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How come all flashpoints after BT are so dull?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
How come all flashpoints after BT are so dull?

Tulukord's Avatar


Tulukord
12.26.2011 , 05:42 PM | #11
Quote: Originally Posted by ruminate View Post
Foundry was just as dull(don't get me started on the way they handled Revan. And the unprofessional cinematic bugs at release... my god... /sigh)
Every FP is just a long, narrow gauntlet of enemies with a boss at certain checkpoints.
I have to agree they are designed very "traditionally."

Desolatos's Avatar


Desolatos
12.26.2011 , 05:50 PM | #12
I don't think that that all Flashpoints should have as much dialogue as BT however they need to have more than what they've got currently. Most WOW dungeons that have come out in the last coulpe years have more story than the average Flashpoint.

Personally I think if the Flashpoints had half as much dialogue as BT and Esseles that would be good. But they should the occasional throw in dialogue heavy or dialogue light Flashpoint to change up the pace.

Having the first be so involving and then having loads of virtually dialogue free ones is definitely not the way it should be.

Irxyyy's Avatar


Irxyyy
12.26.2011 , 11:44 PM | #13
Quote: Originally Posted by Mormack View Post
I've enjoyed the ones after BT. I'm very thankful that not all of them have that level of dialog. That would get old quick in a group setting.
I understand there is no place for lengthy dialogs in raids and other end game repeatable content, but these are low/mid game dungeons we are talking about - there is no point to replay them more than a couple of times, since you outlevel the rewards very fast. I played BT many times for it is fun and interesting, I played the other 3 I mentioned 1-2 times just to see what they are about, I see no reason to replay them for they are so boring. What's the point, loot - which would become obsolete in a couple of levels?
// believing is bleeding

Irxyyy's Avatar


Irxyyy
12.26.2011 , 11:55 PM | #14
Quote: Originally Posted by Desolatos View Post
I don't think that that all Flashpoints should have as much dialogue as BT however they need to have more than what they've got currently. Most WOW dungeons that have come out in the last coulpe years have more story than the average Flashpoint.

Personally I think if the Flashpoints had half as much dialogue as BT and Esseles that would be good. But they should the occasional throw in dialogue heavy or dialogue light Flashpoint to change up the pace.

Having the first be so involving and then having loads of virtually dialogue free ones is definitely not the way it should be.
I agree. They don't need to have as many dialogs and scripted scenes as BT, of course, but a 1-2 option dialog before boss fights, at least, would be nice, to give them a little bit of personality and context to remember them by, currently they feel no better than nameless trash mobs with a lot of hp and additional tactical quirks.

Also, the devs could simply introduce the option to group rules (similar to looting options) to skip interactive dialogs for those grinding an instance for the n-th time. That would be a win/win, I think.
// believing is bleeding

Endel's Avatar


Endel
12.27.2011 , 02:02 AM | #15
Quote: Originally Posted by ruminate View Post

Every FP is just a long, narrow gauntlet of enemies with a boss at certain checkpoints
Unfortunately i have to highlight this part and agree with it completely. Every single instance i have done so far (last i've done was Maelstrom Prison) is completely dull and too easy.

I mean it is almost impossible to die in those instances. You can leave 2 of your teammates clear everyhting while you and the 4th person go for a cig or make a sandwhich.

Every instance so far was just basically the same with just different settings in some (Athiss, Taral V) but almost the same in others.

The difficulty level of the instances should really go higher, health of mobs higher and add a variety of skills to those mobs especially to bosses because almost every single boss is just a tank and spank with few exceptions.

I hope that higher level flashpoints will be much more interesting.
Scoundrel
Operative
Only a few are looking forward with optimism...

bigheadbrandon's Avatar


bigheadbrandon
12.27.2011 , 02:33 AM | #16
becasue every flashpoint in the hanger bay was literally made after they realized they needed more flashpoints and were constantly being added in the last month and a half of testing and were most likely rushed
hammer, athiss, mandalorian raiders, cademimu, colicoid war games, and red reaper are all pretty much flashpoint filler until you get to either foundry or maelstrom or directive 7

majzter's Avatar


majzter
12.27.2011 , 02:39 AM | #17
Its not just me who got dissapointed after BT/essels then.. I agree that this is a bit like conan were the low level areas were cool with voice dialogs and stuff. But the game died right after leaving the low level areas.

Its kinda like lie to the players becasue what you see in low level areas is what you expect to see during late game

The game shouldnt get worse anyway, like this seem to get :/

I also agree with the difficulty setting being too easy. everything is just tank and spank. If this aint getting better i suppse, we once again have to return to wow to get some challange..
Even thought that game has been nerfed too much.

Please BW, we dont want to go back to wow, wich we have played for what, 6 years?

Macheath's Avatar


Macheath
12.27.2011 , 03:55 AM | #18
Quote: Originally Posted by bigheadbrandon View Post
becasue every flashpoint in the hanger bay was literally made after they realized they needed more flashpoints and were constantly being added in the last month and a half of testing and were most likely rushed
hammer, athiss, mandalorian raiders, cademimu, colicoid war games, and red reaper are all pretty much flashpoint filler until you get to either foundry or maelstrom or directive 7
Yes, these are more like "minor" flashpoints. There are only a select few full flashpoints that offer decent dialogue on par with the first FP of either faction. The rest are, as you say, basically just filler, added hastily when beta testers started to complain more and more about the lack of group-oriented content in a massively multiplayer game.

-Macheath.
Remember, if the world didn't suck, we'd all fall off.

JHRayne's Avatar


JHRayne
12.27.2011 , 08:54 AM | #19
Quote: Originally Posted by Endel View Post
Unfortunately i have to highlight this part and agree with it completely. Every single instance i have done so far (last i've done was Maelstrom Prison) is completely dull and too easy.

I mean it is almost impossible to die in those instances. You can leave 2 of your teammates clear everyhting while you and the 4th person go for a cig or make a sandwhich.

Every instance so far was just basically the same with just different settings in some (Athiss, Taral V) but almost the same in others.

The difficulty level of the instances should really go higher, health of mobs higher and add a variety of skills to those mobs especially to bosses because almost every single boss is just a tank and spank with few exceptions.

I hope that higher level flashpoints will be much more interesting.
If you want challenging, the trick is to find the challenge. I solo'ed the BT run using just a level 11 Bounty Hunter, mercenary spec with Mako healing, and one self-heal spell. I did die twice, but those were tactical errors on bosses that I corrected the next time.

I'm really, really enjoying the fact that I don't need 5, 10, 25 and 40 people to get something done. I solo play 95% of the time, and the other 5%, I bring my roommate or a guild mate along, just for dialog fun and social points. I didn't even know there was a spacebar option...I love BT's dialog and pace, and don't mind sitting though the dialog, but options are nice, so thanks for the info, people :-)

Anyway, bottom line: If you need challenge - challenge yourself :-)

NasherUK's Avatar


NasherUK
12.27.2011 , 09:03 AM | #20
There is more story in the higher level ones, as well as multiple paths. They also get a lot harder once you get past boarding party :P

Black Talon isn't even a "real" group flashpoint, it's only a 2 man for a start and not all the bosses are even flagged as boss type npcs.