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Enrage Timers Need to Go


Tulukord's Avatar


Tulukord
12.26.2011 , 05:39 PM | #11
Only boss that needs fixing regarding enrage timers is the last one on Taral V. You just get facerolled instantly unless you're 5 levels higher than him.

Lazzerswords's Avatar


Lazzerswords
12.26.2011 , 06:02 PM | #12
Only raid bosses should have enrage tmers.

Thelodian's Avatar


Thelodian
12.26.2011 , 06:07 PM | #13
Quote: Originally Posted by Tulukord View Post
Only boss that needs fixing regarding enrage timers is the last one on Taral V. You just get face rolled instantly unless you're 5 levels higher than him.
honestly i thought that fight was awesome,i had a group of 2 32's(tank/healer) me at lvl 35 and another dps at 34, we wiped 3 times before we figured out the right strategy. imo this was one of the funnest/most engaging boss fight in any mid level instance i have ever done. the challenge was there and it needed a strategy to beat besides the wow method of face rolling until loot drops.
Kaero lvl 50 Vanguard
<Ghosts of Ossus>
Hedarr Soongh

Strah's Avatar


Strah
12.26.2011 , 09:28 PM | #14
Quote: Originally Posted by Grader View Post
This is not really true, you simply tweak the regeneration rate of the boss. If hes not being damaged at a certain rate his regen increases by a certain %.

EX.
If your DPS is above 6000 DPS the boss does not regen or regens very slow ( 500 hps/s )

If the combined DPS falls below 6000 DPS the boss regens 2k /s. This means the boss is still "doable" but will take longer and have more chances for screw ups for raid members standing in fire...etc.

If the DPS falls below 4000 DPS the regen increases to 4k/s which would basically become a stalemate. Even less would result in the boss out regenerating your damage output.



This type of mechanic is much more player friendly then a hard enrage that instakills everyone. This type of mechanic also allows for the raids combined dps to "slack off slightly".. sure the boss will maybe go from 40%---- 42% ------ 46% and people will scream "Pick up the DPS , hes regenerating!" The raid then has a chance to turn things around and step it up a notch and turn a loss into a kill. Bosses can still be a challenge.


You could argue its the same thing as an enrage timer but I dont think so. Sure a raid could stack 4 healers but they would never be able to overcome the regen of the boss to kill it. The raid never gets insta-jibbed by a DT enrage. Instead they decide to lose a couple healers and bring more dps. Let the playerbase decide.

So you're promoting near-endless fights with a lot of room for DPS errors over shorter and more demanding fights?

No, really.

kainsec's Avatar


kainsec
12.26.2011 , 10:49 PM | #15
Enrage timers are lazy dev tools for enforcing specific dps numbers which limits ppl into only speccing the way devs want, which in turn eliminates any freedom that spec trees actually provide. It's a lazy way of doing things instead of making fights engaging, difficult and interesting.

Now i am fine with a boss as a mechanic that gets slowly stronger as a fight goes on but after 5 minutes a boss switches to godmode is just lazy
level 50 Sith Assassin
level 50 Mara
Member of Shadow Empire

Lightmgl's Avatar


Lightmgl
12.27.2011 , 03:17 AM | #16
I felt that the enrage timers make the fights great, they feel very intense. I felt pressured as a DPS to not make a mistake doing damage on top of not getting hit or else we would wipe. While some of them could probably use a little tweaking to make them a bit less RNG dependent or add a little room for error the idea of them is right because it enforces the 2 dps, 1 tank, 1 healer combo and it makes sure that you're not bringing in bad or undergeared people.

The enrage timers let them throw in some tightly tuned mechanics without having to worry about a group doubling up their healers or tanks which could easily trivialize many encounters if the timers were gone.

NasherUK's Avatar


NasherUK
12.27.2011 , 08:55 AM | #17
As someone said, without enrage timers DPS classes wouldn't be needed. You could just bring tanks and healers, it would take a long time to kill something but it would be stupidly easy.

Having the bosses regen health a bad idea. It means once a certain number of people are dead it becomes impossible, so your forced to wipe anyway otherwise the fight would go on forever. That's poor design.

Rhase's Avatar


Rhase
12.27.2011 , 09:04 AM | #18
All the suggestions sound boring to me.... no offense, but hard enrage timers are there to make you perform flawlessly while dealing with mechanics. There shouldn't be room for error. You should have to really work for a boss kill, not just jerk around for 20 minutes.

Now if the OP is suggesting he wants longer fights tuned to longer hard enrages, that I could get behind. But having a fight that you just zerg for 40 minutes with no worry concerning failure? Balls to that. SO boring.

And while it might be different in ops (not enough guildies to 50 with the holidays, though I'll know soon enough) HM flashpoint "enrages" are kind of a joke. I heal through them for a good long while if we hit them. It is by no means a "BOOM dead" moment. The boss just does more damage (go figure). You have cooldowns for a reason, plan to use them at enrage if you're hitting it. >.>


Also just for the record "soft enrages" are still, by design, impossible to manage once you get so far into them. It's a hard enrage with challenge leading up to it. /shrug. I don't mind them either, but to me they aren't any different, or any more forgiving.

tl;dr: I like my enrages, use your cooldowns and HIT IT LIEK U MEAN IT.
I was a lightsaber wielding sith like you once. Then I took a blaster bolt in the knee, decided agents were cooler, and rerolled.

tfganhao's Avatar


tfganhao
12.27.2011 , 09:04 AM | #19
seriously, get out.


Enrage timers are good. They are a way to determine if your group/raid has the dps or not. Simple. For example, there's only a handful of people i do Directive 7 Hardmode cause of Bulwark's enrage. (Is it too tight? yes, but that's another issue).

If there are no enrage timers you can just bring 4 healers and noone dies (doesnt matter that it takes forever to kill a boss, there's no enrage). Its people like you that ruined other games for some of us.



Bottomline: if you think enrage is silly, go get better gear, do it again and then talk about it.
(some enrage timers are too tight atm tough :P, maybe adding like 5secs on each)

eopyu's Avatar


eopyu
12.27.2011 , 09:12 AM | #20
1, good dps beats enrage timer. learn to play your class or you don't deserve purple loot.

2, you already beat the mechanic first time around, hardmode is there for a reason... so it feels hard.

3. encounter lasts more than 6 min is a waste of time. We only live once, let's do more in less time.

4. You might argue point 3 and say wipe = more waste of time, well do better and one shot it everytime afterward.

5. I personally thought the game is easy until I tank my hardmode flash. I finally see potentiall end game. Nothing is hard unless it's bugged. Try harder please instead of making the game easier. Then you gonna have bunch of people complaining the game is too easy and blahblah gw2, arrow to the knee.

6. stop being lazy, figure stuf out, like dps rotation, stun rotation, tank position, healing priority, itemization in accordin to talent spec etc etc. It's the fun part of mmo.