Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Power augments or primary stats augments?

STAR WARS: The Old Republic > English > PvP
Power augments or primary stats augments?

helpmewin's Avatar


helpmewin
12.23.2014 , 08:22 PM | #41
Full power augments gives ~+20 more dmg than mainstat and u loosing ~1.5% crit chance. Tho mainstat is better.

alexsamma's Avatar


alexsamma
12.23.2014 , 08:39 PM | #42
Quote: Originally Posted by helpmewin View Post
Full power augments gives ~+20 more dmg than mainstat and u loosing ~1.5% crit chance. Tho mainstat is better.
It's actually ~12.48 more bonus damage for power, whereas mainstat augs give you ~1.16% crit.

Power augs are better for zero crit builds, main stat augs are better if you value crit (and technically you can run one crit mod with power augs to make up for the 1.16% you lose, but you do come out ~2 bonus damage lower).

Astrona's Avatar


Astrona
12.24.2014 , 08:14 AM | #43
Uh.. I said it another thread, so I'll just repeat it here:

Why won't you guys think outside of the box? Why Main Stat vs Power only? And noone yet mentioned alacrity, which is like BEAST-MODE now?
Augments depend on discipline / playstyle. I'm pretty sure there are disciplines, which benefit the most from Power or from Main Stat alone. But it's not always like that.


So I made an augment / gear calculator myself for sorc/sage. LINK to corresponding thread in sage/sorc forum.
It's a simple C code, which anylyses a combat log, trying to gather a statistics on how a person would act in the same encounter (as described in log), but having certain varying stats. Then it calculates dps and just checks which gear/aug combination gave the best results.

It's for Light Sorc/TK Sage, currently working on Balance / Madness. If anyone feel like super-motivated - feel free to download it and rewrite for your own discipline (source links inside). In theory, there is no restriction to make a "universal" calculator, which would not care about what spec you are - you just need to add all abilities in game into program's base.

Raansu's Avatar


Raansu
12.24.2014 , 09:02 AM | #44
Quote: Originally Posted by Astrona View Post
Uh.. I said it another thread, so I'll just repeat it here:

Why won't you guys think outside of the box? Why Main Stat vs Power only? And noone yet mentioned alacrity, which is like BEAST-MODE now?
Augments depend on discipline / playstyle. I'm pretty sure there are disciplines, which benefit the most from Power or from Main Stat alone. But it's not always like that.


So I made an augment / gear calculator myself for sorc/sage. LINK to corresponding thread in sage/sorc forum.
It's a simple C code, which anylyses a combat log, trying to gather a statistics on how a person would act in the same encounter (as described in log), but having certain varying stats. Then it calculates dps and just checks which gear/aug combination gave the best results.

It's for Light Sorc/TK Sage, currently working on Balance / Madness. If anyone feel like super-motivated - feel free to download it and rewrite for your own discipline (source links inside). In theory, there is no restriction to make a "universal" calculator, which would not care about what spec you are - you just need to add all abilities in game into program's base.
Please stop.....suggesting alacrity augments is the worst thing ever.

Astrona's Avatar


Astrona
12.24.2014 , 09:41 AM | #45
Quote: Originally Posted by Raansu View Post
Please stop.....suggesting alacrity augments is the worst thing ever.
Any tests / math behind that statement, or just a cool signature?

Zoom_VI's Avatar


Zoom_VI
12.24.2014 , 09:46 AM | #46
Quote: Originally Posted by Astrona View Post
Any tests / math behind that statement, or just a cool signature?
The purpose of alacrity is that over the course of a fight it should allow you to fire off more abilities in the same time frame. The problem with this in PvP is that it requires you to be firing a ability the instant your last GCD or cast ends, in PvP it is very uncommon for a person to get more than 4 maybe 5 abilities off back to back, since in PvP you have to deal with LoS, CC, target switches, etc
Crinn

Sanity is for the weak minded.

Astrona's Avatar


Astrona
12.24.2014 , 10:04 AM | #47
Quote: Originally Posted by Zoom_VI View Post
The purpose of alacrity is that over the course of a fight it should allow you to fire off more abilities in the same time frame. The problem with this in PvP is that it requires you to be firing a ability the instant your last GCD or cast ends, in PvP it is very uncommon for a person to get more than 4 maybe 5 abilities off back to back, since in PvP you have to deal with LoS, CC, target switches, etc
I do know how that works, mate. But you are not restricted with 4 or 5 abilities in that "window of opportunity". What you are restricted with - IS TIME. Is it confusing? I'll explain:

1) you have a window of 6.75 seconds (for example). Feel free to unleash your power. If you have 10% alacrity you would do EXACTLY 5 insta-cast abilities, assuming 1.5s gcd. Now if you'd have 0 alacrity, you would only do 4. Thus, having 10% alacrity will give you 20% damage boost (assuming you cast the same ability, ofc).
Weird, isn't it?

2) "But it doesn't have to be 6.75s, dude!" you'd say. Exactly! Windows lengths vary. Sometimes you will only cast one ability and 10% alacrity will give you 0% boost.
But on large intervals of time you can do averaging. And on average you WILL be able to cast more abilities, the more alacrity you have. Thus, having 10% alacrity will result in precisely 1/0.9 = 11.[1]% dps increase.

Hope that clarifies some things.

Raansu's Avatar


Raansu
12.24.2014 , 10:39 AM | #48
Quote: Originally Posted by Astrona View Post
I do know how that works, mate. But you are not restricted with 4 or 5 abilities in that "window of opportunity". What you are restricted with - IS TIME. Is it confusing? I'll explain:

1) you have a window of 6.75 seconds (for example). Feel free to unleash your power. If you have 10% alacrity you would do EXACTLY 5 insta-cast abilities, assuming 1.5s gcd. Now if you'd have 0 alacrity, you would only do 4. Thus, having 10% alacrity will give you 20% damage boost (assuming you cast the same ability, ofc).
Weird, isn't it?

2) "But it doesn't have to be 6.75s, dude!" you'd say. Exactly! Windows lengths vary. Sometimes you will only cast one ability and 10% alacrity will give you 0% boost.
But on large intervals of time you can do averaging. And on average you WILL be able to cast more abilities, the more alacrity you have. Thus, having 10% alacrity will result in precisely 1/0.9 = 11.[1]% dps increase.

Hope that clarifies some things.
I don't think you realize that getting that much alacrity would result in a significant loss in damage. Congrats, you get one extra attack in......congrats it didn't really hurt either.

Alacrity for the most part is worthless in pvp and its mostly worthless in pve to. It doesn't hurt to have maybe around 2% alacrity, but the levels you're talking about would mean giving up a lot of other stats that are WAY more important.

So yes, if you stack alacrity, I WILL laugh at you, and I will kill you with ease.

Astrona's Avatar


Astrona
12.24.2014 , 11:00 AM | #49
Quote: Originally Posted by Raansu View Post
I don't think you realize that getting that much alacrity would result in a significant loss in damage. Congrats, you get one extra attack in......congrats it didn't really hurt either.

Alacrity for the most part is worthless in pvp and its mostly worthless in pve to. It doesn't hurt to have maybe around 2% alacrity, but the levels you're talking about would mean giving up a lot of other stats that are WAY more important.

So yes, if you stack alacrity, I WILL laugh at you, and I will kill you with ease.
That's your problem, bro. You think your opponent is not as smart as you. I asked for proofs - math or any other. You gave me none. You know how it works on idea-level. Like, "if you get one stat you lose another". I know how it works precisely. On numbers-level.
I suppose that should be obvious, that my previous post referred the situation, when you have only alacrity stat varying - any other is constant (yeah, not very realistic, but my point was to explain how it works)

Now, I do know if I get like 15% alacrity I'll lose so much power/surge/mainstat, so it's not gonna be worth it. Then how much, you'd ask? It depends on your class/spec. Possibly 2%, as you said. Possibly 0%. For sorc it's about 10-11%. Want to prove me wrong? Check that thread I linked, look for the code and find a mistake - I will only be grateful. Don't care? - Move along.

Evolixe's Avatar


Evolixe
12.24.2014 , 11:15 AM | #50
Quote: Originally Posted by Astrona View Post
Any tests / math behind that statement, or just a cool signature?
For alacrity to be good you need constant uptime. Otherwise it's nice to speed things up a bit where you would otherwise lose a lot of stats to the Surge DR.. but higher crits is generally regarded more useful in PvP than a series of faster, but less hard hitting attacks.

Very simple, basic PvP knowledge.
Evolixe | Exilove
Darth Malgus
Watch me live on Twitch