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Enrage Timers Need to Go

eezee's Avatar

12.26.2011 , 02:23 PM | #1
I remember before this game came out, they were talking about how ops would be these epic battles or whatever. Having an encounter with a 5 or 6 minute enrage timer doesn't make it feel very epic. It would be one thing if 1 or 2 encounters had this, but every single boss in both ops and heroic flashpoints have some sort of enrage time.

The last encounter in EV has an enrage time of about 5:30 or 6 minutes. That's just silly to me. Thinking back to other MMO's, the final boss in a raid would be this long encounter which lasts 10-20 minutes.

Enrage timers seem like a easy way to make something difficult, without really spending the time to make the actual encounter hard. For example, if they would make SoA spawn more balls in phase 3 (every minute he adds 1 more ball to deal with) that's better then this hard enrage timer.

Herew's Avatar

12.26.2011 , 02:38 PM | #2
Enrage timers are a good way to force the DPS to perform and few things makes a victory as sweet as knowing that you made it just before the boss wiped you all. I haven't played the Hardmode Operations, only some of the FP's, but I would hope that the Hardmode Operations have longer enrage timers and longer fights then 3-5 mins. If they don't then I would encourage a proposal to lengthen them, but I don't think that removing them completely is a good idea.
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Prixm's Avatar

12.26.2011 , 03:06 PM | #3
Simply no.

Grader's Avatar

12.26.2011 , 03:43 PM | #4
The whole concept of enrage timers is lame. Maybe 1 or 2 bosses that gate a new wing of an operation or something.. fine

Its just another aspect of new MMO's BW copied that should never be in the game.

But on every single boss and even in heroic FPs? cmon thats just weak design. If your group or raid demonstrates the ability to overcome the mechanics of a fight then they should be rewarded.

If they must have them then slowly start to ramp up the bosses damage over a couple minutes. This instant Death Touch on the group is stupid.

OR.. just put them on Nightmare modes raids if you have to.

sagajin's Avatar

12.26.2011 , 03:47 PM | #5
enrage timer is there to prevent running 3 healers one tank.

Parkerdude's Avatar

12.26.2011 , 03:49 PM | #6
Without enrage timers, no one would need to bring dps.

Grader's Avatar

12.26.2011 , 03:53 PM | #7
Without enrage timers, no one would need to bring dps.

This is not really true, you simply tweak the regeneration rate of the boss. If hes not being damaged at a certain rate his regen increases by a certain %.

If your DPS is above 6000 DPS the boss does not regen or regens very slow ( 500 hps/s )

If the combined DPS falls below 6000 DPS the boss regens 2k /s. This means the boss is still "doable" but will take longer and have more chances for screw ups for raid members standing in fire...etc.

If the DPS falls below 4000 DPS the regen increases to 4k/s which would basically become a stalemate. Even less would result in the boss out regenerating your damage output.

This type of mechanic is much more player friendly then a hard enrage that instakills everyone. This type of mechanic also allows for the raids combined dps to "slack off slightly".. sure the boss will maybe go from 40%---- 42% ------ 46% and people will scream "Pick up the DPS , hes regenerating!" The raid then has a chance to turn things around and step it up a notch and turn a loss into a kill. Bosses can still be a challenge.

You could argue its the same thing as an enrage timer but I dont think so. Sure a raid could stack 4 healers but they would never be able to overcome the regen of the boss to kill it. The raid never gets insta-jibbed by a DT enrage. Instead they decide to lose a couple healers and bring more dps. Let the playerbase decide.

Ashnazg's Avatar

12.26.2011 , 04:25 PM | #8
I prefer the enrage timers. They make fights short and vicious, just the way I like it.

What you are proposing sounds like a 20 minute snooze fest that I would hate after a first runthrough.

After all, the idea is for raids to be quick and profitable, not slow and cumbersome.

drbeat's Avatar

12.26.2011 , 05:01 PM | #9
I agree with OP.

DPS is a glorified role that doesn't really need to exist. Tanks and healers are the only classes that really matter for operations anyway. Removing the enrage timers will remove the arbitrary DPS requirement and allow groups to focus exclusively on the roles that really matter.

eezee's Avatar

12.26.2011 , 05:22 PM | #10
There's soft enrage timers, then there are hard ones. I'm fine with soft enrage timers, where the encounter continues to get more difficult as time goes by. I'm not ok with EVERY boss having a 5 / 6 minute enrage timer, it doesn't make them feel epic at all.

Look at WoW, hardly any of their encounters have 5 or 6 minute enrage timers. A DPS fight here or there is one thing, but every boss is stupid.