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Healing reduced by 30% in pvp. WHY!?

STAR WARS: The Old Republic > English > PvP
Healing reduced by 30% in pvp. WHY!?
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Scelerant's Avatar


Scelerant
12.26.2011 , 07:27 PM | #141
Quote: Originally Posted by Ganan View Post
I guess the endless amounts of knockback stuns, incapacitates, interrupts etc arnt enough for you?

let me guess you play a marauder? just because you dont have much CC doesnt mean all classes lack CC m8, and if you DO play marauder, you get healing debuff instead so ye...
I tend to be in the camp that says that its been a week since the official release, most people are still not max level and those of us who are are not fully geared up so it is a bit early to tell how the whole thing will balance out.

As it stands I've seen healers do very well, I do agree the UI is bad but it sucks for all of us and we all wish that Bioware wouldn't have outsourced the UI to DE's kids as a school project. Oh and I'm also on the side that says that 90% of the knockbacks/pulls could probably be remove and the game would be more fun.

And no, I don't play a marauder.
FYI, it’s not “elitist” to expect people to be competent at a task to which they have dedicated hundreds of hours.
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Ganan's Avatar


Ganan
12.26.2011 , 07:33 PM | #142
Quote: Originally Posted by Scelerant View Post
I tend to be in the camp that says that its been a week since the official release, most people are still not max level and those of us who are are not fully geared up so it is a bit early to tell how the whole thing will balance out.

As it stands I've seen healers do very well, I do agree the UI is bad but it sucks for all of us and we all wish that Bioware wouldn't have outsourced the UI to DE's kids as a school project.

And no, I don't play a marauder.
if something changes somehow at 50... thats great news for me!
in the 40's healing magnitude it still is a BIG issue at least, so the people saying "its low lvl issue" is simply not true.

even if at 50 something happens, the only things I can think of being expertise and tech/force power oriented gear, it still leaves a pretty big part of the game completly healing unworthy.

if you dont play marauder/sentinel I dont see how you have problems interrupting heals tbh... I still dont know all classed well but I am pretty positive that all of them apart from those, have pretty solid interrupts and CC.

bottomline is a healer must be able to keep a friendly up against 2 attackers at least, not counting the tactical aspect ofc, sheer numbers, cuz he needs to be able to fullfill his role for his slot, aswell as makeup for the loss of dps/mitigation for him not being dps/tank.
and he should at least be able to, or have the chance to keep himself up against at least 1 attacker.
"There is no greater slavery, than falsely believing you are free"

Zingas's Avatar


Zingas
12.26.2011 , 07:38 PM | #143
Quote: Originally Posted by Aurinax View Post
It most certainly is not fine... the only way i should be able to be killed by ANY amount of dps as a healer is if I get interrupted. If they don't interrupt me they should be punished by not being able to kill me ever. Even if it's the entire opposing team.
This isn't WoW. If you hadn't already realized, the Interrupts in this game only prevent THAT ability from being used. There's no school lockouts.

Urgh, this whole post is just ridiculous.

Baalzamon's Avatar


Baalzamon
12.26.2011 , 07:39 PM | #144
The healing is fine as it is in pvp.

Scelerant's Avatar


Scelerant
12.26.2011 , 07:43 PM | #145
Quote: Originally Posted by Ganan View Post

bottomline is a healer must be able to keep a friendly up against 2 attackers at least, not counting the tactical aspect ofc, sheer numbers, cuz he needs to be able to fullfill his role for his slot, aswell as makeup for the loss of dps/mitigation for him not being dps/tank.
and he should at least be able to, or have the chance to keep himself up against at least 1 attacker.
No, if you can do this and your friendly isn't a tank that is unbalanced and exactly what pissed on the poor abused carcass of WoW PvP. If you can keep a friendly up against 2 attackers, you can keep yourself up against one with ease, and if that's the case and the definition of balance hasn't changed, then healing and dps are not equal and by the definition of the word "balanced" not balanced.
FYI, it’s not “elitist” to expect people to be competent at a task to which they have dedicated hundreds of hours.
Everything currently wrong with the Sith Warrior/JK design.
Sith Assassin Rotation Calculator progress.

Zingas's Avatar


Zingas
12.26.2011 , 07:45 PM | #146
Quote: Originally Posted by Ganan View Post
if something changes somehow at 50... thats great news for me!
in the 40's healing magnitude it still is a BIG issue at least, so the people saying "its low lvl issue" is simply not true.

even if at 50 something happens, the only things I can think of being expertise and tech/force power oriented gear, it still leaves a pretty big part of the game completly healing unworthy.

if you dont play marauder/sentinel I dont see how you have problems interrupting heals tbh... I still dont know all classed well but I am pretty positive that all of them apart from those, have pretty solid interrupts and CC.

bottomline is a healer must be able to keep a friendly up against 2 attackers at least, not counting the tactical aspect ofc, sheer numbers, cuz he needs to be able to fullfill his role for his slot, aswell as makeup for the loss of dps/mitigation for him not being dps/tank.
and he should at least be able to, or have the chance to keep himself up against at least 1 attacker.
Expertise is going to be a massive part of PvP, anything pre-50 means nothing as far as balance. No one should ever be suggesting nerfs or changes if they haven't played at 50.

Also I'd like to know why BW didn't itemize lower level pvp gear with expertise. Why is it only a level 50 stat? Silly.

And you are just plain wrong about being able to keep someone up against two attackers. There are MANY reasons that is ridiculous in swtor.

CC is not as widespread or easy to get off as in WoW, Most CCs have long cast times, require stealth and no combat. The only difference here is a few instant stuns and knockbacks. Again, not nearly as bad as WoW.

Interrupts are not the be all and end all for a healer. In WoW, if you got interrupted by a mage or lock, or even a melee when being zerged, it could easily mean your death. In SWTOR, Interrupts only prevent one spell. You can go straight to your next spell.

Even based on what i've seen pre-50, this game seems very balanced. Tanks have a role in PvP, Healers are not too overpowered or underpowered(they win Warzones), and DPS doesn't seem to be too high at all. Except maybe a few burst classes, but I'm going to wait until 50 before I comment on that. Even as an assassin I've taken a very long time to kill certain heavy armor classes, especially tank specced.

Ganan's Avatar


Ganan
12.26.2011 , 07:49 PM | #147
Quote: Originally Posted by Zingas View Post
Expertise is going to be a massive part of PvP, anything pre-50 means nothing as far as balance. No one should ever be suggesting nerfs or changes if they haven't played at 50.
I hope that is the case, I really do, and I also hope they itemize expertise for low lvls aswell then... because if people are only ment to pvp at lvl 50... then dont allow warzones pre-50...

Quote: Originally Posted by Scelerant View Post
No, if you can do this and your friendly isn't a tank that is unbalanced and exactly what pissed on the poor abused carcass of WoW PvP. If you can keep a friendly up against 2 attackers, you can keep yourself up against one with ease, and if that's the case and the definition of balance hasn't changed, then healing and dps are not equal and by the definition of the word "balanced" not balanced.
this has nothing to do with WoW... and there is nothing imbalanced for a healer to keep a ally up when its getting attacked by 2 oponents if hes not being hit/CC'ed AT ALL, its the bare minimal a healer should be able to pull off to warrant his spot in a OP, for reasons explained in the previous post.

in a 2v2 scenario for exemple, if one of them is a healer, then he HAS to merrit his spot and his specialization by being able to support his ally against the other team of 2 oponents period, if not, its always better to be a tank/dps instead.
"There is no greater slavery, than falsely believing you are free"

Dodia's Avatar


Dodia
12.26.2011 , 07:51 PM | #148
Quote: Originally Posted by Darth_Vampirius View Post
I saw numerous times when healers would go from 5% to 100% with 4 people beating on them. QQ.
Either you are flat out lying, or those DPSers suck beyond belief.

Zingas's Avatar


Zingas
12.26.2011 , 07:59 PM | #149
Quote: Originally Posted by Ganan View Post

this has nothing to do with WoW... and there is nothing imbalanced for a healer to keep a ally up when its getting attacked by 2 oponents if hes not being hit/CC'ed AT ALL, its the bare minimal a healer should be able to pull off to warrant his spot in a OP, for reasons explained in the previous post.

in a 2v2 scenario for exemple, if one of them is a healer, then he HAS to merrit his spot and his specialization by being able to support his ally against the other team of 2 oponents period, if not, its always better to be a tank/dps instead.
Umm not really. There's a danger here when escalating healing. Healers are not better than DPS. This game doesn't have small scale arenas like WoW and thus doesn't need to be balanced around that. You balance around Warzones, if a healer is standing in the back being protected by tanks and dps with CC and interrupts(on a competent team), then he can very well do this and more. I've seen it happen.

thewayshemoves's Avatar


thewayshemoves
12.26.2011 , 08:06 PM | #150
A friend and I played WoW in which one of us was always a healer, and one of us was always a stealth dps. The two of us could win an entire bg with cc, and massive heals. All day long. It was cake. We came here, and after a few matches we raged a little. Then we realized how much fun it actually was to LEARN TO PLAY OUR *********** CLASSES for once. I absolutely love the way our heal/dps team works now. It's still just as viable as it ever was with us, we're just having a lot more fun learning to work it out.