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Sorcs are BROKEN!!!

STAR WARS: The Old Republic > English > PvP
Sorcs are BROKEN!!!

mmmbuddah's Avatar


mmmbuddah
01.14.2015 , 05:59 AM | #271
Quote: Originally Posted by MarcoMontana View Post
Sin and Sorc both have far to much control and far to much damage, Operatives were nerf batted down for this very reason. You either have good dps but great control or great dps with low control or decent dps with low control and high survival.

Sin have great dps, great control, and great survival as does Sorc! Whilst other classes MUST choose between the mix weakening themselves in some capacity Sin / Sorcs do not.

Thus the reason they're OP.


It would be like this:

Race car #1 gets great engine with nitro but has poor steering and bald tires.

Race car #2 gets beat up smaller engine great steering, great tires, no nitro

Race car #3 gets great engine, great steering, nitro, and new tires. This is the Sin / Sorc class and why they are always pulling ahead as of late! Based on limitation of game mechanics the Inquisitor has been given to much.
Best metaphor ever.

Galothor's Avatar


Galothor
01.14.2015 , 07:20 AM | #272
Quote: Originally Posted by MarcoMontana View Post
Sin have great dps, great control, and great survival as does Sorc! Whilst other classes MUST choose between the mix weakening themselves in some capacity Sin / Sorcs do not.
So do Juggs, PTs, Operatives (<- that's you btw)

The only class that is really completely over the top is the sin. Because they got a DoT spread that is even stronger than that of the sorc, as well as good (not best, but good) burst, a ton of immunities, and cc.

The only reason you think sorcs are op are the big "total numbers" you see at the end and the fact that there are so many sorcs, which influences your preception. And being the bad you are, you are neither able to read the table at the end correctly nor able to kill a sorc as a concealment operative. And since there are a lot of sorcs you get killed more often by a sorc than my a merc, distorting your perception.
The only thing op about sorcs is the Force Storm. The rest is something between average and pathetic. But you wouldn't understand that, because that requires more than a dick-measuring contest on the basis of overall damage at the end of a match.
As I pointed out before: How can you judge the OPness of a sorc, if you - as a concealment operative - are not able to kill one, despite that being an easy task for you class / spec. And what does that say about the OPness of operatives, when they can easily kill a class that you deem to be OP. The only reason no one is complaining about operatives is the fact that there are so few and that they are so efficient (few big hits) when it comes to killing people and thus don't show huge Totals numbers at the end of your regs.

What I do agree on though is, that Maras and Mercs could use some changes (buffs).
Maras need some cc immunity or survivability, Mercs some survivability (be it heals or better defense). The problem BW faces is that if they simply add more survivability to those classes they will be too powerful - that is OP - in 4s.

MarcoMontana's Avatar


MarcoMontana
01.14.2015 , 07:24 AM | #273
Quote: Originally Posted by Galothor View Post
So do Juggs, PTs, Operatives (<- that's you btw)

The only class that is really completely over the top is the sin. Because they got a DoT spread that is even stronger than that of the sorc, as well as good (not best, but good) burst, a ton of immunities, and cc.

The only reason you think sorcs are op are the big "total numbers" you see at the end and the fact that there are so many sorcs, which influences your preception. And being the bad you are, you are neither able to read the table at the end correctly nor able to kill a sorc as a concealment operative. And since there are a lot of sorcs you get killed more often by a sorc than my a merc, distorting your perception.
The only thing op about sorcs is the Force Storm. The rest is something between average and pathetic. But you wouldn't understand that, because that requires more than a dick-measuring contest on the basis of overall damage at the end of a match.
As I pointed out before: How can you judge the OPness of a sorc, if you - as a concealment operative - are not able to kill one, despite that being an easy task for you class / spec. And what does that say about the OPness of operatives, when they can easily kill a class that you deem to be OP. The only reason no one is complaining about operatives is the fact that there are so few and that they are so efficient (few big hits) when it comes to killing people and thus don't show huge Totals numbers at the end of your regs.

What I do agree on though is, that Maras and Mercs could use some changes (buffs).
Maras need some cc immunity or survivability, Mercs some survivability (be it heals or better defense). The problem BW faces is that if they simply add more survivability to those classes they will be too powerful - that is OP - in 4s.
You know nothing about me, you speculate entirely and your post is borderline harassment.

mmmbuddah's Avatar


mmmbuddah
01.14.2015 , 08:22 AM | #274
Quote: Originally Posted by MarcoMontana View Post
You know nothing about me, you speculate entirely and your post is borderline harassment.
Agreed, I was tempted to report.

Cretinus's Avatar


Cretinus
01.14.2015 , 08:46 AM | #275
The only people who complain that sorcs/sages are OP are sents/maras who were used to obliterate them in passing, which no longer works. Shadows/sins have to many immunities, I'd concede that one. But that's about it, then.

MarcoMontana's Avatar


MarcoMontana
01.14.2015 , 09:44 AM | #276
Sins are broken we ALL concur here! I just think Sorcerers should have to spec either DPS / Healing / Utility , they shouldn't get all 3 plus an immunity for free...

DPS:

Should be Highest dps possible for Sorc everything boosted but low survival less cc's/

Healing:

Should be low DPS, High Healing, High survival, decent CC's

Utility:

Should be decent DPS, Some good CC's, high Survival.

Right now they can get almost all 3 of those in 1 spec...

nrevox's Avatar


nrevox
01.14.2015 , 10:17 AM | #277
Quote: Originally Posted by MarcoMontana View Post
Sins are broken we ALL concur here! I just think Sorcerers should have to spec either DPS / Healing / Utility , they shouldn't get all 3 plus an immunity for free...

DPS:

Should be Highest dps possible for Sorc everything boosted but low survival less cc's/

Healing:

Should be low DPS, High Healing, High survival, decent CC's

Utility:

Should be decent DPS, Some good CC's, high Survival.

Right now they can get almost all 3 of those in 1 spec...
sorcs should have low survival? what? lol again, every encounter with a sorc should not end with a dead sorc.

mmmbuddah's Avatar


mmmbuddah
01.14.2015 , 10:19 AM | #278
Quote: Originally Posted by nrevox View Post
sorcs should have low survival? what? lol again, every encounter with a sorc should not end with a dead sorc.
sorcerers were easy mode before 3.0, now they are just pitifully ridiculously easy mode.

nrevox's Avatar


nrevox
01.14.2015 , 10:27 AM | #279
Quote: Originally Posted by mmmbuddah View Post
sorcerers were easy mode before 3.0, now they are just pitifully ridiculously easy mode.
3.0 juggs and PT's are easy mode. Sins are easy too, plus they hit hard and make a clean vanish if they get into trouble.

Zadtro's Avatar


Zadtro
01.14.2015 , 11:09 AM | #280
Quote: Originally Posted by MarcoMontana View Post
Sin and Sorc both have far to much control and far to much damage, Operatives were nerf batted down for this very reason. You either have good dps but great control or great dps with low control or decent dps with low control and high survival.

Sin have great dps, great control, and great survival as does Sorc! Whilst other classes MUST choose between the mix weakening themselves in some capacity Sin / Sorcs do not.

Thus the reason they're OP.


It would be like this:

Race car #1 gets great engine with nitro but has poor steering and bald tires.

Race car #2 gets beat up smaller engine great steering, great tires, no nitro

Race car #3 gets great engine, great steering, nitro, and new tires. This is the Sin / Sorc class and why they are always pulling ahead as of late! Based on limitation of game mechanics the Inquisitor has been given to much.
BW, quick read this one!! It is what you need to see!!