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AP Powertech needs a serious nerf.

STAR WARS: The Old Republic > English > PvP
AP Powertech needs a serious nerf.

Lhancelot's Avatar


Lhancelot
12.21.2014 , 09:28 AM | #41
Quote: Originally Posted by HaoZhao View Post
The only really big fix that PTs need right now is losing the 75% sped bonus on HO. That utility really belongs on mercenaries, not PTs who were already the kings of kiting even without it.
Very good point, mercs have a few issues but one big one is the inability to survive any focus at all, they have zero survivability. This buff on mercs would be so helpful!

As for that being the only issue with PTs/VGs I fear I feel differently, as their burst is too big. Sure, if you are really paying attention and have fast reflexes you can manage to survive their burst. But if you are slow to react they literally can totally wipe you out dead in a matter of secs.

Add in another decent dps, like a good sin/shadow and you truly have no chance to live, no relfexes will save you from the instantaneous burst of damage you get from them.

I have had some pvp matches against a really good stealth and a good PT, I can't even manage bubble on my healing sorc their burst is so surprisingly fast.

I will be taking damage healing myself thinking, "ok this is manageable healing healing healing..." when literally within 3 secs I get popped with bursts of damage and stuns that completely blow me up before I can even press bubble. I am just like, holy****.... I just got roffelstomped.

This is too much. Some of the power in pvp needs to be shifted to some of the other classes, and any PT/VG that who argues this burst + insanely high crit damage is fair, well I would question your motives and reasoning.

The only kind of player who would say this is working fine are either not so good players who now find success on the PT/VG class with the overpowered abilities and burst, or they are the type who doesn't like fair fights and they like to win and win as easily as possible.

The problem with the way this class is working now, is that good players or great players can take this already very easy class to play and just totally demolish weaker classes, which is every other class in pvp.

Pvp is about burst, and this burst is not fair. I have no worries though, I know as well as everyone else that PTs/VGs will get nerfed asap.

I just wish when that happens, some kind of adjustment will be made to Mercs and Snipers. Both classes have been gimped particularly in ranked 4 vs 4. How long do these classes have to not be viable for ranked? This is total bullcrap.

I would enjoy seeing other classes in ranked besides Juggs, PTs, Sorcs, Ops, and Sins. This limitation to who enters ranked makes ranked pops happen less.

If Bioware wanted ranked to be this 4 vs 4 setup, then why do they not fix the classes that cannot do it? How long do these classes have to remain broken for ranked before it is addressed? Fix the classes that are OP'd, and fix the classes that are gimped already! PLEASE!!!
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

SkyLordJaden's Avatar


SkyLordJaden
12.21.2014 , 09:34 AM | #42
Quote: Originally Posted by sanchito View Post
they seem pretty balanced to me if you compare them to sorcs and sins

my balance fix would be:

1) remove force storm crit / surge buff from lightning sorc tree
2) reduce dot spread damage for sins and sorcs (like dots do 50% of damage on the targets they were spread to)
3) Make shoulder cannon respect the gcd

Might not fix everything but a lot of the big issues atm would be fixed like this, imho.
Im sorry but putting shoulder cannon on gcd would be the biggest nerf to the class in existence. At most it will do 2k damage and then using it on gcd would only be good over rapid shots. Ap is fine as it is, people just have no clue how to avoid being kited

Zoom_VI's Avatar


Zoom_VI
12.21.2014 , 09:38 AM | #43
Quote: Originally Posted by Lhancelot View Post
As for that being the only issue with PTs/VGs I fear I feel differently, as their burst is too big. Sure, if you are really paying attention and have fast reflexes you can manage to survive their burst. But if you are slow to react they literally can totally wipe you out dead in a matter of secs.
There is this thing called thermal detonator, it is absolutely necessary to use if you are going to get that "insane burst" an interesting property of Thermal detonator is that before if goes off, it sits on you for a full three seconds before going off , it even has a audio cue too.

I'm sorry but if you need more than 3sec of reaction time, I don't think you are going to be doing well in PvP against anything at all.

Quote:
I have had some pvp matches against a really good stealth and a good PT, I can't even manage bubble on my healing sorc their burst is so surprisingly fast.
Proof of italicized.



Quote:
This is too much. Some of the power in pvp needs to be shifted to some of the other classes, and any PT/VG that who argues this burst + insanely high crit damage is fair, well I would question your motives and reasoning.
The only issue with tacitcs is that SC has no ICD, anyone who understands how the class works has realized this within a week of 3.0 dropping.

A glass cannon should hit hard, and I do not want to go back to the dark ages of 2.0-2.4 where VGs where a glass peashooter that everyone laughed at.

Quote:
they are the type who doesn't like fair fights and they like to win and win as easily as possible.
This is kinda rich coming from a sage.
Crinn

Sanity is for the weak minded.

Zoom_VI's Avatar


Zoom_VI
12.21.2014 , 09:40 AM | #44
Quote: Originally Posted by SkyLordJaden View Post
Ap is fine as it is, people just have no clue how to avoid being kited
Being able to fire 7 rockets in 2 GCDs isn't "fine."

Shoulder cannon was meant to supplement your burst, in its current state, shoulder cannon *is* your burst.
Crinn

Sanity is for the weak minded.

DethlaHadyn's Avatar


DethlaHadyn
12.21.2014 , 09:41 AM | #45
Quote: Originally Posted by Hei_Atzfel View Post
Okay honestly, can we just stop this nonsense? Every single class and/or spec in the entire game drops really fast without cooldowns. That's the very nature of how the game works.

So let's reduce their DPS potential and keep them squishy? In ranked, you won't see these 17.5k pt crits. More commonly I've seen an average of 11.5-13k crits against properly geared opponents. Remember that's also with double relic procs. Now if the damage was reduced to 7.5-10k, would that really make a difference? A good pt(with cooldowns lol), is going to drop you anyways. It's the Mandalorian code, drop them before they drop you.


Show us the place where the "bad pt" touched you.

DethlaHadyn's Avatar


DethlaHadyn
12.21.2014 , 09:47 AM | #46
Quote: Originally Posted by Zoom_VI View Post
Being able to fire 7 rockets in 2 GCDs isn't "fine."

Shoulder cannon was meant to supplement your burst, in its current state, shoulder cannon *is* your burst.
Stop making it sound like they have access to their cannons all the time. The cooldown is a long one. I'd also point out that non-crit hits for around 1-1.2k. So multiply that by 4..... Or even 7.....

Anyone who's complaining about shoulder cannon either needs to go drop a deuce, or go get laid.

HaoZhao's Avatar


HaoZhao
12.21.2014 , 09:49 AM | #47
Quote: Originally Posted by DethlaHadyn View Post
Stop making it sound like they have access to their cannons all the time. The cooldown is a long one. I'd also point out that non-crit hits for around 1-1.2k. So multiply that by 4..... Or even 7.....

Anyone who's complaining about shoulder cannon either needs to go drop a deuce, or go get laid.
It doesn't matter if the cooldown is long. If the burst is strong enough to take out a healer who then has to go behind a forcefield and sit on his thumbs while everyone else on his team gets clobbered due to the lack of heals, then the long cooldown was more than worth it. In the case of areans, taking out a player with fast burst can decide the outcome of the round, turning the match into a quick 4 on 3.

sanchito's Avatar


sanchito
12.21.2014 , 09:55 AM | #48
Quote: Originally Posted by SkyLordJaden View Post
Im sorry but putting shoulder cannon on gcd would be the biggest nerf to the class in existence. At most it will do 2k damage and then using it on gcd would only be good over rapid shots. Ap is fine as it is, people just have no clue how to avoid being kited
it would still be better than anything else while you are stunned, that is actually the point of this ability

Selenial's Avatar


Selenial
12.21.2014 , 09:59 AM | #49
Quote: Originally Posted by DethlaHadyn View Post
Stop making it sound like they have access to their cannons all the time. The cooldown is a long one. I'd also point out that non-crit hits for around 1-1.2k. So multiply that by 4..... Or even 7.....

Anyone who's complaining about shoulder cannon either needs to go drop a deuce, or go get laid.
Youre not taking opening burst into account In that both a FR relic and a SA relic will be popped while they spam shoulder canon, I've seen it hit consecutively for 3k.

The burst is ridiculous and anyone denying that is living in a dream world. Hell, in the operative stream Musco said something along the lines of;
"Class balance isn't final, people shouldn't expect them to stay where they are when 3.0 drops. I can tell you now there will be posts on the forums complaining about Nerfs to their class, and Nerfs will happen. We still don't know how classes will perform in the meta and there will be adjustments, it's inevitable."
We all live or die as Krayt wills, Stryfe. At his word, I would cut out my own heart. Or yours.

Lhancelot's Avatar


Lhancelot
12.21.2014 , 10:00 AM | #50
Quote: Originally Posted by Zoom_VI View Post
There is this thing called thermal detonator, it is absolutely necessary to use if you are going to get that "insane burst" an interesting property of Thermal detonator is that before if goes off, it sits on you for a full three seconds before going off , it even has a audio cue too.

I'm sorry but if you need more than 3sec of reaction time, I don't think you are going to be doing well in PvP against anything at all.


Proof of italicized.




The only issue with tacitcs is that SC has no ICD, anyone who understands how the class works has realized this within a week of 3.0 dropping.

A glass cannon should hit hard, and I do not want to go back to the dark ages of 2.0-2.4 where VGs where a glass peashooter that everyone laughed at.


This is kinda rich coming from a sage.
Crinn, I love the fact you have to make this personal by mentioning my statements are "rich coming from a sage", but firstly I am a healing sage/sorc.

Secondly, my experiences so far in ranked has shown me that healing classes across the board put up the same numbers, indicating to me that the healers are very closely balanced to eachother now.

I don't need to say names. I can say that I see merc healers, and ops healers doing exactly the same as sorc healers in ranked/regs.

Now back to the point. This thread was regarding VG/PT insanely overpowered bursts in pvp. Not about sages/sorcs.

The funny part is, VG/PTs were a pretty strong class even before 3.0, so hearing you say you "don't want to go back to the dark ages" before 3.0, well, that says a lot.

If you thought they were gimpy then I only can smh. If you think now they are working as intended, well, again I smh.

Every class played by other players realizes that VG/PTs are NOT working as intended. Prepare yourself for the nerf, buddy. And enjoy your overpowered bursts while they last. they will be addressed soon.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582