or Sorc / Consular anytime in the next couple of patches.... and yet they went straight for the jugular on the PT / VG and even took it a step further by going for a spec that really didn't need touching.
Once a PT hits hydrolic override making them as fast as a consular/inquisitor and they shoulder cannons the fk out of you... There really is no escape for nearly any non stealth class... Sure you might fend off the first onslaught... But that cool down is ridiculous... And even if you think you might have gotten away... You just get pulled back... Interrupts and stuns are useless...while this is going on... So unless you can burn them down quick without getting stunned yourself... Your dead... Of all the FOTM classes... This class is by far the most OP in the game... Don't get me wrong Consulars/inquisitors are OP compared to Maras... But I think ever class is OP next to Maras... I also don't think Consulars/inquisitors need nerfing... What needs to happen is Maras/sents and Commandos/Mercs need some increase in survivability... Although I have seen some Mara/sents lately that seem to be "tank" like when you get them to 5% health and they don't die... Not sure how that is happening when the Jugg before them died much easier... They are probably just exceptional players... But I'd sure like to know how they do that
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headshot_hendo's Avatar


headshot_hendo
02.07.2015 , 09:03 AM | #66
The funniest thing to me is they nerfed damage and survivability. Lol they took an already soft class and strung out the survivability. Nerfed damage but no extra survivability lol.

It sucks but I cant do anything but laugh lol. BW's utter contempt for BH classes is absolutely hilarious lol.

MotorCityMan's Avatar


MotorCityMan
02.07.2015 , 09:07 AM | #67
Increasing the GCD of shoulder cannon from .5 to 1.5 and increasing the ability CD from 1.5 to 2 mins amounts to an 80% dps reduction from that ability. Even discounting the ability CD, it's a 67% dps reduction. That's not an adjustment or a "fix", that's an evisceration of the ability.

Surbatu's Avatar


Surbatu
02.07.2015 , 09:52 AM | #68
Only JEDAAAI are allowed to pvp.

Amen.

mmmbuddah's Avatar


mmmbuddah
02.07.2015 , 12:28 PM | #69
Quote: Originally Posted by MotorCityMan View Post
Increasing the GCD of shoulder cannon from .5 to 1.5 and increasing the ability CD from 1.5 to 2 mins amounts to an 80% dps reduction from that ability. Even discounting the ability CD, it's a 67% dps reduction. That's not an adjustment or a "fix", that's an evisceration of the ability.
Agreed, so generally we lose burst from SC, plasmatech loses burst from fire pulse, it loses burst from shock strike, it gains a TINY bit of burst from pulse cannon, and flat out loses full auto (while not generally used, can actually ruin a sins day if they are sprinting away with low health)

BW, what did the Commando / BH class ever do to you? And why are you treating the consular / Inquisitor class like the second coming of Christ?

gblXsw's Avatar


gblXsw
02.07.2015 , 12:43 PM | #70
Quote: Originally Posted by MotorCityMan View Post
Even discounting the ability CD, it's a 67% dps reduction.
That would be horrific if it was true. Except it's not.

Wether you do X damage every 1.5 minutes spread over 3.5 seconds or spread over 10.5 seconds is no difference in dps (if you were actually using shoulder cannon on cooldown, which you probably are not, a very marginal and barely noticeable decrease would result from the fact that the ability goes on cooldown seven seconds later, so it's off cooldown seven seconds later too).