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How would you rank the four "op/fotm" classes in 3.0 (Sorc, Sin, PT, and Jugg)?

STAR WARS: The Old Republic > English > PvP
How would you rank the four "op/fotm" classes in 3.0 (Sorc, Sin, PT, and Jugg)?

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
01.09.2015 , 04:43 PM | #171
Quote: Originally Posted by magnashear View Post
Sins can be cc immune for 12-14 seconds out of 90. their defensive cooldowns also have the biggest tells in the game. Jugs can be cc immune 4 out 15 seconds, 12 out of 60 and you can't even tell WO searching their buff bar. I wish everybody else glowed bright gold everytime they popped a defensive ability.
Try rsize enemy buffs maybe help, but assassin deflection isnt impossible to see it

magnashear's Avatar


magnashear
01.09.2015 , 04:43 PM | #172
L2P yall. If he' glowing kill him with physical dmg and stun him with physical stuns and grenades. If he pops deflection kill him with your force and tech burst. That's if u actually run across one during the 12-14 seconds every couple minutes that his abilities are available to him. Otherwise just kill him anyway u like. U have got some time especially If he's hatred cuz His single target damage is pretty low and he is not going to kill you very fast

Saikochoro's Avatar


Saikochoro
01.09.2015 , 04:45 PM | #173
Quote: Originally Posted by magnashear View Post
Sins can be cc immune for 12-14 seconds out of 90. their defensive cooldowns also have the biggest tells in the game. Jugs can be cc immune 4 out 15 seconds, 12 out of 60 and you can't even tell WO searching their buff bar. I wish everybody else glowed bright gold everytime they popped a defensive ability.
Sins can have 5 seconds of shroud every 90 seconds + 4 additional seconds of shroud every 2 minutes. In addition they can have 12 seconds of stun/mez immunity every 2 minutes. A total of 26 seconds out of 2 minutes. The thing is they have complete functionality during those 12 seconds. Sins also can have emersion that breaks all movement impairing effects every 20 seconds. Juggs cc immunity is actually extremely easy to notice. It makes a distinctive sound and they have a reddish glow. Most defensive cooldowns have easy tells. Bright blue shield. Green shield. Big cover screen. Big electric bubble. Orange circle around your feet. Etc. Being able to tell when sin uses his anti cc cooldowns doesn't help the people that are trying to control them. Sins are as close you can get to uncontrollable as you can get. They also have the most control out of any class. And that is only two of the issues people have with them.

magnashear's Avatar


magnashear
01.09.2015 , 04:46 PM | #174
[QUOT E=magnashear;7937169]L2P yall. If he' glowing kill him with physical dmg and stun him with physical stuns and grenades. If he pops deflection kill him with your force and tech burst. That's if u actually run across one during the 12-14 seconds every couple minutes that his abilities are available to him. Otherwise just kill him anyway u like. U have got some time especially If he's hatred cuz His single target damage is pretty low and he is not going to kill you very fast[/QUOTE]
he does a little dance when he Pops deflection. the rest of the time that it's up there is a little Shield around him that doesn't look like other bubbles

Saikochoro's Avatar


Saikochoro
01.09.2015 , 04:47 PM | #175
Quote: Originally Posted by magnashear View Post
L2P yall. If he' glowing kill him with physical dmg and stun him with physical stuns and grenades. If he pops deflection kill him with your force and tech burst. That's if u actually run across one during the 12-14 seconds every couple minutes that his abilities are available to him. Otherwise just kill him anyway u like. U have got some time especially If he's hatred cuz His single target damage is pretty low and he is not going to kill you very fast
Calling out learn to play when you think hatred has low single target damage...

magnashear's Avatar


magnashear
01.09.2015 , 04:48 PM | #176
you cant have all that immunity and all that control at the same time. Not enough talent points

Zoom_VI's Avatar


Zoom_VI
01.09.2015 , 04:48 PM | #177
Quote: Originally Posted by Zez-Kai-Ell View Post
So explain me what is root and slow? i have tested and deflection dont make you imune to low slash stun and knock back, while resilience makes, i dont know wath have you seen but slow and root its clear movement impairing effect, so many qq about the stupid amount of cc and now people qq about this
Of course deflection doesn't make you immune to knockbacks, that's because it gives you CC IMMUNITY NOT PHYSICS IMMUNITY.
Crinn

Sanity is for the weak minded.

Saikochoro's Avatar


Saikochoro
01.09.2015 , 04:49 PM | #178
Quote: Originally Posted by Zez-Kai-Ell View Post
So explain me what is root and slow? i have tested and deflection dont make you imune to low slash stun and knock back, while resilience makes, i dont know wath have you seen but slow and root its clear movement impairing effect, so many qq about the stupid amount of cc and now people qq about this
sent dont use cc? they have finally a hard stun which is great to make master strike combo with other skill, i have leg slash, and awe, deflection makes immune to taht, but if you slow or root thee shadow before he use deflection even poping after it will not break the snare
It's been said a few times already. Dark stability doesn't protect against roots and slows. That's what emersion is for. Leg shot wasn't good against deflection anyway because it's a white root.

magnashear's Avatar


magnashear
01.09.2015 , 04:50 PM | #179
Their burst is low. They also parse lower than a lot of other dps.

Saikochoro's Avatar


Saikochoro
01.09.2015 , 04:51 PM | #180
Quote: Originally Posted by magnashear View Post
you cant have all that immunity and all that control at the same time. Not enough talent points
You can have all that immunity. All you'd have to give up is insta whirlwind. Even without that sins still have the most control of all classes.