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Hatred Sins most OP spec in HISTORY of SWTOR

STAR WARS: The Old Republic > English > PvP
Hatred Sins most OP spec in HISTORY of SWTOR

Damedius's Avatar


Damedius
02.06.2015 , 04:50 PM | #591
Quote: Originally Posted by Evolixe View Post
Yeah......

Not really. But I'm tired of argueing already so whatever. Believe what you will, a sorc of any sorts wouldn't be even a mild threat to my team i'll tell you that much.
Didn't you quit claiming to be the best player to ever player SWTOR?

Why are you still on the boards?

Quit the game, couldn't the forums?

Trevor_the_Bruce's Avatar


Trevor_the_Bruce
02.06.2015 , 04:53 PM | #592
Quote: Originally Posted by MotorCityMan View Post
In your opinion 2.7 was perfect. What you mean is, it was ok for your most played class. Snip/slingers/ mercs/mandos were still dredges in arena. Sniper class board has had the same suggestions/frustrations posted for over 2 years, same goes for mercs. So no it was far from perfect.. And no they won't get it right, ever. Not to mention they have flat out ignored or said no to the most asked for features for pvp, which is cross server queuing, some sort of matchmaking and being able to exceed the 8 man limit for teams and more open world pvp.

I used to get dailies done on 4 chars, took a couple of hours. Now I am lucky if I get a weekly done on one char in a month, and play other games. Only reason I stay around is commitments I made to the guild, but those are evaporating quickly as people leave the game.
actually the opinion on 2.7 being as close to class balance as there has ever been isn't just mine, it was shared by a majority of the community. All of the major podcasts at the time such as the Star Wars Thoe Old Republic show on gamebreaker voiced this opinion once 2.7 broke. And a lot of the comments in the pvp forums at the time agreed taht 2.7 was as close to balanced as this game ever got. It sounds like you have a lot of issues with pvp that aren't class balance related, some of those being cross-server (BW has in fact said they are working on a solution to help server pvp ques) and matchmaking. I'd personally like to see a return to 8 man ranked warzone play, and we may get back to that someday. Hatred Sins are OP in ranked play atm, but I wouldn't say they are OP in 8 man warzones.

Evolixe's Avatar


Evolixe
02.06.2015 , 05:04 PM | #593
Quote: Originally Posted by Damedius View Post
Didn't you quit claiming to be the best player to ever player SWTOR?

Why are you still on the boards?

Quit the game, couldn't the forums?
Look, another ********.

Sub ends in 3 days.
Evolixe | Exilove
Darth Malgus
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MotorCityMan's Avatar


MotorCityMan
02.06.2015 , 05:14 PM | #594
Quote: Originally Posted by Trevor_the_Bruce View Post
actually the opinion on 2.7 being as close to class balance as there has ever been isn't just mine, it was shared by a majority of the community. All of the major podcasts at the time such as the Star Wars Thoe Old Republic show on gamebreaker voiced this opinion once 2.7 broke. And a lot of the comments in the pvp forums at the time agreed taht 2.7 was as close to balanced as this game ever got. It sounds like you have a lot of issues with pvp that aren't class balance related, some of those being cross-server (BW has in fact said they are working on a solution to help server pvp ques) and matchmaking. I'd personally like to see a return to 8 man ranked warzone play, and we may get back to that someday. Hatred Sins are OP in ranked play atm, but I wouldn't say they are OP in 8 man warzones.
As close to balance as the game ever got is a far cry from balanced perfectly, as there being sever under representation on the leaderboards of snipes/slingers mercs/mandos will attest. In any event, harping on 2.7 repeatedly ignores the fact that for 1.1 , 1.2, 1.2.....2.4, 2.5, 2.6 2.8....3.0 which is nearly all the time, was worse, in some cases much worse.

I don't say they fail at everything. The strongholds and guildships were a nice addition, and many of the pve encounters are done well. Group finder was a nice addition, flashpoints are usually content people enjoy for awhile, But pvp, naw.

As far as cross server queues goes, when asked if there would ever be any, Bioware's answer is easy to remember. "NO". As far the improvements to allow larger groups for open world and pvp, BW has said they have no plans. but is something they may consider in the future. Well since they knew they had this problem at launch with the fiasco of Ilum, I wouldn't hold my breath.

AxeDragoneth's Avatar


AxeDragoneth
02.06.2015 , 05:24 PM | #595
Quote: Originally Posted by DarthOvertone View Post
Ask from the BW Devs and you shall receive. You got your wish in 3.1.1.

lol
This was more of a tongue-in-cheek response to them unnecessarily nerfing Pyro PT.
Rahc, All-Galaxy Powertech
Ignore me, I'm just washed up and salty.

MusicRider's Avatar


MusicRider
02.07.2015 , 05:23 AM | #596
Quote: Originally Posted by magnashear View Post
Sorcs don't have white dmg. If u happen to be on a sorc your best bet is to wait while the rest do white dmg on the sin. Be ready to stun as soon as shroud fades . This will prevent him from popping any other dcd while you and your team finish the kill
OK that's all good and stuff, and never mind then that white damage is not the solution for all classes as stated. But my original question still remains unanswered. What is white damage?

magnashear's Avatar


magnashear
02.07.2015 , 05:45 AM | #597
Quote: Originally Posted by MusicRider View Post
OK that's all good and stuff, and never mind then that white damage is not the solution for all classes as stated. But my original question still remains unanswered. What is white damage?
White damage is weapon damage. Not force/tech/internal. If the tool tip doesn't say force/tech/internal or something like that than its probably white weapon damage. The easiest way to tell is to look at the floating damage numbers. The text is either white or yellow. If it's white then that was a white damage attack.

MusicRider's Avatar


MusicRider
02.07.2015 , 10:27 AM | #598
Quote: Originally Posted by magnashear View Post
White damage is weapon damage. Not force/tech/internal. If the tool tip doesn't say force/tech/internal or something like that than its probably white weapon damage. The easiest way to tell is to look at the floating damage numbers. The text is either white or yellow. If it's white then that was a white damage attack.
That's what I thought. I am afraid to say that your understanding of what white damage is partial. Let me ask you a question. Do you think it is possible for internal damage to be "white damage"? Think about it. (note that the answer is that it is possible indeed even if it is not really implemented in the game to the best of my knowledge).

magnashear's Avatar


magnashear
02.07.2015 , 02:31 PM | #599
Quote: Originally Posted by MusicRider View Post
That's what I thought. I am afraid to say that your understanding of what white damage is partial. Let me ask you a question. Do you think it is possible for internal damage to be "white damage"? Think about it. (note that the answer is that it is possible indeed even if it is not really implemented in the game to the best of my knowledge).
My knowledge of everything is partial at best. As to your question the answer is idk. On the classes I play I just kind of intuitively know which abilities make the floating numbers turn white. I think some yellow dmg abilities have secondary effects that are white and vise versa. Shroud lasts 5 seconds at best. If I'm on a toon that I'm not sure of their dmg I may just wait it out, switch targets real quick, peel for somebody, hit the assassin with a hard stun or something the instant shroud fades. Shroud is strong but luckily it has the biggest tell in the game

DrWeebs's Avatar


DrWeebs
02.07.2015 , 11:20 PM | #600
Quote: Originally Posted by Damedius View Post
Hatred Sins are so OP that in a 4v4 match against 4 sorcs they lose.
Wrong.
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