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Sorcs are BROKEN!!!

STAR WARS: The Old Republic > English > PvP
Sorcs are BROKEN!!!

sanchito's Avatar


sanchito
12.17.2014 , 07:37 PM | #151
Quote: Originally Posted by skygon View Post
Is not just the damage that Sorc/Sages do, im not even talking about all the healing that they do as a DPS. Is the survival the real problem. We can deal with the damage but when you actually need to kill 2 times a sorc/sage in the same fight, something is not working.

This need to be fixed before Season 4 or the ranked pvp will be doomed, easy like that.
i don't thnk sorcs will be an issue in ranked, both PTs and sins can deal with sorcs

PBoba's Avatar


PBoba
12.17.2014 , 08:40 PM | #152
Quote: Originally Posted by sanchito View Post
i don't thnk sorcs will be an issue in ranked, both PTs and sins can deal with sorcs
PTs will be first ones on the floor, but sins, yeah.

alexsamma's Avatar


alexsamma
12.17.2014 , 08:50 PM | #153
Quote: Originally Posted by skygon View Post
Is not just the damage that Sorc/Sages do, im not even talking about all the healing that they do as a DPS. Is the survival the real problem. We can deal with the damage but when you actually need to kill 2 times a sorc/sage in the same fight, something is not working.

This need to be fixed before Season 4 or the ranked pvp will be doomed, easy like that.
But you don't have an issue with having to kill a jugg three times? (and juggs can pull the same kind of numbers that sorcs pull).

pyrietboletje's Avatar


pyrietboletje
12.17.2014 , 09:04 PM | #154
Healing sorc's are not OP at all.
I always did +350 healing even before the lv60cap..
On the another side: DPS sorc's are quite powerfull yes. But not broken just all

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Ursus-SUON's Avatar


Ursus-SUON
12.17.2014 , 09:22 PM | #155
Quote: Originally Posted by NamikazeNaruto View Post
http://i.imgur.com/1JO7ZTy.jpg

A typical arena comp on PoT5

Even as OP as Sins are, I feel like Sorcs benefit more from stacking their own class in arenas.

I'm curious as to what comp could beat 4 sorcs with their unlimited rooting/kiting ability and off heals.
quoted for more visibility. this some-what highlights the issue. no other 4 same class comps can compare. Not that everyone ranked match is like this, but it does show their absurd strengths.
The force will be with you, always.

Chrisweaver's Avatar


Chrisweaver
12.17.2014 , 10:07 PM | #156
Quote: Originally Posted by Ursus-SUON View Post
quoted for more visibility. this some-what highlights the issue. no other 4 same class comps can compare. Not that everyone ranked match is like this, but it does show their absurd strengths.
I faced 4 sages with 1 pt, 1 jug, 2 sorcs in a solo ranked today and won. Of course when facing any 4 of the same class you will have trouble facing the comp. the trick to defeating sorcs is focus fire and cc.. When the sorc stuns himself switch to the next target and eat at their health. Always make sure to carry a grenade for when the force barrier ends so you can negate the added shield+ uninterruptible buff. After that it is possible to make the specs scatter and be picked off 1v1.

A good pt can take a sorc down to 50% health in a couple globals by himself with a good pull. By timing this with other burst specs you can destroy a sorc so quick he won't realize he should have used his barrier earlier.

IMO specs don't outclass Pts,Jugs, and assassins, and I see plenty of all of these classes in the ranked scene. At least enough to counter the sorcs. Marauders can be competitive if they are skilled

I think the main point of this thread for any dev reading should be this:

Nerf Op/scoundrel!
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Chrìst "the risen"-Juggernaut 70 The Bastion Living Legend Manhunter

BlairSparks's Avatar


BlairSparks
12.17.2014 , 10:43 PM | #157
I agree for the most part that most of the Sith toons are just overpowering when fighting in a groups. Or in the WarZones. The Emp classes do have better perks, however, I do have a Guardian and I have beaten many Sorcs on a one on one fight in the Environment. I just change my tactics. I wait till the Sorc activates it shield and I don't attack, I just heal myself. I patiently wait till the shield starts to dissipates while my companion heals me. In the meantime I use that time to kill the Sorc's companions as quickly as possible. When the Sorc comes out of its protection mode, I am ready with a hilt strike, which allows for the full effect of the Master strike then a push, then saber throw, guardian leap, shield and your ready for a bunch of combo's again. Sorcs don't last long. But you are right they are strong in team play and it sucks. I just hope my suggestion works for you. But I do feel your frustration and I get so mad at warzone. I hope my suggestions helps you in some way and good luck I hope to see you out there. Thanks

AdrianDmitruk's Avatar


AdrianDmitruk
12.18.2014 , 12:47 AM | #158
Quote: Originally Posted by Chrisweaver View Post
I faced 4 sages with 1 pt, 1 jug, 2 sorcs in a solo ranked today and won. Of course when facing any 4 of the same class you will have trouble facing the comp. the trick to defeating sorcs is focus fire and cc.. When the sorc stuns himself switch to the next target and eat at their health. Always make sure to carry a grenade for when the force barrier ends so you can negate the added shield+ uninterruptible buff. After that it is possible to make the specs scatter and be picked off 1v1.

A good pt can take a sorc down to 50% health in a couple globals by himself with a good pull. By timing this with other burst specs you can destroy a sorc so quick he won't realize he should have used his barrier earlier.

IMO specs don't outclass Pts,Jugs, and assassins, and I see plenty of all of these classes in the ranked scene. At least enough to counter the sorcs. Marauders can be competitive if they are skilled

I think the main point of this thread for any dev reading should be this:

Nerf Op/scoundrel!
Actually, speaking as sorc healer here, I take bubblestun and the 30% DR while stunned utilities. Those two utilities in combination (I try to ALWAYS keep myself bubbled) are excellent as an anti-PT defense.

Pulling me and stunning me at the start of an arena is just going to result in my little bubble popped, maybe about 20% of my health gone, with you bubblestunned (and any melee who joined you in a "sorc marked, I pull, you gank" instagib attempt likewise bubblestunned), and me waiting out said stun while you clutch your eyeballs, blinded by the bubble pop. At the end, I sprint away with a whitebar, unless you used carbonize--but if you did I will come out of my stun earlier than you will come out of my bubblestun and I'll be able to sprint further back towards my team, all the while using my newfound instaheals and laughing all the way (roaming mend is awesome). The net result is that a team who counts on a PT to force me to pop my cooldowns early will be left empty-handed as I will still have them available for later.

If you want to pull-n-gank me, it's far better for you to wait and try to catch me off-guard when my little bubble has popped elsewhere but I still have the deionized debuff. But that's probably what you meant by a "good pull."

I just want the PTs out there to know that sorcs can set up their utilities to counter your pulls+stuns (I find bubblestun+fadeout+shapeless spirit to be quite the unholy trinity myself). DR while stunned also helps for taking some of the edge off dat burst--if I'm stunned the burst will be shaved off a bit; if I'm not stunned I'm h2f. The times a PT pops my bubble 2 seconds before deionized ends, I'm trying to get around LOS, the PT yanks me back just as Deionized expires, I rebubble midair, the PT gets the back to back bubblestun, and I sprint away are just exquisite. Some skill may be required to make me pay for healing to full.

(Granted if my teammates are so worthless that I'm effectively 1v4ing the arena, I can only prolong the match so long by keeping myself up as long as possible, but I'm still going to make you pay for trying to kill me as much as I possibly can, that's just the way I roll.)
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alexsamma's Avatar


alexsamma
12.18.2014 , 01:10 AM | #159
Quote: Originally Posted by AdrianDmitruk View Post
Actually, speaking as sorc healer here, I take bubblestun and the 30% DR while stunned utilities. Those two utilities in combination (I try to ALWAYS keep myself bubbled) are excellent as an anti-PT defense.

Pulling me and stunning me at the start of an arena is just going to result in my little bubble popped, maybe about 20% of my health gone, with you bubblestunned (and any melee who joined you in a "sorc marked, I pull, you gank" instagib attempt likewise bubblestunned), and me waiting out said stun while you clutch your eyeballs, blinded by the bubble pop. At the end, I sprint away with a whitebar, unless you used carbonize--but if you did I will come out of my stun earlier than you will come out of my bubblestun and I'll be able to sprint further back towards my team, all the while using my newfound instaheals and laughing all the way (roaming mend is awesome). The net result is that a team who counts on a PT to force me to pop my cooldowns early will be left empty-handed as I will still have them available for later.

If you want to pull-n-gank me, it's far better for you to wait and try to catch me off-guard when my little bubble has popped elsewhere but I still have the deionized debuff. But that's probably what you meant by a "good pull."

I just want the PTs out there to know that sorcs can set up their utilities to counter your pulls+stuns (I find bubblestun+fadeout+shapeless spirit to be quite the unholy trinity myself). DR while stunned also helps for taking some of the edge off dat burst--if I'm stunned the burst will be shaved off a bit; if I'm not stunned I'm h2f. The times a PT pops my bubble 2 seconds before deionized ends, I'm trying to get around LOS, the PT yanks me back just as Deionized expires, I rebubble midair, the PT gets the back to back bubblestun, and I sprint away are just exquisite. Some skill may be required to make me pay for healing to full.

(Granted if my teammates are so worthless that I'm effectively 1v4ing the arena, I can only prolong the match so long by keeping myself up as long as possible, but I'm still going to make you pay for trying to kill me as much as I possibly can, that's just the way I roll.)
This works really well as a healer, not so much as a dps.

Also, the melee are complete idiots if they stand there and let your bubble stun them (unless your teammates are dpsing them, in which case that bubble mezz won't help you), good dps wait for the bubble pop (including the pt who has zero reason to be in melee range...) and cc again as you start to sprint away; 30% damage reduction while stunned is nice, but it won't save you from semi-decent opponents who know how to counter your setup.

I get the average player is just that, average, but there is a very strong misconception that everyone in solo queue is a complete idiot and won't know how to counter these utilities.

AdrianDmitruk's Avatar


AdrianDmitruk
12.18.2014 , 03:41 AM | #160
Quote: Originally Posted by alexsamma View Post
This works really well as a healer, not so much as a dps.

Also, the melee are complete idiots if they stand there and let your bubble stun them (unless your teammates are dpsing them, in which case that bubble mezz won't help you), good dps wait for the bubble pop (including the pt who has zero reason to be in melee range...) and cc again as you start to sprint away; 30% damage reduction while stunned is nice, but it won't save you from semi-decent opponents who know how to counter your setup.

I get the average player is just that, average, but there is a very strong misconception that everyone in solo queue is a complete idiot and won't know how to counter these utilities.
By the time I sprint away I'll be whitebarred (unless the PT is smart and uses carbonize--but that stun is a full GCD shorter and even if he's smart and strafes away while pulling me, it makes that stun that much easier to eat). Many aren't that smart, but tbh the utilities I take are meant to counter the kind of mindless pull-n-gank crap that made full corruption sorc arena healing so disgusting pre 3.0. For that, my setup is extremely effective. It can be counterplayed but it at least gives me a chance to fight back instead of getting mindlessly stunned and globaled.

There were a couple of powertechs on my server who know of what you speak and could make my life a living hell--but they left the game when Bioware dumped 8v8 ranked.
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