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Sorcs are BROKEN!!!

STAR WARS: The Old Republic > English > PvP
Sorcs are BROKEN!!!

AdrianDmitruk's Avatar


AdrianDmitruk
01.24.2015 , 12:56 AM | #391
Quote: Originally Posted by DrWeebs View Post
Sorcs are not broken.

The only broken OP class is hatred sin.

Buff mercs/marauders etc. up to the same level as sorcs/pt/jugg

Nerf hatred sins.

You'll have a pretty good game if you do that.
Only if you trust Bioware to not nerf hatred sins like they nerfed the slot machines.

Hatred needs a nerf but when I compare my definition of "nerf" to Bioware's I'm not entirely sure we should give them those ideas. Or hatred will end up losing death field, losing all access to utilities, losing crushing darkness (or whatever spec specific ability replaced it)...

...but hey they get to keep the creeping terror root!

(Full disclosure: I main a healer sorc and have since 1.1, though I also operative healed between 1.2 and 1.7. I do not have a hatred sin, but I do have a midbie deception sin whose only purpose is crafting.)
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Prototypemind's Avatar


Prototypemind
01.25.2015 , 03:10 AM | #392
Quote: Originally Posted by DrWeebs View Post
Sorcs are not broken.

The only broken OP class is hatred sin.

Buff mercs/marauders etc. up to the same level as sorcs/pt/jugg

Nerf hatred sins.

You'll have a pretty good game if you do that.
I think that the damage reduction after hard bubble is a bit much for sorcs considering the roots and stuns already in place and their output and healing abilities. One thing, though, is that there's a huge difference between sorcs who manage what they have well and those who don't. Bad sorcs are still easy to pop and overall they really aren't in an unfair spot.

DrWeebs's Avatar


DrWeebs
01.25.2015 , 05:03 AM | #393
Quote: Originally Posted by Prototypemind View Post
I think that the damage reduction after hard bubble is a bit much for sorcs considering the roots and stuns already in place and their output and healing abilities. One thing, though, is that there's a huge difference between sorcs who manage what they have well and those who don't. Bad sorcs are still easy to pop and overall they really aren't in an unfair spot.
Even good ones are in a fair spot. Tunnel a sorc to force a barrier (pun intended), hard switch to someone else, then hard switch back and they're pretty much guaranteed dead. The light armor and lack of true DCD's other than small self-heals makes them by far the easiest class to burst down. In regular wz's they are a bit op because of the space, but in ranked they are fair.
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jenlen's Avatar


jenlen
01.25.2015 , 11:59 AM | #394
So, here's what we need to do about Sorcs, Bioware!
  1. HP needs to be hard set to a maximum of 10,000 HP
  2. Make Barrier only last 2 seconds, and Bubble only last 1 second
  3. Make Force Storm do 5 points of damage to a maximum of 2 targets
  4. Remove Force Speed
  5. Set maximum range of all abilities to 5 meters

There, now Sorcs are "fair and balanced" as per all the whining from the "but I cannot kill them in 2 seconds now!" crowd!

JadenYugari's Avatar


JadenYugari
01.25.2015 , 01:22 PM | #395
Quote: Originally Posted by jenlen View Post
So, here's what we need to do about Sorcs, Bioware!
  1. HP needs to be hard set to a maximum of 10,000 HP
  2. Make Barrier only last 2 seconds, and Bubble only last 1 second
  3. Make Force Storm do 5 points of damage to a maximum of 2 targets
  4. Remove Force Speed
  5. Set maximum range of all abilities to 5 meters

There, now Sorcs are "fair and balanced" as per all the whining from the "but I cannot kill them in 2 seconds now!" crowd!
Ok, Im not so overzealous in rebalancing some of Sorc/sage abilities like people saying the stuff you just posted, but......
Sorcs/Sages are supposed to be glass cannons/glass healers. They should have (and already have) high damage, but their team should also defend them. In an instant a sorcs/sage drops behind or his team stops babysitting him, he should pretty much be dead in a few seconds even if he pops all of his DCDs. You cannot have a class thats capable of going DPS spec, having access to heals for increased survivability, spammable bubles with CC included, god-mode and also one of the highest sustain + burst dps in the game.

Saikochoro's Avatar


Saikochoro
01.25.2015 , 01:42 PM | #396
Quote: Originally Posted by JadenYugari View Post
Ok, Im not so overzealous in rebalancing some of Sorc/sage abilities like people saying the stuff you just posted, but......
Sorcs/Sages are supposed to be glass cannons/glass healers. They should have (and already have) high damage, but their team should also defend them. In an instant a sorcs/sage drops behind or his team stops babysitting him, he should pretty much be dead in a few seconds even if he pops all of his DCDs. You cannot have a class thats capable of going DPS spec, having access to heals for increased survivability, spammable bubles with CC included, god-mode and also one of the highest sustain + burst dps in the game.
I have been advocating some sorc nerfs, but I think one of your ststements is a bit overkill. Without their team the sorc still wont have much of a problem versus most classes if they are good at kiting. If they are being focus they should go down quick sure, but they shouldn't die in a couple seconds to 1 DPS when they have all their defenses up.

That doesn't happen now if the sorc has a half a brain. It didn't happen in the latter part of 2.x either. They only need a couple tweaks to the sum of all their tools and they will be okay. Mostly mobility needs to be brought down for lightning. Not completely, but they have too much mobility. And with everything else they have bastion is too powerful. Barrier should be an anti focus tool that gives the team long enough to come to their aid. It shouldn't also proc damage absorption and interrupt immunity. The healing utility for it is a bit much with bastion involved as well.

Master-Nala's Avatar


Master-Nala
01.25.2015 , 01:56 PM | #397
Quote: Originally Posted by JadenYugari View Post
Ok, Im not so overzealous in rebalancing some of Sorc/sage abilities like people saying the stuff you just posted, but......
Sorcs/Sages are supposed to be glass cannons/glass healers. They should have (and already have) high damage, but their team should also defend them. In an instant a sorcs/sage drops behind or his team stops babysitting him, he should pretty much be dead in a few seconds even if he pops all of his DCDs. You cannot have a class thats capable of going DPS spec, having access to heals for increased survivability, spammable bubles with CC included, god-mode and also one of the highest sustain + burst dps in the game.
That's ridiculous. Do you really understand what that would mean re: Sorcerer damage? Turbulence would have to do 20K damage. That is why games moved away from 'glass cannons.' You either have to give them obnoxious damage to compensate or no one would play them.

All DPS specs need to be around the same damage/survivability. Doesn't have to be identical, and certainly not mechanically the same, but it should be close enough so that no spec is a clear right or wrong answer.
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AlrikFassbauer's Avatar


AlrikFassbauer
01.25.2015 , 02:12 PM | #398
Quote: Originally Posted by Saikochoro View Post
Without their team the sorc still wont have much of a problem versus most classes if they are good at kiting.
Personally - and I do emphasize this : it's my personal problem - I have always been against the Sage having to kite. It's just awful to me.

Remember that infamous Benny Hill video ? That'Äs not what I'd think of a Jedi to be : Constantly running away from their foes.

I just cannot imagine at all any "runner class" as a viable combat class. as a healer, maybe, but then the healer class is ONLY attractive to players who LIKE to play them - and that means : In PvE as well !

However, the Sage class also has combat trees / Disciples.

The "kiting class" acts like some weird sort of nimal :
Running away - stop & spit - running awyy - stop & spit - running awy - stop & spit - running away ...
This is "hit & run" in perfection, but as a "cannon" I'd expect something else than glass as the main cannon's material.

If ranged classes should be like that = "glass cannons", then, tell me, why do not exist "glass melee" classes ?
Oh, wait, we already have "glass melee" ... It's the Shadow ...

The opposite of that is, by the way, the Bounty Hunter and the Trooper : They are "heavy metal cannons", opposed to "glass cannons". They should be impossible to bring down. But, for balance's sake, they also should have an real disadvantage. Like, for example, not being able to give out too much damage. For being able to survive so much longer than glass canons (heavy metal cannons just don't need to kite).

But right now, balancing is so much borked right now ...
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Saikochoro's Avatar


Saikochoro
01.25.2015 , 02:24 PM | #399
Kiting is a necessity for ranged classes. Sorcs have awesome kiting tools and a lot of damage of the move. The damage on the move is my main issue. They should have some, but not as much as what lightning currently has. Shadow is definitely not the glass cannon melee class. Maras, ops, and pts are easier to kill. If the sin uses no defenses then yes they will go down fast. The trade off of ranged and melee traditionally has been less mobility and less tanking type defenses. That has been skewed. A couple examples: Lightning has too much mobility. AP and hatred have too much range.

SithEater's Avatar


SithEater
01.25.2015 , 04:39 PM | #400
Quote: Originally Posted by JadenYugari View Post
Ok, Im not so overzealous in rebalancing some of Sorc/sage abilities like people saying the stuff you just posted, but......
Sorcs/Sages are supposed to be glass cannons/glass healers. They should have (and already have) high damage, but their team should also defend them. In an instant a sorcs/sage drops behind or his team stops babysitting him, he should pretty much be dead in a few seconds even if he pops all of his DCDs. You cannot have a class thats capable of going DPS spec, having access to heals for increased survivability, spammable bubles with CC included, god-mode and also one of the highest sustain + burst dps in the game.
Bubbles are not spammable and are in fact on a 15 second cooldown, they are not the highest sustained nor are they the highest burst dps spec, the heals that can be done on the run are laughably small and if you are relying on them during burst then you are simply dead. The idea that if not being actively guarded and healed they should be able to be killed in seconds regardless of what they do is the sum total of 75% of peoples ideas on how Sage/Sorcs should be, ie WAAAHHH I WANT EASY KILLS /sniffle /pout.
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