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lets talk Socerer's! Seriously, no hat just realy come on now?

STAR WARS: The Old Republic > English > PvP
lets talk Socerer's! Seriously, no hat just realy come on now?

Vodrin's Avatar


Vodrin
12.31.2014 , 11:34 AM | #171
Quote: Originally Posted by Raansu View Post
Uhm.....yes they were lmao. Madness was 100% viable in team ranked.
They were actually one of the strongest classes in solo and team ranked last season, but sure just because there were gobs of them with high rating does not mean they are viable.

Csillagkari's Avatar


Csillagkari
12.31.2014 , 11:43 AM | #172
I like this thread!
It's a very good thread.
God bless this thread!
Very constructive, striking, competent and judicious replayes and dabate we have here.

Moderator, sticky this thread! It deservs it!

Saikochoro's Avatar


Saikochoro
12.31.2014 , 12:34 PM | #173
[QUOTE=Powerhearse;7912899]They were viable before 3.0.
[COLOR="black"][COLOR="Red"] No they weren't.[/COLOR

*snip*

They were definitely viable 3.0 in the same way operatives were. Madness was extremely viable perhaps not the other two specs. Op heals were extremely viable, but not the other two specs. Don't know why you think you need 3 viable specs (some that many consider over the top) when others only have one (or none for that matter). Nobody wants them to be unviable. They want them to be brought down to the level of other classes. Sorcs aren't the only ones that are over tuned. Just because I can beat sorcs on my op doesn't mean they aren't over the top. I said roots can prevent a lot of op survivability. Not saying I can't beat them. I can, but that's just because I'm better at op then they are at sorc. Anyway, we can keep going back and forth. You think I'm wrong; I think you are wrong. Let's leave it at that. Bioware will decide if they want to buff or nerf anything (though they don't always have the best judgement).

Raansu's Avatar


Raansu
12.31.2014 , 12:52 PM | #174
Quote: Originally Posted by Vodrin View Post
They were actually one of the strongest classes in solo and team ranked last season, but sure just because there were gobs of them with high rating does not mean they are viable.
*facepalm*

Saikochoro's Avatar


Saikochoro
12.31.2014 , 02:43 PM | #175
Perhaps he was being sarcastic.

KrackShotz's Avatar


KrackShotz
12.31.2014 , 04:09 PM | #176
Quote: Originally Posted by Vodrin View Post
If you do not recognize that hatred sins are overtuned right now (and they are the only sin spec that is currently OP), then I do not know what to tell you. Hatred is currently the most powerful spec in the game and blows madness away in damage output and strength of utitilites (due to CC immunity). And you are way off in what you said. Stun immunity on deflection and egress also were not in their "kit" pre-3.0. DoT spread is also new, as is the completely ridiculous life leech/serenity strike. If you think the spec is anywhere near balanced right now, you have a problem.

The sad truth is that if you are bringing anything but a hatred sin, vengeance jug, or madness sorc to yolo queue when there are no healers in the queue, you are hurting your team.
Define overtuned? Hatred dot spread is mostly fluff dmg but in a 1v1 deception still has a lower ttk. So if you are doing solo regs and you are trying to steal a node deception is still the way to go. If you are defending a node hatred is the way to go.

People like hatred for the high numbers in solo regs. It was useless in ranked pre3.0 because of it's terrible survivablity. As for it's new survivablity kit is that overtuned? Maybe a little, resilience can mitigate large chunks of burst, only problematic for specs with high burst and no sustain i define resilience mechanics in itself as counter play to that and fair play. no good assassin is using the immunity on deflection, instant whirlwind is the way to go if you are using deflection just to simply avoid cc you're using it wrong and will die faster but like I said, assassin don't get heal to full like juggs and have lower armor than pts and melt just as easily as sorc and egress doesn't grant you immunity to stuns it only breaks snares. Maybe you lower the time on resilience but I think hatred assassins are fair play atm.

As far as their life leech ability i mean really? juggs have heal to full, ops can basically run circles around you until they are full, sorc bubble stun heal to full, etc. seem in line to the way other mechanics work. I've been in 12 min viodstars and seen 500k heals from a jugg the most i've gotten was 280k on my sin.

I don't think "nerfing" class are the way to go. I think either you redesign the way the class plays and bring up others to the level of the most played specs in the game. I have well over 1000 games in ranked, 4 classes in tier 2 and only spec class I think needs to be redesigned are right now mercs. They do a ridiculous amount of dmg if left to free cast, the only class in the game that has high burst and high sustain and probably one of the lowest if not the lowest ttk but they need is something in their kit that allows them to fully recover under heavy focus other than that I like classes are in line with each other. Maybe you tuned down resilience a bit, get rid of aoe spam on sorc but other than that I can't think of anything to "nerf". I've seen it all to.

RodneyMcNeely's Avatar


RodneyMcNeely
12.31.2014 , 04:13 PM | #177
Quote: Originally Posted by Saikochoro View Post
The self stun argument is getting old. There really is no penalty for barrier. You can heal to full with it, it purges you, and you get bastion after it that absorbs a ton of damage. You don't even have to be in it for the whole time to get a lot of benefit. They over buffed barrier. I'd be fine with them lowering the cooldown by a substantial amount if they got rid of all the other crap it can do. Honestly you shouldn't be able to be healed in it. With all the other tools sorcs have now barrier is just too much.
This just occurred to me:

Why can't Guarded by the Force take the Sentinel OUT of combat for the duration and allow the use of Introspection regardless of being attacked? Basically taking them out of the flow of combat to allow self-healing?

Just wondering.

Saikochoro's Avatar


Saikochoro
12.31.2014 , 04:23 PM | #178
Quote: Originally Posted by RodneyMcNeely View Post
This just occurred to me:

Why can't Guarded by the Force take the Sentinel OUT of combat for the duration and allow the use of Introspection regardless of being attacked? Basically taking them out of the flow of combat to allow self-healing?

Just wondering.
Haha I'm not good with the pub names for powers. Not sure what introspection is. Anyway, I think maras need a couple changes. Already stated them in other threads though.

Saikochoro's Avatar


Saikochoro
12.31.2014 , 04:24 PM | #179
Quote: Originally Posted by Vodrin View Post
If you do not recognize that hatred sins are overtuned right now (and they are the only sin spec that is currently OP), then I do not know what to tell you. Hatred is currently the most powerful spec in the game and blows madness away in damage output and strength of utitilites (due to CC immunity). And you are way off in what you said. Stun immunity on deflection and egress also were not in their "kit" pre-3.0. DoT spread is also new, as is the completely ridiculous life leech/serenity strike. If you think the spec is anywhere near balanced right now, you have a problem.

The sad truth is that if you are bringing anything but a hatred sin, vengeance jug, or madness sorc to yolo queue when there are no healers in the queue, you are hurting your team.
Wait... I thought this was a sorc QQ thread

MarcoMontana's Avatar


MarcoMontana
01.01.2015 , 10:23 AM | #180
Sorcs and Sin are both ruining the game... There will only be 2 classes on the server soon!