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****DEVS PLEASE READ 12x xp boost list of threads****

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
****DEVS PLEASE READ 12x xp boost list of threads****

Mutiny's Avatar


Mutiny
12.29.2014 , 04:00 PM | #51
Yes to this! I had so much fun during the 12x xp boost. I leveled a few toons from 1 to 55. And no, I didn't jump into flashpoints or ops with low level gear and noob my way through. Lets credit people with a little bit of common sense? If this is optional, I really do not understand the people shouting "NO WAY!" or "I will unsub!"
People who leveled quickly might not know the class as well as someone who had spent a long time playing, but I really don't think its as dire as some make it out to be. Or did these 12x xp people just fall off the potato wagon and in front of the first MMO they have ever seen? People can learn a class and game even if they level quickly.
I find having to do all the side missions, mind numbing. Really hoping they bring back the xp boost.

LadyVix's Avatar


LadyVix
12.29.2014 , 09:26 PM | #52
Quote: Originally Posted by Velarax View Post
YES to this.... 12X or some high multiple XP should be available as a legacy perk once you've played through on a particular class.
Therein lies the problem... many of us are open to it as a LEGACY PERK, but are opposed to it being twisted into an overpowered cash shop powerleveling boost.
Free Character transfer! Click ====> http://www.swtor.com/r/8lY8m5

Tesires's Avatar


Tesires
12.29.2014 , 10:49 PM | #53
I SUPPORT THIS !

Pls Add x12 XP in the Cartel Market

Its boring with the 5th Char make all Quests...

EnkiduNineEight's Avatar


EnkiduNineEight
12.30.2014 , 08:23 AM | #54
Still Adamantly opposed. Creates yet another tier of leveling and the leveling is already quite fast in this game. Even before many of the additions it was easy to out-level the content.

The most I would accept is that once you cap a character max level (Now 60) you unlock increased experience gains with only that class.

NOTHING should be purchasable from the cartel market to speed up leveling.

Do not cater to this vocal group of people please.

Mutiny's Avatar


Mutiny
12.30.2014 , 06:02 PM | #55
Why does it bother people how fast other people level? If some don't want to have to do all the side missions, and just enjoy the class storyline, why is that the wrong way to play for some?

Feargal's Avatar


Feargal
12.30.2014 , 06:22 PM | #56
Quote: Originally Posted by Mutiny View Post
Why does it bother people how fast other people level? If some don't want to have to do all the side missions, and just enjoy the class storyline, why is that the wrong way to play for some?
Because, obviously, if you don't do it MY way you are doing it wrong.

Anakiim's Avatar


Anakiim
12.30.2014 , 07:23 PM | #57
why not make it a legacy unlock that could cost ~1 million credits (or something) and require legacy 30 or x amount of cartel coins. It could just be a toggle skill buff similar to commando's ammo cells.

nosub's Avatar


nosub
12.31.2014 , 05:54 AM | #58
I'm gonna disagree and say NO. Finding groups to do side missions etc. was a pain. Long FP que's. People at 55 (before 3.0) undergeared and try to walk in to a 55 HM with 15-20k hp. No thanks. Yes I did the 12x but I made sure I was decently geared with the help of my guildmates.

nekogunner's Avatar


nekogunner
12.31.2014 , 06:10 AM | #59
I was thinking back at my post about level 50 not being that hard to reach, but I gained quite a few legacy levels from the x12 XP boost so I will back track on that. I think it should be made available to say...legacy level 20 accounts.

As or making it tied to the cartel market I am opposed to this as well. Any kind of way to pull more money out of people then already is being done I am opposed to. The minor/major XP boosts available through the market at the current cartel market pricing in general really makes me scratch my head sometimes. But that's another subject.

It should be a reward for subscribers only. I have nothing against former subs/preferred/F2P players. However, I think that it should be an incentive/reward for those that are paying for the $15/month (or however much you pay to maintain your subscriber status). If it were to become a cartel market item and not a subscriber benefit/perk I would be significantly inclined to cancel my subscription.

As for making it optional, I'm all for that. That way the people who have 1 to 99 characters(or whatever the server maximum is), who love playing through all the content can do it. And those that don't but have played through X numbers of times or met a criteria deemed fit by Bioware after feedback from the community, can enable the boost. That way all parties are happy.



Note: I skipped the last page or so of ranting but someone pointed out that F2P players can get to "max level". They cannot. They must purchase Rise of the Hutt Cartel and Shadow of Revan now to do so. Or rather, just SoR now as ROTHC is apparently bundled with that expansion. Otherwise, players are limited to level 50 along with all the limitations that come with being a non-subscriber (please read 2nd-3rd world MMO citizen). But again...that's another discussion.

EnkiduNineEight's Avatar


EnkiduNineEight
12.31.2014 , 07:49 AM | #60
Quote: Originally Posted by Mutiny View Post
Why does it bother people how fast other people level? If some don't want to have to do all the side missions, and just enjoy the class storyline, why is that the wrong way to play for some?
Because its a systems thing. You create a tiered player base, which is not good for fostering community. It diminishes the play for people just starting out while making the play for people who have already achieved even easier. It creates an imbalanced system.

It has nothing at all to do with wanting you to play my way.

It has everything to do with understanding that it is a bad system idea. Making the game experience different for a privileged class above and beyond the differences inherent in the f2p model they have chosen is going to exacerbate problems and will more than likely hasten the demise of the game overall OR require a significant correction to resolve.

You don't bother to try to see it because you don't bother looking beyond just yourself and your desire to be able to skip content because you've already seen it. Which in itself is an irrational argument because the whole point of reaching the end game is to see the same content over and over and over again and that content is vastly less diverse than the other content you want to skip.

This is not a single player game. If it was a single player game I would be advocating completely for console controle and 'cheats' and letting the player play how they want to play and experience what they want to experience.

This thought is a multiplayer game, and for it to survive and thrive the systems needs to be focused on providing a more or less equal play experience to every player, every character, and they have been failing on that part frequently with multiple additions that make the game extraordinarily easy for the veteran player. As it stands now, if you can't out level the content and get to max level in less than a month of _casual_ play you're likely dong things woefully wrong. With Legacy Gear, Legacy Banks, and all the tools already provided to ease the leveling experience for a Veteran player there is no need for enhanced exp even further and it would, in fact, push the game further off kilter.

What is worse when you do this, you remove from the pool of players many of the veteran players who could/would normally be helpful to people whose 'newness' to the game makes them achieve significantly slower and creates a need to do content you want to skip have to deal with an even further reduced population of people to do things with.

You essentially turn the system upside down from where it needs to be. For the game and population to have the best long term outlook you need to make the new player experience engaging and easy while making veteran play more challenging and rewarding. This does the opposite.

So I state again, this has NOTHING to do with wanting you to play my way and everything to do with understanding systems and seeing one that has as its longest term result more negative than good.

As a veteran player who has already leveled to max/seen the full character story you _already_ have significant advantages and do not need more. You _want_ more, but you do not _need_ more and in fact giving in to you would do further damage to the game.

This is not a single player game. You can play it solo for the most part, but it is NOT a single player game.