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Sorcs are BROKEN!!!

STAR WARS: The Old Republic > English > PvP
Sorcs are BROKEN!!!

swredrage's Avatar


swredrage
01.12.2015 , 07:25 PM | #261
Quote: Originally Posted by nrevox View Post
I have to disagree. Lightning sorc is not 90% insta cast. Have you played one? I don't know about anyone else but my bar is not lighting up all by itself with procs. I have to cast stuff to get those. Not everyone specs into the thundering blast while moving. Either way its still a cast and can be interrupted or disrupted. Lightning bolt (lightning strike) is a huge part of the rotation and is not an insta cast unless it procs. Lightning flash, shock, and force lightning all have cooldowns. FL cant be cast while moving. I don't understand the 90% thing.
Sorcs are dangerous when they can set there feet and free cast. If you force them to stay on the move then they are out of their advantage. Sure, they may proc a couple of times from force speed, but they aren't bursting down anyone while moving. They have to set their feet to get the bulk of those procs and full burst. And THAT is how you beat them. Force them to stay moving and not set their feet. Most of the time they will run to find a safer spot. If they stay and fight in melee range they should be dead.
no hes right.. 90% maybe not but is sure as heck over 75% it is mostly insta cast only every once in a while should you have a cast bar and thats for TB and maybe CD as a filler.. maybe a random force lightning or something pick your poison i don't know which is statistically better. if you don't get the lighning bolt proc.. use force speed when needed with a 15sec CD with guarentee of 2 proc and then other random procs it is often up.

if you are pvping regularly and don't have the moving TB you are gimping yourself.. but if thats how you like to play go for it. you have to have it for competitive arena
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selieth's Avatar


selieth
01.12.2015 , 07:42 PM | #262
But it is alright for Guardians, Juggs, and Powertechs to do over 1 million damage. As a sorc the only way I do that amount of damage is if I am left alone in a warzone, which is almost never.

Please don't claim a class that has constantly been nerfed throughout the first and second year of this game is overpowered now that they are just starting to get playable again.

As far as I am concerned, I would be more concerned with the the powertechs, the most heavily armored class in the game, be able to dish out the damage they do and never dying.

I'm not just singling out one class, there are some serious balance issues across the game. Especally wih bolster.
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Galothor's Avatar


Galothor
01.12.2015 , 07:46 PM | #263
Good luck interupting that Tundering Blast.

Most classes can beat a sorc in a 1on1, thus, if you complain that you constantly lose to them in a 1on1 that only shows you are either play a mara or have a L2P issue.

Ranged classes either need strong immunities like snipers or mobility, because you cannot great some distance between you and a melee for good in SWTOR. They will be back at you within 1 or 2 globals and rape you with some hard hitting instant ability.

LOSing the melee as a ranged class, especially one that deals direct damage needs to be in LOS for that ... pro tip. While it might be fairly easy as a melee to LOS a ranged class, you will find it very difficult to LOS some melee who is directly behind you. Has to something to do with - watch out spoiler-alert - angles, distances, and laws of physics / math ... you should read it up.

xX-Archangel-Xx's Avatar


xX-Archangel-Xx
01.12.2015 , 08:41 PM | #264
Quote: Originally Posted by Saikochoro View Post
Concealment is very good 1v1, but if still give the blue ribbon to sins for 1v1 class champ.
idk, if u comopare conc to deception, i'd say concealment is slightly better atm, and the new operative dot spec, seems very very strong.

But the fact is, losing a 1v1 vs a sorc as an operative, is ridicoulous.
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Icykill_'s Avatar


Icykill_
01.12.2015 , 10:36 PM | #265
Quote: Originally Posted by swredrage View Post
Don't want to give it away too much but.... interrupt thundering blast casts. Win. Then again 90% of the players don't know what that means.
So true... If the Sorc is dumb enough to not be kiting or LOSing while casting it... Then it is an easy defence... I always laugh at people who stand there and let me cast or they run from me...
Sorcs get big numbers when people let them free cast all match... Free cast = dumb = loss
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MarcoMontana's Avatar


MarcoMontana
01.13.2015 , 08:29 AM | #266
Quote: Originally Posted by Icykill_ View Post
So true... If the Sorc is dumb enough to not be kiting or LOSing while casting it... Then it is an easy defence... I always laugh at people who stand there and let me cast or they run from me...
Sorcs get big numbers when people let them free cast all match... Free cast = dumb = loss
Yea, its not like Sorc has a plethora of ways to prevent their target from getting to them.....

Zadtro's Avatar


Zadtro
01.13.2015 , 03:57 PM | #267
12 sec interrupt isn't exactly easy to stop someone from casting. You could leap but rooted and stunned as mara/sent.

Guardians/juggs, sins/shadow, PT/vang & sage/sorcs can 1v1 them if the player is better. I have seen an operative destroy a sage, roll and dodge and heal over time, it was very amusing.

mmmbuddah's Avatar


mmmbuddah
01.13.2015 , 07:13 PM | #268
Quote: Originally Posted by Galothor View Post
Good luck interupting that Tundering Blast.

Most classes can beat a sorc in a 1on1, thus, if you complain that you constantly lose to them in a 1on1 that only shows you are either play a mara or have a L2P issue.

Ranged classes either need strong immunities like snipers or mobility, because you cannot great some distance between you and a melee for good in SWTOR. They will be back at you within 1 or 2 globals and rape you with some hard hitting instant ability.

LOSing the melee as a ranged class, especially one that deals direct damage needs to be in LOS for that ... pro tip. While it might be fairly easy as a melee to LOS a ranged class, you will find it very difficult to LOS some melee who is directly behind you. Has to something to do with - watch out spoiler-alert - angles, distances, and laws of physics / math ... you should read it up.
That's funny, so what immunities do commandos get? Oh that's right, nothing. BW buffed sorc and assassin, two classes that DIDNT need it, and just raped commandos and mercs. Fabulous work BW, fabulous work.

Zadtro's Avatar


Zadtro
01.14.2015 , 04:19 AM | #269
Quote: Originally Posted by mmmbuddah View Post
That's funny, so what immunities do commandos get? Oh that's right, nothing. BW buffed sorc and assassin, two classes that DIDNT need it, and just raped commandos and mercs. Fabulous work BW, fabulous work.
Buffing the force classes when they didn't need was ridiculous decision. Merc/com have been waiting for something for a long time. I main a guardian and even i can see when there is a big ruddy problem.

MarcoMontana's Avatar


MarcoMontana
01.14.2015 , 04:31 AM | #270
Sin and Sorc both have far to much control and far to much damage, Operatives were nerf batted down for this very reason. You either have good dps but great control or great dps with low control or decent dps with low control and high survival.

Sin have great dps, great control, and great survival as does Sorc! Whilst other classes MUST choose between the mix weakening themselves in some capacity Sin / Sorcs do not.

Thus the reason they're OP.


It would be like this:

Race car #1 gets great engine with nitro but has poor steering and bald tires.

Race car #2 gets beat up smaller engine great steering, great tires, no nitro

Race car #3 gets great engine, great steering, nitro, and new tires. This is the Sin / Sorc class and why they are always pulling ahead as of late! Based on limitation of game mechanics the Inquisitor has been given to much.