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****DEVS PLEASE READ 12x xp boost list of threads****

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
****DEVS PLEASE READ 12x xp boost list of threads****

WardenRevan's Avatar


WardenRevan
12.26.2014 , 04:10 AM | #41
I could get behind this. I'd be willing to get and spend 3k CC on this.

Liliornin's Avatar


Liliornin
12.26.2014 , 11:23 AM | #42
Quote: Originally Posted by Kulyok View Post
If it's a temporary boost bought off Cartel Market, fine. If it screws my levelling completely so I can't do planetary without overlevelling, no way.
That's just it tho, we're asking that it be an option to those that want it, not force it on everyone. So saying you don't want it is fine, but don't condemn the people that DO want it lol. Just accept that you have a choice if you want to use it or not. With the overwhelming amount of people that do want it, I would THINK that the Devs would look at this and implement it.

LadyVix's Avatar


LadyVix
12.27.2014 , 09:17 AM | #43
While I still support the concept of a 12x storyline EXP boost, I absolutely oppose any movement to make it available in any way via the cartel market. 12x EXP should be a feature that allows veteran players to replay storyline content, not a way for new players to bypass undiscovered content simply for the purpose of powerleveling.

Quote: Originally Posted by LordArtemis View Post
As I have said more than once, If they were to do Legacy Xp as a 12XP vehicle, this is how I suggest it should be done. I have modified it a bit to make the XP boost universal across ALL content, including GSF, Flashpoints and Ops to promote that kind of play for those that wish to only level that way.

LEGACY EXPERIENCE I - IV


1) Account wide legacy perk
2) For subscribers only. Perk would be disabled if you go preferred, not available to F2P.
3) For every core class (mirrors) you complete the chapter 3 questline, you get the ability to unlock a 3X XP bonus through legacy. 4 chapter 3 completions, 12X XP unlocked.
4) Each unlock would require a minimum of legacy level 20 and would cost 50k/100k/150k/200k or 60/60/60/60 coins.
5) Toggle would exist to disable when desired.
6) XP boost would apply to ALL content that provides XP, including end game content.
1. YES

2. NO - Adding a subscriber requirement becomes problematic because it conflicts with the concept of a legacy system. Once we start requiring subscriptions for legacy perks, they cease to be legacy perks and become, instead, subscriber perks. Beyond that, I know of multiple players that have level 50 legacies and paid subscriptions for years, but no longer do so because there is only minimal value to subscribing for them. They spend a lot of money in the cartel market every month, contributing more to the SWTOR bottom line than many/most subscribers, but they spend the $15 they save on cartel coins instead of a sub that gives them unlimited PVP/Ops (that they don't do) or a credit cap that rarely affects them. If they've paid into the system, and have dedicated the time to the game to get a level 50 legacy, why should they be required to sub? What is the reasoning behind trying to strongarm them into paying more for features they don't need?

3. NO - 12x EXP, in my opinion, is about making the storyline more accesible to players. If it's all about storyline, why would you have this apply to mirror classes that have their own unique (and unplayed) storyline? I think that a person should unlock chapter 3 for each class before unlocking the incremental EXP boost for that class.

4. YES to the minimum legacy level requirement, NO to the cartel coin payment for it. I'm ok with an option to pay for a legacy unlock with cartel coins, but not as an exclusive way to pay for it.

5. A MUST HAVE FEATURE

6. NO - Once you allow the 12x EXP boost to take you into material outside of the storyline, it becomes a powerleveling boost, not a storyline experience boost.
Free Character transfer! Click ====> http://www.swtor.com/r/8lY8m5

Liliornin's Avatar


Liliornin
12.27.2014 , 01:36 PM | #44
Quote: Originally Posted by
3. NO - 12x EXP, in my opinion, is about making the storyline more accesible to players. If it's all about storyline, why would you have this apply to mirror classes that have their own unique (and unplayed) storyline? I think that a person should unlock chapter 3 for each class before unlocking the incremental EXP boost for that class.

4. YES to the minimum legacy level requirement, NO to the cartel coin payment for it. I'm ok with an [U
option[/U] to pay for a legacy unlock with cartel coins, but not as an exclusive way to pay for it.

5. A MUST HAVE FEATURE
3. The whole point of having the 12x XP boost to class story only is so that people can do just the class stories to level, and skip all the other content they have seen at least once. Since the 12x XP would be OPTIONAL, you can CHOOSE to use it, or not. Saying that people have to have specific legacy levels or have leveled at least X amount of characters to chapter 3 is just....overkill. Again, the whole POINT is to skip the side quests, see the other class stories, and yes, power level. It's a CHOICE to want to power level or not. I wish people would quit being so definite. I wish they would stop with the suggestions to making it ridiculous to even have the option. And yes, it SHOULD be a cartel coin purchase, since that would make it an OPTION, a CHOICE. I don't know how many times I've said "option" and "choice" in all my posts....Maybe I should tally that. By making it a Cartel Coin purchase, it can be made exclusive to subcribers only, which I feel is necessary, as this should be an incentive to sub to the game and support it. But that's just my opinion, which I don't feel the need to shove down other people's throats as if fact. Wish people would stop doing that, too.

Liliornin's Avatar


Liliornin
12.27.2014 , 02:09 PM | #45
I just found a link to a site that had some interesting information. One of the things discussed was the 12x XP. Take a look:
12x XP

Swtorista: A while back you guys said everything about 12X XP was a big experiment. Do people play more? Play less? Did it ruin the game because they don’t have any more characters to level? [laughter] Obviously we still have to wait a while and it will be a while till afterwards once they actually have all their characters, but what have you seen so far that has been interesting?

Dev: First of all, it’s been AWESOME. We love it. Everybody that we’ve talked to loves it. It’s great fun. It’s like we have 8 KOTORs in our game – right? We found a way to kind of bring those up to the top. I think it’s gone perfect – it would have been great to toggle it off if you didn’t want to do that – we saw how much travel time was annoying where normally there would be other filler – gear which we’re gonna look into. Very good and we’re talking about several different possibilities. I think it’s safe to say we haven’t seen the last of it.

Dev: It’s a net positive.

MMOBomb: Would one of the possibilities be less filler, more cool stuff?

Dev: Yes. Shadow of Revan was designed in a different way from ROTHC and especially pre-launch. The quest focuses on the core story. The filler, as you might say, is pushed off, we put our time into the cool stuff. Put in a lot of time to make sure everything is meaningful, not just there to make you spend time.

http://prettylittlesith.com/2014/11/...iptaudio-link/ for the whole story

LadyVix's Avatar


LadyVix
12.27.2014 , 08:47 PM | #46
Quote: Originally Posted by Liliornin View Post
3. The whole point of having the 12x XP boost to class story only is so that people can do just the class stories to level, and skip all the other content they have seen at least once. Since the 12x XP would be OPTIONAL, you can CHOOSE to use it, or not. Saying that people have to have specific legacy levels or have leveled at least X amount of characters to chapter 3 is just....overkill. Again, the whole POINT is to skip the side quests, see the other class stories, and yes, power level. It's a CHOICE to want to power level or not. I wish people would quit being so definite. I wish they would stop with the suggestions to making it ridiculous to even have the option. And yes, it SHOULD be a cartel coin purchase, since that would make it an OPTION, a CHOICE. I don't know how many times I've said "option" and "choice" in all my posts....Maybe I should tally that. By making it a Cartel Coin purchase, it can be made exclusive to subcribers only, which I feel is necessary, as this should be an incentive to sub to the game and support it. But that's just my opinion, which I don't feel the need to shove down other people's throats as if fact. Wish people would stop doing that, too.
Based on this, I guess you could count me as one who would be very opposed to the return of 12x EXP. Further, implementation as described above would be enough for me to unsub multiple accounts in protest.

Who would you consider the more important player to retain, the long term former subscriber that spends $100 in the cash shop monthly, or the new subscriber that only pays $15 to powerlevel their newbie charaacter? Your suggestion prefers a newbie player with $15 over players who have had legacy 50 accounts since before F2P. People that have literally spent thousands of dollars to support this game. Drop the "I'm special because I'm a subscriber" charade. There are many ways to support SWTOR. Subscription is only one option, and hardly the most profitable one.

I also oppose this if it is solely to be used as a powerleveling tool. 12x EXP was meant as a way for people to experience the story, not as a easy powerlevel to end game. With 12x EXP I can rush to level cap in a day. Do you really think that new players will be able to fully grasp the mechanics of SWTOR in that time period? I'm not talking about learning your class, that's learned in the process of leveling, the things that new players won't learn are things like grouping and group roles, nor will they have any idea (nor the credits to pay for) on how to equip their characters properly. I don't want a bunch of 60's running around Yavin 4 who have 10 hrs played and no idea what stats mean, what augments do, and thinking that they can solo tank flashpoints as a dps or healer. No thanks.
Free Character transfer! Click ====> http://www.swtor.com/r/8lY8m5

Liliornin's Avatar


Liliornin
12.27.2014 , 09:07 PM | #47
Don't be putting words in my mouth. This isn't (and shouldn't be) an argument as to who really should get it. I do NOT have an "I'm a subscriber therefore I'm the best" anything going on. I simply suggested that it might help bring in more subs. You have a problem with reading statements accurately and love to put words in people's mouths.

As far as power leveling goes, that is really a choice to the player, not to you only. It's too bad you think that people should automatically know how to play in groups and such, or you assume that lots of people do flashpoints while leveling (I don't, because I feel it's a waste of time, I can level faster outside of flashpoints, yet I know what my role is, how to play my class, and to not stand in things on the ground) and will learn how to play as they go. I can understand where you're coming from, but stop assuming so much. I suppose I have to state once again that it's a choice to buy the 12x XP, that it would be a choice to power level, and if someone isn't performing well in your group, stop automatically assuming they power leveled and know nothing. They could have leveled up the hard way and still not understand everything. Instead of pointing blame, try helping a person. I agree that it is frustrating to get someone in your group that doesn't have a clue, but whining and blaming some XP gains on it isn't going to help that person or you.

Jonathanx's Avatar


Jonathanx
12.28.2014 , 12:02 PM | #48
Bump.

Liliornin's Avatar


Liliornin
12.29.2014 , 11:47 AM | #49
Keep the suggestions coming, but please keep in mind that this type of thing should be an option, not mandatory, as there are both people that want it and those that don't. This forum shouldn't be about your rant as to why you hate it (or love it, for that matter). Please respect other's opinions and feel free to share ideas on how this 12x XP can be implemented in the game.

Velarax's Avatar


Velarax
12.29.2014 , 01:08 PM | #50
YES to this.... 12X or some high multiple XP should be available as a legacy perk once you've played through on a particular class.