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Qutiing premade regs..why it's a good idea.

STAR WARS: The Old Republic > English > PvP
Qutiing premade regs..why it's a good idea.

vennian's Avatar


vennian
01.06.2015 , 10:43 AM | #151
Quote: Originally Posted by TicTicTic View Post
And if you quit, you are leaving the mess you made ( Yes with the other members of your team but you are to blame as well.).

Know what. If BW doesn't care about balanced matches I really don't feel sorry about leaving. Let some other sucker be the scapegoat. I refuse.

Evanouss's Avatar


Evanouss
01.06.2015 , 11:59 AM | #152
Quote: Originally Posted by DarkNecroCrusher View Post
ROFL, I think we have a troll here !

MMO does mean that the biggest part of the endgame content has to be done in group.

No point playing a MMO if it's 75% solo 25% group.

For the immersion with people around, solo RPG games call them all NPC. You should stop SWTOR and play KOTOR 1 and 2. This way you would be able to complain about NPC premade killing you.



About your Q system "argument" :

When you play solo with a Q system, you're still in a group in the end.

Q system is only there to allow players to do something else while waiting for a full group on your side and in the other faction, so you can match with a full team and not just 4 guys against 7. In "good" conditions.

Q system is also there to fill the group when there are players missing in a match or to easily replace leaving players like the QQ pug you are.

I guess you are that kind of pug raging when premade is on the other side and saying thank you when a premade team is PLing you, allowing you to win regardless your lack of usefulness.



Just to give you a premade point of view :

When we have 4 no guild pugs with us, knowing that we have 75% chance the pugs are worst than a 8 year old player, we won't leave.

We'll just adapt and watch carefully what they are doing to avoid mistakes and anticipate all their illogical actions.

Cause you know, when you do 2 groups of 4 guild mates, you can be together, in 2 different WZ or against each other team.

We don't choose if there will be full pugs in front of us, and it's not our fault. We can't go 8 guild mates everytime.

You have to know you will always find dumb premade teams happy to stomp pug players, but they have no honor.

I personally like when there is some challenge in front of our premade, instead of having the feeling of hitting in hot butter.

Having only pugs in its team is worst than having a premade in its team, period.

*troll mode on*

Though, you have the apologies of all the premade PvP players, playing a MMO in group without knowing we had to play solo to please some asocial raging newbies like you.

*troll mode off*
Wow where to start...First off since you assume things about me I'll do the same for you. You're grammar is horrible so most of what you said is unintelligible.

Second, calling people 8 year olds that don't know how to play the game as well as you shows a level of ignorance about you that abolishes all your statements.

Third, you didn't hit on any of my points directly, you read it the way you wanted, by basically calling me a bad pugger with out knowing or ever playing with me. Your assumptions are that of an ignorant 12 year old. See what i did there exactly what you do with people that haven't put in your obvious 12 hour days of pvp with your premade stomp teams. oops, i did it again wow.

I called it convenience....and or the fact that i don't know or have met many people that choose to pvp at my schedule and or my level, so stop assuming I'm bad to prove your argument and argue the points i made. So, because i don't have the time to put together a premade, or the willingnes to wait for them to log on, I have to essentially face premades because god forbid they would then have to wait in longer ques with a solo option? Most/many people would choose the solo que because that's what they want. You cannot argue that fact, so again, why are they catering to the few?

TezMoney's Avatar


TezMoney
01.06.2015 , 12:22 PM | #153
Quote: Originally Posted by Evanouss View Post
So, because i don't have the time to put together a premade, or the willingnes to wait for them to log on, I have to essentially face premades because god forbid they would then have to wait in longer ques with a solo option?
Stop trying to play the martyr, you are on teams with premades more often than you are against them, and you're not facing them alone, there are 7 other people in that match with you. Solo queue would be slower than the reg queue is now too. Solo only que would also be bereft of support classes and players of caliber, every other match would be 11-15 mediocre dps deathmatching.

Quote: Originally Posted by Evanouss View Post
Most/many people would choose the solo que because that's what they want. You cannot argue that fact, so again, why are they catering to the few?
Incorrect. Most/many people would choose the solo queue because it's more convenient. People want the most rewarding PVP experience, so they'll gravitate to the path of least resistance. If there was a group only q, it would be stupid to jump in w/ out a trinity 4 man, and 3 man groups would be SOL, and if someone dc's/drops/misses pop there's no chance for a backfill.
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Evanouss's Avatar


Evanouss
01.06.2015 , 12:58 PM | #154
tez , you just defeated your initial argument....Since people would gravitate towards easier goals then I have to assume that even the high caliber players would be joining these "death matches" as well. So the quality of player would be the same, however the tank tank healer dps fotms from ranked pvp would no longer be in there together they would be forced to face each other , there by splitting the talent pool a bit, not always, but a bit more evenly.

Plus, as I've stated before, make this new solo que give less comms, perhaps half the normal amount, even then i'd bet more people would solo que because more people would enjoy nearly 0 chance of facing premades and would enjoy pvp more. Or, you could enhance the reg que comms by offering the wining side a few ranked comms for a win, not alot, but a few along with reg comms.

Also, no, I do not find myself on premade teams often, on the contrary. Especially at night those teams tend to que align and create 8 man fotm teams and even quit when they don't get it correct, thus screwing their left behind team mates in the process.

Saikochoro's Avatar


Saikochoro
01.06.2015 , 01:45 PM | #155
It all comes down to this:

Those who complain about premades are just mad that they lost. That's it. They blame premades for their own lack of skill and coordination. They are pretty much advocating "Ban premades so I don't suck so bad."

Quiting regs: Its regs and really doesn't matter. I would rather get back fills than people who afk. Anyone who thinks those same people won't just afk is kidding themselves. A deserter debuff would cause much worse problems. I could maybe understand a debuff on ranked, but only for ranked. Even then I still wouldn't advocate it.

TezMoney's Avatar


TezMoney
01.06.2015 , 01:48 PM | #156
Quote: Originally Posted by Evanouss View Post
tez , you just defeated your initial argument....Since people would gravitate towards easier goals then I have to assume that even the high caliber players would be joining these "death matches" as well. So the quality of player would be the same, however the tank tank healer dps fotms from ranked pvp would no longer be in there together they would be forced to face each other , there by splitting the talent pool a bit, not always, but a bit more evenly.
I didn't defeat my argument, you made a bad assumption. Higher caliber players would gravitate to the group content where they can have heals and a tank, and more importantly not have to carry a team just like ranked. IDK what you mean by "tank tank healer dps fotms", but unless they're the only premade in q at a time, they already face each other on a regular basis.
Quote: Originally Posted by Evanouss View Post
Plus, as I've stated before, make this new solo que give less comms, perhaps half the normal amount, even then i'd bet more people would solo que because more people would enjoy nearly 0 chance of facing premades and would enjoy pvp more. Or, you could enhance the reg que comms by offering the wining side a few ranked comms for a win, not alot, but a few along with reg comms.
Well unfortunately we'll never see this fantasy where people will q for half the coms cuz they're scared of premades. The situation doesn't even make sense, if the q's were separate this fear becomes irrelevant. All that would happen would be solo players like yourself whining about how much longer they have to grind to get gear. Also, you already get more coms for a win that translate to more than "a few" ranked coms. You also ignored the practical issues w/ a group only q I brought up, I don't blame you.
Quote: Originally Posted by Evanouss View Post
Also, no, I do not find myself on premade teams often, on the contrary. Especially at night those teams tend to que align and create 8 man fotm teams and even quit when they don't get it correct, thus screwing their left behind team mates in the process.
This is statistically impossible unless you mostly play on low activity times and both premades are on opposite faction. And we should overhaul the queue because a few d-bags take advantage? Sorry, but the previous poster was correct when he said you wanted to cater to a minority. How do you know none of the 7 people on your team aren't in a premade, btw? Guild tags? You think only guildies q up together? Are you judging by skill, cuz premades stomp you?

It's not like I don't understand your frustration, I've q'd solo and get beat up 5 games in a row too. However the difference is I recognize the issue was on my team, not that the opposing team was unbeatable.
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Capt_Beers
01.06.2015 , 02:08 PM | #157
IF there was match making in regs they would be ranked. Just saying.
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sanchito
01.06.2015 , 02:29 PM | #158
Quote: Originally Posted by Capt_Beers View Post
IF there was match making in regs they would be ranked. Just saying.
not necessarily, the ranking doesn't have to be visible (maybe even shouldn't be visible, starcraft 2 introduced an unranked queue after several years to revitalize the game, a lot of people don't want to be reminded that they are not as good as they thought they were)

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Capt_Beers
01.06.2015 , 02:36 PM | #159
Quote: Originally Posted by sanchito View Post
not necessarily, the ranking doesn't have to be visible (maybe even shouldn't be visible, starcraft 2 introduced an unranked queue after several years to revitalize the game, a lot of people don't want to be reminded that they are not as good as they thought they were)
If THIS GAME (doesn't matter what other games did) used matchmaking on some sort of rating or matching on roles it would be the exact same thing as the ranked queue in THIS GAME. That means pops would take waaay longer or you would still end up with mismatched games (my 1200 rated Shadow was up against 1700 rated players all the time in ranked) due to population issues.

Matchmaking of this sort would be a huge gamble for BW, not to mention the work, so I highly doubt it would ever happen without some sort of huge influx of players. If Ep. VII brings at least 500K players to this game amybe you might see some changes like that.
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sanchito
01.06.2015 , 02:46 PM | #160
Quote: Originally Posted by Capt_Beers View Post
If THIS GAME (doesn't matter what other games did) used matchmaking on some sort of rating or matching on roles it would be the exact same thing as the ranked queue in THIS GAME. That means pops would take waaay longer or you would still end up with mismatched games (my 1200 rated Shadow was up against 1700 rated players all the time in ranked) due to population issues.

Matchmaking of this sort would be a huge gamble for BW, not to mention the work, so I highly doubt it would ever happen without some sort of huge influx of players. If Ep. VII brings at least 500K players to this game amybe you might see some changes like that.
obviously it would need to be cross- / megaserver or there would be no point in any form of matchmaking, as we see in ranked right now. What i would do is have 1 8 man queue were ratings <1200 are not displayed anywhere, with a max group size of 4. if this works they might consider an additional queue for 8 man groups. Arenas leave the 2 queues as they are, but also with no ratings <1200 displayed.

Big downside would be no arenas for 2 / 3 man groups, but they would just have to live with it.

edit: i wouldn't initally match by role in 8man, just by rating, and maybe revisit this later if it turns out to be a problem