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****DEVS PLEASE READ 12x xp boost list of threads****

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
****DEVS PLEASE READ 12x xp boost list of threads****

AmphysvenaCorp's Avatar


AmphysvenaCorp
12.31.2014 , 10:00 AM | #61
No.

You are too lazy and don't want to work your way to level 60. You are not getting this. You want to skip most of the content that is meant to be played.

The only way I can see this happening is with a very high level legacy requirement. Which means you leveled a lot of characters. No cartel coins, no nothing. They only used this feature because of the change in character skill mechanics, so you could get up to speed.

Please Bioware NO.

Liliornin's Avatar


Liliornin
12.31.2014 , 11:30 AM | #62
Quote: Originally Posted by AmphysvenaCorp View Post
No.

You are too lazy and don't want to work your way to level 60. You are not getting this. You want to skip most of the content that is meant to be played.

The only way I can see this happening is with a very high level legacy requirement. Which means you leveled a lot of characters. No cartel coins, no nothing. They only used this feature because of the change in character skill mechanics, so you could get up to speed.

Please Bioware NO.
Your statement is of course, your opinion, now learn to stated not as fact. Because the FACT of the matter is, tons of people have seen all this content over and over and over and tons of us know how to play the game at least at an intermediate level (AKA, non-beginners). It is of the opinion of SEVERAL people that this should be an OPTION (I'm getting real tired of having to state that because people are too lazy to read). If you don't want to use it...DON'T. There's no reason to have a very high legacy requirement, as that would make it a ridiculous requirement to skipping the content you had to do over and over and over just to NOT have to do the content over and over and over. Read the link I provided where a developer talks to a fan, it wasn't used JUST to get up to speed in character skill mechanic changes, because those changes take affect early on in levels.

EnkiduNineEight's Avatar


EnkiduNineEight
12.31.2014 , 12:03 PM | #63
Quote: Originally Posted by Liliornin View Post
Your statement is of course, your opinion, now learn to stated not as fact. Because the FACT of the matter is, tons of people have seen all this content over and over and over and tons of us know how to play the game at least at an intermediate level (AKA, non-beginners). It is of the opinion of SEVERAL people that this should be an OPTION (I'm getting real tired of having to state that because people are too lazy to read). If you don't want to use it...DON'T. There's no reason to have a very high legacy requirement, as that would make it a ridiculous requirement to skipping the content you had to do over and over and over just to NOT have to do the content over and over and over. Read the link I provided where a developer talks to a fan, it wasn't used JUST to get up to speed in character skill mechanic changes, because those changes take affect early on in levels.
What you and your fellows are failing to realize is that even as an 'OPTION' it affects the game play of others. You are not in an insulated bubble and a systems change such as this DOES affect other players whether they choose to use the 'option' or not.

This is a multi-player game. The systems are set up to encourage multi-player interaction. You want to break this and make it a single player game at your discretion.

NO.

You can purchase KOTOR and KOTOR II for really cheap these days and play it to your hearts content. You can mod it, edit your characters, do all sort s of things. Its a single player game. Have at it and have fun.

If you want to see just the story lines, and you want to play the MMO as a single player game, I am sorry but I can not support this because the changes necessary to allow you to do this affect the game for other people whether you want to see this or not.

So NO.

Its a MMO. ALL MMO's are this way. You do not get to skip stuff to see only the things you want to see and part of the leveling dynamic is that you may need to repeat activities on multiple characters. Its how it is, its how it should be, and how I hope it remains.

It is, and has been pointed out multiple times by many other people on many other threads that you all incessantly whine on, painfully easy to level in this game with the existing tools provided and even easier if you are a veteran player with a few legacy unlocks. It is not as easy for F2P players but any subscriber already has a number of easy ways to increase their earned experience. If you are a veteran you can augment this even further. If you want to spend some credits you can buy boosts to augment it even further. Add to this legacy equipment and the ability to pretty much get around all the money/time sinks in the game by trading equipment around etc.... you can get things done with very little effort as it stands.

So no.. not going to support you gutting the game even further so you can have a selfish game play/single player experience.

This isn't about just how you want to play the game. How you want to play the game affects others. Its not a single player game and systems that have as their whole purpose an effect that changes the game so you get an easy mode creates problems in the systems, inequities in the design, etc that can not be tolerated in a _multiplayer_ game.

XL-Jedi's Avatar


XL-Jedi
12.31.2014 , 12:10 PM | #64
Personally, I think they should cut it back to 1/4 XP as the default.

...the leveling is way too fast in this game. No feeling of accomplishment anymore for having made it to max level. Should take a month of nightly play to hit max level at a minimum.

What they need to work on are some tools to allow more efficient management of multiple toons. Takes me an hour to log and reload 10 toons to cycle through their crew skills. At this point, I'd even settle for a freakin shared wallet!!! That's pretty sad.

Kryptonomic's Avatar


Kryptonomic
12.31.2014 , 12:15 PM | #65
Quote: Originally Posted by EnkiduNineEight View Post
Its not a single player game and systems that have as their whole purpose an effect that changes the game so you get an easy mode creates problems in the systems, inequities in the design, etc that can not be tolerated in a _multiplayer_ game.
This is the dilemma, right? It absolutely is a single player game --- if you just play the class missions and see the stories. So putting aside the hyperbole -- on both sides -- here's what someone could think about, if considering this from a single player perspective.

Consider KOTOR 1 and KOTOR 2. Those were games where you leveled up, similar to SWTOR. Would players of those games have preferred a "12 XP" mode that would simply have let them level up very early? There was no endgame to those titles, so leveling up quicker would not have done much save make the later planets basically a cake walk.

Now translate that over to SWTOR. Clearly one reason to "level up quicker" is to (1) finish up class stories and (2) to get to endgame. For some people both of those will be operative. For others, only (1) will matter. For yet others, only (2) will matter.

Thus is the dilemma with 12 XP and why this issue gets so combative. There are different audiences for this kind of feature and the concerns of those against 12 XP for endgame are certainly valid, but would not apply to those who only plan to see all the class stories in as timely a fashion as possible. But, for those who just want to see the class stories, is 12 XP perhaps removing as much of the "challenge" as it would have in KOTOR 1/2? And while it's true that features like this ultimately can "affect everyone", that doesn't have to matter as much because, in gaming terms, it could be a self-limiting effect.

I think the one thing everyone can agree on is that the development team clearly opened up a can of worms with the 12 XP event. What's a pity is that the community keeps engaging on this topic in a heated manner when the development team clearly seems disinclined to discuss it. At this point, I have to believe the development team is more than well aware that many would like this feature in some way. But unless they are wiling to engage the community on a workable solution, what's the point of everyone continuing to argue about it?

NSStember's Avatar


NSStember
12.31.2014 , 12:48 PM | #66
I enjoyed 12x xp but I know there were players who didn't. I think a great compromise would be to make it something you either bought (per character) on the CM or make it a Legacy thing you can activate (per character). That way you can get it if you want it, but can avoid it if you want to level normally with a friend.

AmphysvenaCorp's Avatar


AmphysvenaCorp
12.31.2014 , 01:21 PM | #67
Quote: Originally Posted by Liliornin View Post
Your statement is of course, your opinion, now learn to stated not as fact. Because the FACT of the matter is, tons of people have seen all this content over and over and over and tons of us know how to play the game at least at an intermediate level (AKA, non-beginners). It is of the opinion of SEVERAL people that this should be an OPTION (I'm getting real tired of having to state that because people are too lazy to read). If you don't want to use it...DON'T. There's no reason to have a very high legacy requirement, as that would make it a ridiculous requirement to skipping the content you had to do over and over and over just to NOT have to do the content over and over and over. Read the link I provided where a developer talks to a fan, it wasn't used JUST to get up to speed in character skill mechanic changes, because those changes take affect early on in levels.
I know about TONS of other people who do not want to use this feature and dont want it to even exist as an option. If the option is there, it is a FACT that many people will take advantage of it. Many game content will be missed and you don't get to learn your character mechanics properly. This can and WILL affect multiplayer mechanics in flashpoints, warzones and operations, where a proper knowledge of your class is MANDATORY. You are encouraging bad gaming quality and experience for people who actually want to explore and enjoy the game in all its glory.

The option should not exist and if it does (and I really hope it NEVER does) it should be very restricted to people who actually leveled a lot of characters and this means HIGH LEGACY LEVEL (50).

IF YOU WANT TO LEVEL UP FASTER BUY XP BOOSTS IN THE MARKET

If you leveled a lot of characters, then you should have a highly leveled legacy. As i said in my post, I would accept this only as a LEGACY LEVEL 50 or 45 PERK. Can't buy it or get it othewise.

Of course the best option is to never put that into the game in any possible way. You will get lots of NO's. read your own thread and the other threads, you can make as much noise as you want, but the NO will always be bigger than any of your senseless arguments.

Here, have another NO from me

NO

NSStember's Avatar


NSStember
12.31.2014 , 01:29 PM | #68
Heh....using big red letters doesn't make your opinion any less subjective Everyone here is entitled to their own views, and in the end the Devs decide what to put in the game or not.

Liliornin's Avatar


Liliornin
12.31.2014 , 01:59 PM | #69
@EnkiduNineEight Congrats on turning something that was supposed to be a considerate thread into a giant argument. I'd give you a cookie but I didn't make any for you. You are entitled to your opinion, of course, but you still choose to make it fact and force feed it on others. There are obviously plenty of people that wouldn't use such a boost if made as an option, so therefore your preferred playstyle would not be compromised. And since there are plenty of people that would LIKE to have the boost, they too, would get something they want.

As stated many times before, you still have to level in class stoylines so you still have to learn your character's skills; so stating that it makes people less able to play their class is not true.

It is up to the individual if they want to level faster or not. If you like going through the same quests and planets over and over and over again for each class/spec you want, that's your choice. If you decided that you've seen it enough and would rather just do your class story and get to level cap so you can play the endgame with all your buddies, that's your choice. I support the 12x XP because it actually made leveling a lot more fun for me (and for many others that have responded in several of the links provided, not just this one).

Stop trying to turn this into an argument and pick on people for wanting something that the game has already provided once as if that alone broke everything. I am now going to go on record (again) as saying that I support 12x XP, as is my right to choose to do so.

So... YES

Djiini's Avatar


Djiini
12.31.2014 , 02:11 PM | #70
Quote: Originally Posted by AmphysvenaCorp View Post
NO.
Yeah, I'm too lazy to level up to 60, that's why I have a Lv.60 Sorcerer and a Lv.55 Powertech.

The point is to specifically allow people to not have to do EVERY SINGLE MISSION four times on each side, you dork.