Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

How would you rank the four "op/fotm" classes in 3.0 (Sorc, Sin, PT, and Jugg)?

STAR WARS: The Old Republic > English > PvP
How would you rank the four "op/fotm" classes in 3.0 (Sorc, Sin, PT, and Jugg)?

IInox's Avatar


IInox
01.06.2015 , 09:19 AM | #61
For who is calling a buff to operatives, IMHO they are balanced.

I'd call maybe a nerf about 100% immunity while rolling out..their Defens are rly strong. Defens screen too, is really good.

If you increase their damage while keeping actual def, it would be too much imho.

Saikochoro's Avatar


Saikochoro
01.06.2015 , 09:45 AM | #62
Quote: Originally Posted by IInox View Post
For who is calling a buff to operatives, IMHO they are balanced.

I'd call maybe a nerf about 100% immunity while rolling out..their Defens are rly strong. Defens screen too, is really good.

If you increase their damage while keeping actual def, it would be too much imho.
Immunity roll is their only real survivability. That is what has made them balanced. Nerfing that is would relegate them back to regs. I honestly think they are fine as is. I don't feel like I need more damage. Even so there are classes with better damage and better survivability.

Azurestone's Avatar


Azurestone
01.06.2015 , 10:07 AM | #63
Hatred Sin > Lightening Sorc > AP PT > Veng Jugg for solo ranked
Hatred Sin > AP PT > Veng Jugg > Lightening Sorc for group ranked
Hatred sin tops every other class. Everything else is debatable.

IInox's Avatar


IInox
01.06.2015 , 02:33 PM | #64
Quote: Originally Posted by Saikochoro View Post
Immunity roll is their only real survivability. That is what has made them balanced. Nerfing that is would relegate them back to regs. I honestly think they are fine as is. I don't feel like I need more damage. Even so there are classes with better damage and better survivability.
Sorry but, Defens screen? It absorbs a really good part of damage. And it has a really low CD. Plus Passive Heals.

These with rolling immunity is GREAT. But with actual their damage is Balanced imho.

Saikochoro's Avatar


Saikochoro
01.06.2015 , 03:03 PM | #65
Quote: Originally Posted by IInox View Post
Sorry but, Defens screen? It absorbs a really good part of damage. And it has a really low CD. Plus Passive Heals.

These with rolling immunity is GREAT. But with actual their damage is Balanced imho.
Defense screen is weaker than static barrier and has a longer cooldown (for comparison). Absorbs maybe 5k. They increased the cooldown with patch. It is nice when tied with probes (semi passive). What I was saying is that right now I think they are where they should be at. I don't think they need buffed or nerfed. But what made them get there is the roll immunity. They needed a burst mitigation and they got it. Sure they gave up a little bit, but what they got in return has made them viable and balanced IMO. Some ops will argue with this to the death though. Roll still has a counter (stuns/roots). In ranked matches I can still basically global other concealment ops (with another one of my teammates) if we both use our stuns and roots properly. That is all good with me. Ops have a chance now....a fairly good one IMO. There are classes that are significantly better than concealment ops though (shadows for one example).

Zoom_VI's Avatar


Zoom_VI
01.06.2015 , 03:17 PM | #66
Quote: Originally Posted by Saikochoro View Post
Defense screen is weaker than static barrier and has a longer cooldown (for comparison). Absorbs maybe 5k.
try 7 or 8k. I have repeatedly seen defense screen eat a entire tracer + heatseeker combo and not pop.
Crinn

Sanity is for the weak minded.

Floplag's Avatar


Floplag
01.06.2015 , 03:28 PM | #67
Quote: Originally Posted by Zoom_VI View Post
try 7 or 8k. I have repeatedly seen defense screen eat a entire tracer + heatseeker combo and not pop.
As have i, and ive seen both of them hit for 10Kish each at times otherwise so it may be even higher than that

Surbatu's Avatar


Surbatu
01.06.2015 , 03:43 PM | #68
I don't remember when sins/shads were not op. So no nerfs are expected.

Saikochoro's Avatar


Saikochoro
01.06.2015 , 03:45 PM | #69
I've had HSM pop my shield and still do 3-4k damage a few times (then again HSM can crit pretty dang hard). Maybe it is 7-8k. I don't take the utility that buffs shield probe. You may have fought some ops that do take it. Either way I don't think it needs buffed. I'm fine with where ops are.

Saikochoro's Avatar


Saikochoro
01.06.2015 , 03:48 PM | #70
I have on the other hand rolled through tracer + HSM combo and taken zero damage . Then the merc got mad at me later that round and netted me at half health then did the same combo and obliterated me (he got some lucky crits). Sweet revenge.