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Group Mission Harrassment


DogeDandolo's Avatar


DogeDandolo
10.20.2014 , 04:03 PM | #91
Quote: Originally Posted by tmblake View Post
I agree with the OP and have witnessed it firsthand. Someone in the party does something wrong during the mission and someone (usually the self-righteous tank) belittles them for it. It's a game, GET OVER YOURSELVES. People make mistakes, and if it pisses you off so much that people make mistakes, make your own dedicated party of people you know actually are familiar with the content.

I totally agree, it is harassment. The group finder is there so people can find groups to run things and get gear in order to do better; if you are using this tool to make PUGs, then do NOT complain if someone messes up or you get someone under-geared. People have to start somewhere. Be proactive and make sure people actually understand the flashpoint/op before running into a boss fight. This leads me back to the self-righteous tanks. You know the ones: the ones that breeze through the whole flashpoint as fast as they can and pause maybe 1 second before leaping at the boss.
As someone who is both a tank and a relative newbie, I disagree emphatically. The responsibility to make sure you are ready for the content you're doing is your own. At the most basic level, that means having roughly appropriate gear, knowing basics like not standing in stupid and being willing to learn more complex tactics. If you come to a flashpoint with gear that is five or ten levels out of date, I won't complain. You'll be less effective, but it can be made up for. If you're new to an instance, I expect you to speak up (though I'll also ask around before more complex fights, such as HK in Foundry) and ask for advice. I guarantee that 99% of PUGs will have at least one person delighted that you have the decency to ask, and be happy to explain. (That goes double if you're a tank, though you shouldn't be rolling a tank for your first character in the first place. Still, there are times when you're doing content as a tank for the first time, say in new content or when playing cross-faction from where you started out.) This is for FPs.

Ops are on an entirely different level. Disregarding outdated content like EV or KP, the NiM of which you can probably do in Makeb greens, the recommended gear rating is not an optional suggestion. Excellent players can make up for being undergeared, and in SM ops overgeared group members are common to help carry you, but on the average you WILL be a liability for the group. Considering how easily attainable the gear for SM Dread ops is, there is no excuse for making the rest of the team work harder to accomodate your laziness. The point of GF is NOT to provide you with an easy carry.

In flashpoints, which are easy content, kicks due to gear or mechanics are exceedingly rare (myself, I have never seen one) and the kind of person who kicks someone for being undergeared is the kind of person you wouldn't want to group with in the first place. It's not much different in ops, though that is mostly because people who are manifestly undergeared won't get into most ops groups to begin with. Mechanics are a slightly different matter. Personally, I believe I am relatively lenient compared to many other players (particularly tanks, but then again it is our responsibility to make sure the group doesn't wipe to mechanics), but in the (theoretical) case that a player causes wipe after wipe due to ignoring the mechanics that have been explained by the group, even I will kick. Mistakes happen, wilful ignorance or not understanding but staying silent is something else entirely.
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BuriDogshin's Avatar


BuriDogshin
10.20.2014 , 04:23 PM | #92
Quote: Originally Posted by robertthebard View Post
...and then they stand in the laser in TBC, and can't figure out why their gear didn't save them, but hey, at least they had the gear, right?
In SM TC, a player in 180 gear can survive Golden Fury's laser in SM. So can a sorc/sage using Force Barrier.
In HM TC, not so much. I seem to recall I lasted 4 ticks inside my Force Barrier.
Going Preferred January 31, 2015.

BuriDogshin's Avatar


BuriDogshin
10.20.2014 , 04:37 PM | #93
Quote: Originally Posted by tmblake View Post
This leads me back to the self-righteous tanks. You know the ones: the ones that breeze through the whole flashpoint as fast as they can and pause maybe 1 second before leaping at the boss.
What's wrong with that, if the group doesn't wipe? By starting early, the tank gets a head start on building threat, thus making it easier for them to protect the rest of the group.
Going Preferred January 31, 2015.

PiperPilot's Avatar


PiperPilot
10.20.2014 , 04:43 PM | #94
Quote: Originally Posted by BuriDogshin View Post
What's wrong with that, if the group doesn't wipe? By starting early, the tank gets a head start on building threat, thus making it easier for them to protect the rest of the group.
As someone who usually plays healers, it's extremely freaking disrespectful... especially since the healer is usually the first one blamed for the tank being a douche.

That's beyond the fact that it's the primary healer's job to maintain primary focus on the primary tank. It's absolutely disrespectful to the healer.
'u' is not a word.

BuriDogshin's Avatar


BuriDogshin
10.20.2014 , 04:44 PM | #95
Quote: Originally Posted by DogeDandolo View Post
If you're new to an instance, I expect you to speak up (though I'll also ask around before more complex fights, such as HK in Foundry) and ask for advice.
Yeah, that HK fight, we've taken to always posting instructions before it in HM GF runs. Mainly, we tell people not to kill him too fast, because we need the adds to come out in order to hit the droid kill-count for the bonus quest. If HK dies too fast and the adds do not come out, we have to cross the open area, kill droids, and come back. That takes a while.

So we pew-pew HK until we get the next stage of the bonus quest. Then we kill him.
A sad end to a once-great machine.
Going Preferred January 31, 2015.

itsmymillertime's Avatar


itsmymillertime
10.20.2014 , 04:49 PM | #96
Better idea:

Every flashpoint and ops you get upgraded or downgraded to the recommended gear rating

or

you cannot queue without the appropiate gear rating (Bioware will have to add a avg gear rating and gray out what you cant do gear wise)

/sarcasm


but honestly, I wish people could not queue, outside of a premade, unless they met gear requirements. 2 years of level 55 content and a fresh level 55 cannot solo all of the solo content let alone causing a wipe in group content.

BuriDogshin's Avatar


BuriDogshin
10.20.2014 , 04:54 PM | #97
Quote: Originally Posted by PiperPilot View Post
As someone who usually plays healers, it's extremely freaking disrespectful... especially since the healer is usually the first one blamed for the tank being a douche.

That's beyond the fact that it's the primary healer's job to maintain primary focus on the primary tank. It's absolutely disrespectful to the healer.
As someone who primarily plays Sorc heal/DPS, I don't have a problem with it. The healer's job is to keep up. And the tank is usually my wife. Or she is healing, and I am tanking: we queue a lot of tank+healer pairs (we each have at least three of each) for the instant Q-pop.

As I said: if the group doesn't wipe, I don't see a problem. It's a FP. Fights are short compared to Ops. A healer who runs low of resource in a FP is either undergeared or not managing his or her resource properly. My major problem when healing most FPs when my wife tanks is resisting the urge to DPS. I get bored when no one is getting significantly damaged.
Going Preferred January 31, 2015.

PiperPilot's Avatar


PiperPilot
10.20.2014 , 04:56 PM | #98
Quote: Originally Posted by BuriDogshin View Post
As someone who primarily plays Sorc heal/DPS, I don't have a problem with it. The healer's job is to keep up. And the tank is usually my wife. Or she is healing, and I am tanking: we queue a lot of tank+healer pairs (we each have at least three of each) for the instant Q-pop.
Umm... It's also the tank's job to pay attention to the healer's power as much as it is the healer's job to pay attention to EVERYONE'S health, debuffs, etc. So I don't think it's too much to ask that the tank slow the F(_)CK down and be a little respectful.
'u' is not a word.

BuriDogshin's Avatar


BuriDogshin
10.20.2014 , 05:05 PM | #99
Quote: Originally Posted by PiperPilot View Post
Umm... It's also the tank's job to pay attention to the healer's power as much as it is the healer's job to pay attention to EVERYONE'S health, debuffs, etc. So I don't think it's too much to ask that the tank slow the F(_)CK down and be a little respectful.
Why should he, if the group isn't wiping? I know a couple of tanks that are so good that they don't even need healing for FPs. Why should they slow down for you? Why do you demand that they respect you when you haven't earned that respect by keeping up with them?

If you want to heal Ops, get used to working hard and without a break. Being rushed through a FP is good training for that IMO. Learn to manage your resource, and do it at all times.
Going Preferred January 31, 2015.

tmblake's Avatar


tmblake
10.20.2014 , 05:05 PM | #100
Quote: Originally Posted by BuriDogshin View Post
What's wrong with that, if the group doesn't wipe? By starting early, the tank gets a head start on building threat, thus making it easier for them to protect the rest of the group.
The problem is that he is not caring if anybody doesn't know that fight. He's just jumping into it, and then gets mad when one of the new players of that flashpoint does something wrong.
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