Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

AP Powertech needs a serious nerf.

STAR WARS: The Old Republic > English > PvP
AP Powertech needs a serious nerf.

Raansu's Avatar


Raansu
12.22.2014 , 01:57 PM | #131
Quote: Originally Posted by Thaladan View Post
and in PvP they are totally overpowered. how can we deny this srly?
Because they die just as fast as they kill? Reality is the only thing that needs to change is the ICD on shoulder cannon and their super speed on HO (seriously, HO is on a 30s CD and runs faster than predation in carnage spec and that requires a secondary resource that forces a marauder to give up dps.....logic?). Aside from those two things? AP PT is fine. Its bursty, but its also super squishy.

Selenial's Avatar


Selenial
12.22.2014 , 01:59 PM | #132
Quote: Originally Posted by Raansu View Post
Because they die just as fast as they kill? Reality is the only thing that needs to change is the ICD on shoulder cannon and their super speed on HO (seriously, HO is on a 30s CD and runs faster than predation in carnage spec and that requires a secondary resource that forces a marauder to give up dps.....logic?). Aside from those two things? AP PT is fine. Its bursty, but its also super squishy.
I don't think anyone is disagreeing that those two are the changes we need...?
We all live or die as Krayt wills, Stryfe. At his word, I would cut out my own heart. Or yours.

Metthew's Avatar


Metthew
12.22.2014 , 02:06 PM | #133
Quote: Originally Posted by Pathlight- View Post
I think this speaks more of your collective lack of skill

Lack of skill on your side and anecdotal evidence aside, there is a reason a majority of players are complaining about AP's unbalanced burst.

And, congrats on being a team of 9 in warzone. You should work harder on the made up story
Could be minus one on the sin or the sorcs. For some reason, the PrintScreen doesn't work well. It was definitely five PT's though. I did only present it as one of my reasons, so I don't think I have to document it though.

And I only said I was for sorc/sin nerfs first, since your post seems to imply that before everything BW needs to "fix PT". This is obviously wrong, they can try to fix several issues in a single go. But even if they had to take things one by one, I would rather they tone down on the (in one spec un-LOSable) highest DPS in the game, and the class that has a useful response for everything.

And the complaints about sins/sorcs are much longer and numerous, so "there is a reason" argument doesn't really work that well.

Erhart / Wilhemine | Darth Malgus | <Take a Seat>

Capt_Beers's Avatar


Capt_Beers
12.22.2014 , 02:06 PM | #134
Don't like AP? Roll a Shadow and take the 5 second Resilience utility. Laugh as all their burst gets resisted (TD, Cell Burst, RP, ED all get shrugged off). The 2 sec Shroud on Cloak will also allow you to lollerskate away from their burst.

Fixing the ICD on Shoulder Cannon is a must becasue it's broken according to the tooltip. The rest of their burst is very strong but I also melt them on my Shadow.

You could also roll a TK Sage. They are crazy mobile and have excellent burst as well. Fairly survivable if played well.

Or you could stop queueing for solo and get a team together and play group ranked. Then you would always have a guard and heals ready to counter them. Just saying.
<HVND> <MALEVOLENT>
Keef-Stone 60 Serenity | | Keets-Stone 60 Seer | | Keith-Stone 60 Combat Medic | | Keeth-Stone 60 Vigilance
Keet-Stone 55 Focus | | CaptBeers 60 Arsenal | | Kee'th 60 Pyrotech | | FOTM-Reroll 55 Tactics

JMagee's Avatar


JMagee
12.22.2014 , 02:07 PM | #135
Quote: Originally Posted by Raansu View Post
Because they die just as fast as they kill? Reality is the only thing that needs to change is the ICD on shoulder cannon and their super speed on HO (seriously, HO is on a 30s CD and runs faster than predation in carnage spec and that requires a secondary resource that forces a marauder to give up dps.....logic?). Aside from those two things? AP PT is fine. Its bursty, but its also super squishy.
Kind of how I feel at the moment. I've played VG for a long time, and have been playing AP a lot lately. The burst can be devastating, but in ranked 4s, it can be ignored by several classes and mediated by several others.

Saber Reflect, Resilience, Roll, Barrier, etc...There is also enough warning that it's coming to pop an adrenal or a DCD if you can't do any of the above.

Fix Shoulder Cannon, either make it 4 missiles or put an ICD back on it. HtL lightspeed run is silly, but there really isn't much else to take. Give a heroic utility option that beefs up Shield or AF and I'd take it over HtL.

if my burst doesn't kill you, I'm dead. AF is weak in Tactics unless everyone decides to stop attacking me and let me actually heal back up to 35%, only to immediately die thereafter.

DarthOvertone's Avatar


DarthOvertone
12.22.2014 , 02:13 PM | #136
Quote: Originally Posted by Raansu View Post
Because they die just as fast as they kill? Reality is the only thing that needs to change is the ICD on shoulder cannon and their super speed on HO (seriously, HO is on a 30s CD and runs faster than predation in carnage spec and that requires a secondary resource that forces a marauder to give up dps.....logic?). Aside from those two things? AP PT is fine. Its bursty, but its also super squishy.
This is spot on.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Raansu's Avatar


Raansu
12.22.2014 , 02:20 PM | #137
Quote: Originally Posted by JMagee View Post

Fix Shoulder Cannon, either make it 4 missiles or put an ICD back on it. HtL lightspeed run is silly, but there really isn't much else to take. Give a heroic utility option that beefs up Shield or AF and I'd take it over HtL.
I wouldn't mind having the pyro talent that reduces the CD on kolto when attacked and has a defensive bonus being a utility instead. Was one of the reasons I liked pyro over AP pre 3.0 when AP was all the rage for the aoe in ranked. I miss my flares too

Aetideus's Avatar


Aetideus
12.22.2014 , 02:27 PM | #138
Quote: Originally Posted by QuiveringPotato View Post
That ability (sin tank one) must hit hard with recklessness, because there's a pair of sins on our server (Ivy and Frost, sure you know them) that used to run dark maul. Now, they just run tank spec in full DPS gear minus shield, and Iso (think that's frost) took me down 30-40% of my HP with one use of that ability. Not even kidding. May have been cause I was on my op and lolsquishy, but I dunno.
That's exactly what I do. With Recless and 174 I get 20 - 23k in 2.9sec every 1m 15. This cannot be done with 7 missiles. Off cd is an unfair advantage yet Cell burst, as noticed before, might be 14k every 15s.
The sin tank build is a test. Hatred does x dmg.

JMagee's Avatar


JMagee
12.22.2014 , 02:29 PM | #139
Quote: Originally Posted by Raansu View Post
I wouldn't mind having the pyro talent that reduces the CD on kolto when attacked and has a defensive bonus being a utility instead. Was one of the reasons I liked pyro over AP pre 3.0 when AP was all the rage for the aoe in ranked. I miss my flares too
Agreed.

Adrenaline Fueled in Tactics is just a week heal, which currently can just be burst through without much effort. It's almost a placebo effect at this point. "I popped AF, I'll live another 8 sec...oh wait, nevermind I'm dead."

Give me the defense chance as an ability called "30% defense chance" Tying it to sonic round (and energy rebounder, which I take sometimes in regs.) Handcuffs the ability completely. Here's a single ability that has a function as a Taunt/DCD/Raid-DCD at once. And if I'm trying to Energy Rebounder (taunt) for people, it means I'm not taking a lot of damage myself.

The CDR on the shield is nice, but it's just the most textbook proactive DCD a class could have.And if not DR increase for AF, at least make a utility allow to heal up to any percentage.

thebutthat's Avatar


thebutthat
12.22.2014 , 02:31 PM | #140
I don't know, it clearly has an advantage. I can't get in a WZ ranked or unranked without seeing 6 PT's and 5 lightning sorcs. Their's a reason...because it's easy mode. I'm not advocating for the nerf bat, but unless you want a season of who's the best PT for the next season of ranked, something's going to have to change.