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PvP Healing, by far the worst experience I've ever had as a gamer

STAR WARS: The Old Republic > English > PvP
PvP Healing, by far the worst experience I've ever had as a gamer

Scelerant's Avatar


Scelerant
12.26.2011 , 02:35 PM | #221
Quote: Originally Posted by Ganymedea View Post
A single healer should be able to outheal a single dpser assuming no interrupts/stuns. That's pretty much common sense. Sorry you lack this.
Assuming no interrupts/CC used by either player, it should be a stalemate. The healer shouldn't be able to outheal the dps IE gain health while the dps is doing damage to them, they should however be able to heal for a similar amount as incoming dps but not outheal incoming dps.
FYI, it’s not “elitist” to expect people to be competent at a task to which they have dedicated hundreds of hours.
Everything currently wrong with the Sith Warrior/JK design.
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Ganymedea's Avatar


Ganymedea
12.26.2011 , 02:38 PM | #222
Quote: Originally Posted by Scelerant View Post
Assuming no interrupts/CC used by either player, it should be a stalemate. The healer shouldn't be able to outheal the dps IE gain health while the dps is doing damage to them, they should however be able to heal for a similar amount as incoming dps but not outheal incoming dps.
You're right. My bad.

I'm just so sick of seeing button-smashing tards kill me. I can understand them DPSing faster than I can DPS, but it is complete horse **** that they can DPS 2x faster than I can heal.

Qwbert's Avatar


Qwbert
12.26.2011 , 02:54 PM | #223
Quote: Originally Posted by rawkus View Post
Honestly, it's not even fun.

I'm hardly bad or a beginner (2700 exp Resto Druid), but I can't even begin to describe how awful PvP healing is in this game. I won't even get into the raid frames and totally unresponsive targeting system. Right now my Operative is 44 so I have all my abilities and it's still crap. Every single random DPS baddie can easily knock off 30-50% of my health in a global so it's impossible to keep up and then you just get interrupted/cc'ed to hell. Juking the interrupt? Good luck figuring that out!

It's not a positioning issue. It's not a l2p issue either.

It's just not fun being completely helpless without serious peels and even then healing is totally underwhelming.
As a 42 Sorc Healer, I can Bullshiat on you, I am easily one of the most valuable players in a Warzone. But, I am in Vent with 2-3 others from my clan, and working as a team.

Even in a pug, I an capping the ball, planting or stopping the Bomb from being planted, and capturing control points. I am very happy, being top Healer 99.9% of the time and Making the difference in the game, and my team winning or losing.

opps, deleted 1 -4 as I dont want to tell people my little secrets, to my success.

5) Don't just heal bot. Rotate in some damage and all the CC you can lay out.

6) Spending your time, here on the forums whinning about how bad you play SWTOR, cause your were so UBER FRACKING AWESOME SAUCE in WoW, is not making you better at SWTOR.

7) And yes, as a healer standing still healing in a Warzone, your gonna FING die, sometimes a lot. The other team is going to search you out and kill you. Its funny sometimes I have 4 enemies chasing me around the whole Huttball map to kill me. But, guess what WE JUST SCORED. You job is to help the TEAM win. By, CC. By, Heals. By, Damage, or by Dying. What ever leads to victory.

Enjoy you stay in SWTOR, if you cand handle the heat of a lazer blaster in the arse, there is always your 2700 Retardo Druid....

Greystonez's Avatar


Greystonez
12.26.2011 , 02:58 PM | #224
Healing was out of control in WoW. I can only comment about pvp during Wotlk and not Cataclysm, but healers were stupid op if the player was good.

My assassination or subtlety spec rogue literally could not kill a geared resto druid, had to be perfect on interrupts and cc's to kill a good resto sham and no way in hell kill a good disc priest. I'm talking about 2200+ level arena players, not scrubs.

Some people think a healer should be this nigh unkillable being. As if that's balanced...

I do believe that a healer 1v1 against another should "barely" be capable of keep himself topped off if he devotes all his time and resources to healing himself. A healer should also be able to keep a player 100% while fighting just one other guy. Anything more than that and healers enter the realm of op.

If you can tank 2 people as a healer or keep one guy going strong against 2 or more people then the balance is out of wack.

Healers and tanks in SWTOR are abit underappreciated atm. Alot of people don't realize how crucial these specs are and won't for awhile.

My immortal jugg gets an mvp vote maybe 1 in 3 games and that's dealing +50k damage while spamming taunt, aoe slow and guarding for +50k damage at level 20. That may not sound like much when you have Bounty Hunters aoe spamming 200k, but I can assure you I did a hell of alot more for the team. Same goes for healers. When I've had a decent healer watch my back while I guard him for 55% damage reduction we have rolled people.

People don't realize yet, but they will. WoW had nothing even close to comparable to a tank with a 55% damage reduction shield for an ally + a 30% damage dealing reduction if the taunted player attacks the guarded ally. I've caught jedi shadows beating down an imperial player and my team mate has 20% hp while the shadow has +80% and then I guard my team mate and taunt the enemy. The enemy's damage is now reduced effectively by 85% which basically neuters his damage. It's funny watching the almost dead guy then proceed to kill while I just use taunt, aoe slow etc.

I don't play a healer, but I assume it's much the same.

Senefera's Avatar


Senefera
12.26.2011 , 02:59 PM | #225
Quote: Originally Posted by Qwbert View Post
7) And yes, as a healer standing still healing in a Warzone, your gonna FING die, sometimes a lot. The other team is going to search you out and kill you. Its funny sometimes I have 4 enemies chasing me around the whole Huttball map to kill me. But, guess what WE JUST SCORED. You job is to help the TEAM win. By, CC. By, Heals. By, Damage, or by Dying. What ever leads to victory.
This x10.
Silly WoW healers thinking they can just stand still and healbot and then come here and whine because.. because.. omg it works in WoW and not here!!!11 Whadda ya mean 'change tactics', I dun wanna!!!111
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Ganymedea's Avatar


Ganymedea
12.26.2011 , 03:00 PM | #226
Quote: Originally Posted by Greystonez View Post
Healing was out of control in WoW. I can only comment about pvp during Wotlk and not Cataclysm, but healers were stupid op if the player was good.

My assassination or subtlety spec rogue literally could not kill a geared resto druid, had to be perfect on interrupts and cc's to kill a good resto sham and no way in hell kill a good disc priest. I'm talking about 2200+ level arena players, not scrubs.

Some people think a healer should be this nigh unkillable being. As if that's balanced...

I do believe that a healer 1v1 against another should "barely" be capable of keep himself topped off if he devotes all his time and resources to healing himself. A healer should also be able to keep a player 100% while fighting just one other guy. Anything more than that and healers enter the realm of op.

If you can tank 2 people as a healer or keep one guy going strong against 2 or more people then the balance is out of wack.

Healers and tanks in SWTOR are abit underappreciated atm. Alot of people don't realize how crucial these specs are and won't for awhile.

My immortal jugg gets an mvp vote maybe 1 in 3 games and that's dealing +50k damage while spamming taunt, aoe slow and guarding for +50k damage at level 20. That may not sound like much when you have Bounty Hunters aoe spamming 200k, but I can assure you I did a hell of alot more for the team. Same goes for healers. When I've had a decent healer watch my back while I guard him for 55% damage reduction we have rolled people.

People don't realize yet, but they will. WoW had nothing even close to comparable to a tank with a 55% damage reduction shield for an ally + a 30% damage dealing reduction if the taunted player attacks the guarded ally. I've caught jedi shadows beating down an imperial player and my team mate has 20% hp while the shadow has +80% and then I guard my team mate and taunt the enemy. The enemy's damage is now reduced effectively by 85% which basically neuters his damage. It's funny watching the almost dead guy then proceed to kill while I just use taunt, aoe slow etc.

I don't play a healer, but I assume it's much the same.
I agree to an extent, but realize that there really is no stalemate with healing. Healers run out of mana/force power. DPSers by and large have an infinite supply.

In most of the duels I've been in, I run out of force power well before the DPSer is no longer able to DPS. I even used a pot. Thus, 1v1 healer can never win. That's kind of ******.

Blizark's Avatar


Blizark
12.26.2011 , 03:11 PM | #227
Healer survivability is more dependent on your team than it is in wow. If the enemy team is coordinated you're going to get destroyed unless your own team is coordinated. Having just one tank protect you is a huge boon to survivability.

Actually its not really any different than rated bgs or high level arena in wow.

Chiricahua's Avatar


Chiricahua
12.26.2011 , 03:13 PM | #228
Quote: Originally Posted by rawkus View Post
Honestly, it's not even fun.

I'm hardly bad or a beginner (2700 exp Resto Druid), but I can't even begin to describe how awful PvP healing is in this game. I won't even get into the raid frames and totally unresponsive targeting system. Right now my Operative is 44 so I have all my abilities and it's still crap. Every single random DPS baddie can easily knock off 30-50% of my health in a global so it's impossible to keep up and then you just get interrupted/cc'ed to hell. Juking the interrupt? Good luck figuring that out!

It's not a positioning issue. It's not a l2p issue either.

It's just not fun being completely helpless without serious peels and even then healing is totally underwhelming.
You are right. Healing needs to be uninteruptible, and the heals need to be AOE. In fact, one of the 3 heals for each class needs to be tweeked to make it larger.

Sarkahorus's Avatar


Sarkahorus
12.26.2011 , 03:17 PM | #229
It all comes with leveling up. After around lvl 38, some gear adjustment and a good 40 k worth of credits spendt respeccing my commado medic really started to make a difference in warfronts.

Vinushka's Avatar


Vinushka
12.26.2011 , 03:18 PM | #230
You might be 50 now, OP, but when you're not capped, there's a lot of things you might not notice before becoming more familiarized with them. Hell I'm not capped, but just now getting into my mid 30's I'm starting to see a lot of crazy **** that blows my mind. Such as the different gimmicks of other classes and specs. I think it's Mercs or one of the BH types who spams you with rockets on like a 1 or 1.5 sec cast that debuffs your Armor repeatedly and stacks. All they do is just perch and spam that crap over and over until you're ready to be annihilated by their big hitter. I -heard- it was a -20% armor debuff too per stack, but I haven't confirmed that. It probably is though. Insane amounts of skill to play that class, right?


You might be saying "What does that have to do with me getting blown up healing?" Well by themselves, you can probably heal through it. However, if even a lowbie JK or Sith Juggernaut rolls up on you and hits you with Ravage right after that, you're gonna take insane amounts of dmg. Likewise for something like a Concealment Operative's Hidden Strike (That will floor you on your *** for 3 secs too) or an Acid coated Backstab. And forget about what happens if a Sniper locks on you after your armor's all gone. Basically, if you hear what sounds like an RPG/Rocket going off around you, and explosions are going off on you, consider yourself debuffed.


It's not so much the abilities that're ****** you 1v1, as it is what happens when certain things are stacked on you. If you don't get someone off you fast, and let them get these debuffs on you, you're basically paddling up ****'s creek. The only thing that can probably save you is having a tank class on you, spamming his guard, and -30% dmg buffs on you while you're rolling those heals out on yourself. Even then it'd still be wise to throw your CCs at whoever's attacking you in melee, and LOS anyone who's ranged blasting you. Being 2700 in WoW, you should know all about LOSing.


You really can't just go Healer + DPS in this game and expect to dominate easily. A tank helps sooo much to round out the power playing setup, that it's almost manditory you have one working with you and your partner. That's one of the only PVP things they did right in this game (making Tanks have a purpose.) They forgot to make the Tank actually be able to do stuff on his own though (Unless of course you're a Bounty Hunter or Trooper in which case you're golden. No love for the JKs and SW though.)


The other thing is gear and gear difference. Gear quality is making all the difference now in PVP now that people are hitting 50 left and right. If you're fighting people who're 50 and have it, and you don't, don't expect to win. The odds are stacked against you. There's a particular Concealment Op on my server who's been 50 for awhile, and is rocking some insane gear already. Some of my friends say he floors them for 5K on a hidden strike. (Though I'm thinking it's probably that + an Acid Coated Backstab. I can't be sure.) Guy single handedly wins games though. When you have that type of item level, you can expect your healing to be far more effective. The high Alacrity should make your direct heals and HoTs roll out way faster, and the increased crit rate will make them count. The other thing you could try (and I don't know if it works) is purging any armor debuffs you have with that crap we get as Operatives. I don't remember the name, but I know it says it removes 2 negative tech (and something else) effects. It's instant cast, so it doesn't hurt to try. Same goes for any slows people might throw on you. You probably know more about what it can do than me though since you're 44 and going at the PVP hard. Me, not so much.


The main problem coming from WoW to this is you really don't feel like you have full control of your character at any given micro-second like we did in that game. That, and it lags to all hell in Warzones. It'll take some getting used to. Just don't try to play with the same mindset as that game, where you can try to psyche people out with canceling casts and whatnot. It won't work. Some Sage tried that on me, and all she got for it was me putting foot to ***, and not letting her get more than one heal off. But I found it entertaining, cause she tried to do all she could with what she had against me. This engine just doesn't allow it. If it makes ya feel better, I did fight a 50 Jedi Sage as a 21 Juggernaut, and unloaded everything on him to still see him with 90% HP. I was like "O_O" His entire team was that durable too. All 50s. That's pretty much when I realized I had to hit max level and get geared up on my Operative to do work on these people.