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"Multi-phase plan to revitalize GSF"

STAR WARS: The Old Republic > English > Galactic Starfighter
"Multi-phase plan to revitalize GSF"

Asbetos's Avatar


Asbetos
10.20.2014 , 04:09 AM | #41
Quote: Originally Posted by Verain View Post
Not really correct. Sensor dampening is very nerfed, but I'm pretty certain it functions. The patch that greatly nerfed sensor dampening seemed to also remove the 15km min detect.
Good point there, I haven't ran into such a situation yet though.
Still, let's examine how much of not seeing the gunship is actually a poor choice of components/crew from the players side (underlined will be the range at which the gunship is visible on sensors):

Sensor Dampening
T1 gunship = 4,000m (Dampening Sensors) + 2,000m (crew) = 6,000m
T2 gunship = 1,600m (base) + 4,000m (Dampening Sensors) + 2,000m (crew) = 7,600m
T3 gunship = 2,000m (crew)

Sensor ranges
Scouts
T1 scout = 22,500m (base) + 5000m (Range Sensors) + 3,000m (crew) = 30,500m
vs T1 = 30,500 - 6,000 = 24,500m
vs T2 = 30,500 - 7,600 = 22,900m
vs T3 = 30,500 - 2,000 = 28,500m
T2 scout sensor ranges = 17,500m (base) + 3,000m (crew) = 20,500m
vs T1 = 20,500 - 6,000 = 14,500m
vs T2 = 20,500 - 7,600 = 13,900m
vs T3 = 20,500 - 2,000 = 18,500m
T3 scout = 20,500m (base) + 5000m (Range Sensors) + 3,000m (crew) = 28,500m
vs T1 = 28,500 - 6,000 = 22,500m
vs T2 = 28,500 - 7,600 = 20,900m
vs T3 = 28,500 - 2,000 = 26,500m

Strike Fighters
T1 and T2 = 18,000m (base) + 3,000m (crew) = 21,000m
vs T1 = 21,000 - 6,000 = 15,000m
vs T2 = 21,000 - 7,600 = 13,400m
vs T3 = 21,000 - 2,000 = 19,000m
T3 = 18,000m (base) + 5000m (Range Sensors) + 3,000m (crew) = 26,000m
vs T1 = 26,000 - 6,000 = 20,000m
vs T2 = 26,000 - 7,600 = 18,400m
vs T3 = 26,000 - 2,000 = 24,000m

Bombers
T1 = 20,000m (base) + 5000m (Range Sensors) + 3,000m (crew) = 28,000m
vs T1 = 28,000 - 6,000 = 22,000m
vs T2 = 28,000 - 7,600 = 20,400m
vs T3 = 28,000 - 2,000 = 26,000m
T2 = 18,000m (base) + 5000m (Range Sensors) + 3,000m (crew) = 26,000m
vs T1 = 26,000 - 6,000 = 20,000m
vs T2 = 26,000 - 7,600 = 18,400m
vs T3 = 26,000 - 2,000 = 24,000m
T3 = 18,000m (base) + 3,000m (crew) = 21,000m
vs T1 = 21,000 - 6,000 = 15,000m
vs T2 = 21,000 - 7,600 = 13,400m
vs T3 = 21,000 - 2,000 = 19,000m

So, in conclusion: T1 gunship can "hide" only from a T2 scout and that's only by 500m, against T1/T2 strike fighters and T3 bomber it's borderline so let's you can get surprised, a T3 gunship can't hide from anyone and T2 gunship can hide from T2 scout, T1 and T2 strike fighters and T3 bomber, but with the defensive capabilities of the T2 gunship, that's perfectly justifiable IMO.

If someone whines that you can lose out with those component/crew choices, you don't lose anything game-breaking, if really required I'll post those too.

Quote: Originally Posted by Verain View Post
And seriously, "nerf gunships" is not even topical for the whole thread. That's just more dumb class whining.
Doesn't every topic lately turn into SOME-class whining?
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