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How would you rank the four "op/fotm" classes in 3.0 (Sorc, Sin, PT, and Jugg)?

STAR WARS: The Old Republic > English > PvP
How would you rank the four "op/fotm" classes in 3.0 (Sorc, Sin, PT, and Jugg)?

szczypaczek's Avatar


szczypaczek
01.09.2015 , 01:44 PM | #161
Quote: Originally Posted by Zoom_VI View Post
Powertechs? Strong DcDs? lolwut.


The only classes that cannot force swaps are.
1) PTs
2) Mercs
PTs are middle of the road at best when it comes to either form of ranked.

how snipers are supposed to force swaps? xD tell me genius
irøn-lädy / commando

TonyDragonflame's Avatar


TonyDragonflame
01.09.2015 , 03:12 PM | #162
Quote: Originally Posted by Bonzenaattori View Post
Shadow/Assassin
Sorcs
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Shadow/Assassin
Juggernaut
Powertech
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Shadow/Assassin
Braindead Sorcs
Sentinel


Something like that
Ahahahaha, yes

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
01.09.2015 , 03:58 PM | #163
people will never agree with logic's or what so ever, its not need to be a genius to know most part of the complain about deflection its coming from snipers maybe, and others classes who base their fight trough stupid slow root spam, and for the record i play sentinel and i dont complain about deflection at all, now powertech constant its just dumb, plus their 5% heal per missile and 75% movement speed, and technically Hold the line is 15 secs cd since it last 15, by the end of duration its just 15 secs until use again. saying pt is easy to kill? ye ofc if he gets focused or since when you are meant to live when outnumbered? The hate for sentinel was dumb, cause people only saw smash every time they talked about the class but the other specs its was like if they didn't exist at all.

Zoom_VI's Avatar


Zoom_VI
01.09.2015 , 04:07 PM | #164
Quote: Originally Posted by Zez-Kai-Ell View Post
people will never agree with logic's or what so ever, its not need to be a genius to know most part of the complain about deflection its coming from snipers maybe, and others classes who base their fight trough stupid slow root spam, and for the record i play sentinel and i dont complain about deflection at all, now powertech constant its just dumb, plus their 5% heal per missile and 75% movement speed, and technically Hold the line is 15 secs cd since it last 15, by the end of duration its just 15 secs until use again. saying pt is easy to kill? ye ofc if he gets focused or since when you are meant to live when outnumbered? The hate for sentinel was dumb, cause people only saw smash every time they talked about the class but the other specs its was like if they didn't exist at all.
Dude Deflection doesn't even give slow and root immunity, so why would classes who use slows and roots be complaining about it? Your logic is not working.

The reason your sentinel doesn't really care about deflection CC immunity is because sentinels don't really use CC that much, all though you should care about every shadow having access to emersion and the various other control methods available to shadows.
Crinn

Sanity is for the weak minded.

magnashear's Avatar


magnashear
01.09.2015 , 04:23 PM | #165
Those darn shadows with their 14 talent points are OP as hell. They have infinite cc and infinite cc immunity.

magnashear's Avatar


magnashear
01.09.2015 , 04:28 PM | #166
https: //www.youtube.com/watch?v=DG3neNy-DB8

man I cant wait till I get to play some of the teams they go up against. Notice how they keep calling out certain players on the other teams before the match starts. " so and so sucks, global him." I can't wait until they post the videos of them beating the best guilds on the server with optimized teams while they are on there 4hatred sins

magnashear's Avatar


magnashear
01.09.2015 , 04:35 PM | #167
Sins can be cc immune for 12-14 seconds out of 90. their defensive cooldowns also have the biggest tells in the game. Jugs can be cc immune 4 out 15 seconds, 12 out of 60 and you can't even tell WO searching their buff bar. I wish everybody else glowed bright gold everytime they popped a defensive ability.

Saikochoro's Avatar


Saikochoro
01.09.2015 , 04:35 PM | #168
Quote: Originally Posted by magnashear View Post
Those darn shadows with their 14 talent points are OP as hell. They have infinite cc and infinite cc immunity.
Not really sure what you are trying to say here. Perhaps if you could be a bit more clear.

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
01.09.2015 , 04:39 PM | #169
Quote: Originally Posted by Zoom_VI View Post
Dude Deflection doesn't even give slow and root immunity, so why would classes who use slows and roots be complaining about it? Your logic is not working.

The reason your sentinel doesn't really care about deflection CC immunity is because sentinels don't really use CC that much, all though you should care about every shadow having access to emersion and the various other control methods available to shadows.
So explain me what is root and slow? i have tested and deflection dont make you imune to low slash stun and knock back, while resilience makes, i dont know wath have you seen but slow and root its clear movement impairing effect, so many qq about the stupid amount of cc and now people qq about this
sent dont use cc? they have finally a hard stun which is great to make master strike combo with other skill, i have leg slash, and awe, deflection makes immune to taht, but if you slow or root thee shadow before he use deflection even poping after it will not break the snare

Zez-Kai-Ell's Avatar


Zez-Kai-Ell
01.09.2015 , 04:42 PM | #170
Quote: Originally Posted by magnashear View Post
https: //www.youtube.com/watch?v=DG3neNy-DB8

man I cant wait till I get to play some of the teams they go up against. Notice how they keep calling out certain players on the other teams before the match starts. " so and so sucks, global him." I can't wait until they post the videos of them beating the best guilds on the server with optimized teams while they are on there 4hatred sins
assassin need a nerf yes like the sorcerer, same nerf, dot spread out should be removed, they were alredy doing more than fine before now even better, they self healing from dots maybe should also adjusted