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Sorcs are BROKEN!!!

STAR WARS: The Old Republic > English > PvP
Sorcs are BROKEN!!!

alexsamma's Avatar


alexsamma
12.19.2014 , 08:41 AM | #181
Quote: Originally Posted by Zadtro View Post
I only assume that because the score is 50 - 0 which looks like it would have been a long game. I have been in a matches that last that long and players start hitting the 1.5mil+ seen a couple of screen shots from voidstars with 3mil form a sorc :O
The biggest issue I have with breaking high damage/dps on my jugg is that if I play it right I have too much downtime. Honestly, the only time jugg dps feels like it is lacking is when there is a tank riding me, a good healer, and someone else off healing.

bzotta's Avatar


bzotta
12.19.2014 , 08:59 AM | #182
Quote: Originally Posted by jenlen View Post
I predicted this very thread back a little while ago! LOL

Sorcs are NOT "OP". They can now FINALLY have a chance to survive rather than just be slaughtered, and I am sure a lot of (mostly melee) people do not like that.

Let Sorcs enjoy being competitive for a change. I do agree, with all of the whining that they will get nerfed soon enough.
Sorcs have never been slaughtered unless focused, as does pretty much any class. They are a ranged class and therefore should not have much survivability. They have freaking range on their side. They can just sit in the corner and DPS all of the melee fighting it out in the middle. If a melee jumps to them then they can kite which should be their main for of defense. If you get focused, tough luck just like everyone else. Great survivability should come from their skill at using the character to maintain distance. Distance is their advantage. They should not just simply be granted great survivability along with range and high dps. They basically get everything. Melee and tank classes should mainly be the classes with the best survivability as they are targeted often and a lot. Every class has a weakness. Answer me this.... what is the sorc's weakness?

Floplag's Avatar


Floplag
12.19.2014 , 09:16 AM | #183
Quote: Originally Posted by bzotta View Post
Sorcs have never been slaughtered unless focused, as does pretty much any class. They are a ranged class and therefore should not have much survivability. They have freaking range on their side. They can just sit in the corner and DPS all of the melee fighting it out in the middle. If a melee jumps to them then they can kite which should be their main for of defense. If you get focused, tough luck just like everyone else. Great survivability should come from their skill at using the character to maintain distance. Distance is their advantage. They should not just simply be granted great survivability along with range and high dps. They basically get everything. Melee and tank classes should mainly be the classes with the best survivability as they are targeted often and a lot. Every class has a weakness. Answer me this.... what is the sorc's weakness?
im sorry but this is kinda silly... "finally have a chance" how much chance do you want need?
As a merc i find this silly.. i mean you have a better bubble than i do, plus a second immunity bubble.. better heals, and emergency heal, more knockbacks, roots, an escape ability... plus now.. uncleanseable dots and attacks that heal you... cry me a friggin river, seriously... were the same meta class.. ranged hybrid, and youve got 10 times the survivbility tools that i do.. and do more damage.

Ankhkharu's Avatar


Ankhkharu
12.19.2014 , 09:30 AM | #184
Quote: Originally Posted by bzotta View Post
Sorcs have never been slaughtered unless focused, as does pretty much any class. They are a ranged class and therefore should not have much survivability. They have freaking range on their side. They can just sit in the corner and DPS all of the melee fighting it out in the middle. If a melee jumps to them then they can kite which should be their main for of defense. If you get focused, tough luck just like everyone else. Great survivability should come from their skill at using the character to maintain distance. Distance is their advantage. They should not just simply be granted great survivability along with range and high dps. They basically get everything. Melee and tank classes should mainly be the classes with the best survivability as they are targeted often and a lot. Every class has a weakness. Answer me this.... what is the sorc's weakness?
So you're saying "unless focused" and you see, there's your problem with understanding how arena works. It's not the question of "if" but "how good will they focus me". Unless I have a vanguard on my team I'm pretty much always the target. If you ever play a sorc/sage in ranked you'll get the idea, right now it's clear you have no clue what you're on about.
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alexsamma's Avatar


alexsamma
12.19.2014 , 10:41 AM | #185
Quote: Originally Posted by Ankhkharu View Post
So you're saying "unless focused" and you see, there's your problem with understanding how arena works. It's not the question of "if" but "how good will they focus me". Unless I have a vanguard on my team I'm pretty much always the target. If you ever play a sorc/sage in ranked you'll get the idea, right now it's clear you have no clue what you're on about.
He also thinks that range is a thing in this game... you know... because gap closing as a melee is super hard o.O.

It's funny, most people that I know who complain about sages/sorcs don't really have an issue dealing with one or two, once you talk to them you find out that they are actually complaining about stacked sages/sorcs... because class stacking in this game is only effective when it's sage/sorcs

Zadtro's Avatar


Zadtro
12.19.2014 , 11:39 AM | #186
Quote: Originally Posted by alexsamma View Post
Yes, that is a level sixty match, and yes it was a long game... but anytime you see that kind of dps (with those damage numbers) it has to be a long game.
But then again with a long game numbers can get that high if there is a constant battle in the mid node. Patch has just come through and the damage is always going to be a problem. Give it a few weeks and when the devs have seen enough people leaving pvp they will throw out some nerfs. They lowered dps but obviously not be enough because these things are still happening.

Zadtro's Avatar


Zadtro
12.19.2014 , 11:43 AM | #187
Quote: Originally Posted by Technohic View Post
Dude. That screenshot he posted he is highlighting a 3.5 mil damage total.
Long games happen, nothing we can do about that (i prefer a longer tough match). If there was a healer there he could have done just as much with a long game. Balance will never be perfect but it will be made better, the devs are not blind they must know this is happening but they need to talk things out before making changes.

Glower's Avatar


Glower
12.19.2014 , 06:22 PM | #188
Quote: Originally Posted by Zadtro View Post
the devs are not blind they must know this is happening but they need to talk things out before making changes.
Srsly? After all these years you still believe in that?
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Fellow-Canadian's Avatar


Fellow-Canadian
12.19.2014 , 07:35 PM | #189
Sorc/Sage are so good right now I don't want to roll one in PVP but I feel I have to just to be viable in PVP.
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PBoba's Avatar


PBoba
12.19.2014 , 08:26 PM | #190
Quote: Originally Posted by Fellow-Canadian View Post
Sorc/Sage are so good right now I don't want to roll one in PVP but I feel I have to just to be viable in PVP.
+1... Almost. It's how I feel about all the glowstick classes cept Mara.